Settlements destructible?

Post » Wed Dec 02, 2015 10:12 pm

So, we all know our settlements will come under attack from time to time like in the Launch Trailer when we see a Behemoth throw a bomb at one, but does anyone know if these attack actually can destroy the buildings and walls of the settlement?

Can anyone shed some light on this?

User avatar
Marlo Stanfield
 
Posts: 3432
Joined: Wed May 16, 2007 11:00 pm

Post » Wed Dec 02, 2015 4:32 pm

I sure hope so! Would bring a much higher need for tactics and positioning.
User avatar
Hot
 
Posts: 3433
Joined: Sat Dec 01, 2007 6:22 pm

Post » Thu Dec 03, 2015 1:06 am

Agreed. No more adamantium fenceposts and dry wall.

User avatar
Mrs. Patton
 
Posts: 3418
Joined: Fri Jan 26, 2007 8:00 am

Post » Wed Dec 02, 2015 5:52 pm

Actually the mutant threw a rock I think. It sounds like I'm nit picking I know, but I'd rather have a rock than a ham sized bomb.
User avatar
Kevan Olson
 
Posts: 3402
Joined: Tue Oct 16, 2007 1:09 am

Post » Wed Dec 02, 2015 5:26 pm

Yeah, you're right. Question still stands though.

User avatar
Dagan Wilkin
 
Posts: 3352
Joined: Fri Apr 27, 2007 4:20 am

Post » Thu Dec 03, 2015 1:15 am

That would really depend on how raids are handled. If raiders are going to attack with suicidal abandon, I can't support damage to settlements. I absolutely hate it when the AI disregards its own life to hit an objective (unless there's a good explanation). I have a feeling that the raiders are going to try to rush into town and do as much damage as possible for no logical reason at all.

User avatar
Kelly Osbourne Kelly
 
Posts: 3426
Joined: Sun Nov 05, 2006 6:56 pm

Post » Wed Dec 02, 2015 1:04 pm

That's kinda how it goes... raiders are used to being bullies and dragging people away. They've probably never seen someone like the SS defending a small town before. I am interested to see how they act now.
User avatar
GPMG
 
Posts: 3507
Joined: Sat Sep 15, 2007 10:55 am

Post » Wed Dec 02, 2015 2:45 pm

to be fair.. alot of the raiders are on lots of drugs and not thinking clearly.. on top of that they are desperate so running in guns blazing shooting everything in sight makes sense.. and super mutants just hate humans same with deathclaws ect if they attack so just destrying everything generally makes sense.

User avatar
Sammygirl
 
Posts: 3378
Joined: Fri Jun 16, 2006 6:15 pm

Post » Wed Dec 02, 2015 1:04 pm

Man, that would be annoying. You spend hours and hours creating your perfect little settlement. Some time later, you are on the other side of the map and you get a distress call that your settlement is under attack. You decide to fast travel back to the settlement but that's still an entire days journey.. you are too late. Your entire settlement is smashed to bits, all your settlers are dead and all the loot you collected has been stolen. I'm thinking nooo?.. Settlements won't be able to be completely destroyed. You will probably lose settlers though.

User avatar
lillian luna
 
Posts: 3432
Joined: Thu Aug 31, 2006 9:43 pm

Post » Wed Dec 02, 2015 11:56 am

Maybe at most some controlled damage where walls appear to be damaged, but you can set someone to fix it with a hammer (and some materials) and it gets returned to the same state as before.

I don't think I'd enjoy having to completely rebuild structures and remember how I wanted them, every five hours.

User avatar
Brian LeHury
 
Posts: 3416
Joined: Tue May 22, 2007 6:54 am

Post » Wed Dec 02, 2015 6:25 pm

Surely if you haven't defended your settlement very well the punishment should be total annihilation!

User avatar
Noraima Vega
 
Posts: 3467
Joined: Wed Jun 06, 2007 7:28 am

Post » Wed Dec 02, 2015 4:09 pm

:ahhh:

User avatar
Kristina Campbell
 
Posts: 3512
Joined: Sun Oct 15, 2006 7:08 am

Post » Wed Dec 02, 2015 3:19 pm

I wonder how much interactivity there is with the people living in your settlements. I mean it would be great for them to help defend it but I think even if you were able to create a safe room for people to run to in the event of an attack would be better.

User avatar
Lindsay Dunn
 
Posts: 3247
Joined: Sun Sep 10, 2006 9:34 am

Post » Thu Dec 03, 2015 1:28 am

Settlement total burned down. You need to scrap everything and start over :celebration:

User avatar
Far'ed K.G.h.m
 
Posts: 3464
Joined: Sat Jul 14, 2007 11:03 pm

Post » Wed Dec 02, 2015 1:22 pm

If the settlements defense relied solely on the lone wanderer I would be against settlement destruction as well, but you can see in the e3 presentation that you can assign guards and create automated defenses. On top of that you can assign a companion to oversee a settlement for you, adding their combat power to the mix. Given that I would say that a well set up settlement won't likely get over run and destroyed. You just need to make sure your people have the means to defend what they have. Hopefully we can give guards armor and weapons.
User avatar
sally coker
 
Posts: 3349
Joined: Wed Jul 26, 2006 7:51 pm

Post » Wed Dec 02, 2015 11:16 am

Thinking by "game-logic", I don't think there will be any major damage or destruction. Since we can build these huge tall platforms resting on small legs, damage and destruction would mean the entire complex would plunge to its destruction... well, that or just be suspended in thin air.

And somehow I doubt either of this is in the physics engine.

User avatar
sam
 
Posts: 3386
Joined: Sat Jan 27, 2007 2:44 pm

Post » Wed Dec 02, 2015 1:27 pm

Still trying to find out what settlement threshold will trigger an attack. Power? a certain number of settlers?

If we can build up a sizable defense before placing the raider "trigger", it would help a lot

Anyone have any info on that?

User avatar
Jessica Colville
 
Posts: 3349
Joined: Wed Oct 18, 2006 6:53 pm

Post » Wed Dec 02, 2015 1:53 pm

None yet.. I hope it totally has to do with amount of settlers and I hope that's easy to control. It would really svck if I just wanted to build a small cozy place for me and the simple act of putting in a garden makes some dude show up and just start living there. I guess I could just shoot him. .. "get off mah land!"

User avatar
Karl harris
 
Posts: 3423
Joined: Thu May 17, 2007 3:17 pm

Post » Wed Dec 02, 2015 5:42 pm

I think that what makes the most sense is as follows:
Raiders can be seen in Fo3/NV to be living in shelters that they made, they can also be seen living in abandoned buildings. They often fortify these. If they can take over a settlement without destroying it, they can then HAVE the settlement to fortify for their own purposes.
The Super Mutants on the East Coast that we have seen so far are simply trying to catch humans to convert into more mutants. Obviously these ones might have different ideals and goals when attacking settlements, but the fact still stands that they are just after people and loot. No time to waste by unscrewing all my lightbulbs and stepping on them just to mess with me.
Deathclaws presumably want to eat you. They don't care about your house. They are concerned about what kind of wine your liver would taste best with and whether to roast or boil you. They're not going to go around just tearing all the pages our of my scrap books and unfolding my clothes while being shot at.

User avatar
Lauren Dale
 
Posts: 3491
Joined: Tue Jul 04, 2006 8:57 am

Post » Wed Dec 02, 2015 11:48 am

There's friendly fire to consider too.

WHOOPS!
That grenade I threw at the mutie near the out house went down the hole.
yuck
User avatar
Megan Stabler
 
Posts: 3420
Joined: Mon Sep 18, 2006 2:03 pm

Post » Wed Dec 02, 2015 11:45 am

does anyone know if there is an in game tutorial on this is how to scrap a building etc. for creating settlement?

User avatar
Tracy Byworth
 
Posts: 3403
Joined: Sun Jul 02, 2006 10:09 pm

Post » Wed Dec 02, 2015 4:43 pm

It's my understanding that you are able to set up defenses to defend your settlement. Turrets, missile launchers, bots, etc. I've already been daydreaming about setting up overlapping fields of fire with guns up close and missiles for long range. I want my back up to have back up.

User avatar
Allison C
 
Posts: 3369
Joined: Mon Dec 18, 2006 11:02 am

Post » Wed Dec 02, 2015 8:44 pm

CAnt wait to build a mine field around mine with a secret path in and watch npcs all go up in smoke but I will cry if I get raided and all my stashed loot goes missing
User avatar
Manuel rivera
 
Posts: 3395
Joined: Mon Sep 10, 2007 4:12 pm

Post » Wed Dec 02, 2015 4:27 pm

I think I recall them saying in one of their videos that the raiders could loot some of your stuff if you didn't defend the settlement well enough (by yourself or by automatic/npc defenses). Can't remember where now though, but it does make sense from a "logic" perspective, even if it would be annoying to lose some of your stuff. But then again, if you are leaving your stuff somewhere in the middle of the lawless wasteland without good protection, who is to blame if you lose it? :D

Don't think I remember anything mentioned about the buildings being destroyed though.

User avatar
Roddy
 
Posts: 3564
Joined: Fri Jun 15, 2007 11:50 pm

Post » Wed Dec 02, 2015 6:54 pm

I hope so atleast.

As far as it was mentioned (or just guessed) a settlements needs to be a certain size in order to get attacked.

If that's the case:

My Settlement Plan:

1. small shack (for my stuff+workbenches) (maybe gas station?! Hopefully with cellar!)

2. upgrade automatic turrets (if we have one)

3. Fence around defenseline 1

4. Settlerstuff (shacks and such)

5. Automatic turrets

6. Wall around defenseline 2

7. build outskirts for travellers/caravans

8. automatic turrets / sniper/spotter towers

9. simple fence to mark the city entrance / defenseline 3

One will say stolen, but yes, Vault City had nearly the same design. Atleast on one side. ;)

User avatar
Miranda Taylor
 
Posts: 3406
Joined: Sat Feb 24, 2007 3:39 pm

Next

Return to Fallout 4