Cool things that settlements need:
Jails
Store (that the player owns)
Research center
Can anyone think of anything else?
Cool things that settlements need:
Jails
Store (that the player owns)
Research center
Can anyone think of anything else?
I'd like to enslave something.... not sure what I'd want to opress just yet but definitly something
PLZ I WANT TO CALL MINE REPLUBLIC OF DAVE
I'd like to build some kind of a farm and complex for rearing humans for consumption. Seriously, guys, I don't have some sort of cannibalism fetish, alright.
*shifty eyes*
ANIMAL COMPOUND!
So we can have our own zoo at Mother Base!
OOPS, wrong game sun!
Did you ever see that very low budget zombie movie where the zombies learn to farm/raise humans? I think it was called Zombie Wars.
Hopefully they add options to use larger font size than 48
Font size notwithstanding, I can think of several things I would love to see added to the settlement mechanics. Mostly, I would like the ability to establish resources and start a manufacturing base. It doesn't have to be Industrial Revolution in size and scope, but something along the lines of roughly colonial levels of technology with the added technology to allow for guns and such. I would like to see the Brahmin caravans you can set up be able to trade with NPC towns and traders. I would love to see an actual economy develop around these features.
It is (probably) outside the scope of what I think Bethesda wanted to implement, so the only way I think I will see this is to craft my own mod.
I can see housing resources being a major category of mods in Fallout 4. I'm sure a year down the line, a modded game will feel like The Sims with guns.
Personally I want to chain up raiders and hook their nipbles up to a generator, but people tell me that is screwed up. But I say I want a raider powered generator.
Good solid dwellings, trading posts, stables for Brahmin and weapon/ ammunition manufacturing facilities of some kind would, I think, be a priority. And in a post- nuclear environment. the wall would almost certainly make a comeback in larger settlements until such time as mobile field artillery capable of reducing it became commonplace. And all of this surrounded by outlying homesteads/ farms.
An Ammunition press, and some nice fancy Gun racks. I plan to create a warehouse in my settlement with an insane amount of guns made/stockpiled, which will be the head of my Weapons manufacturing company: "Gov. Bean's Bullets." (Name is still a WIP)
Innocent people work better as conductors.... Not that I would know.
I wouldn't mind building settlements that attract raiders that actually want to live with you. The player character can have their own little raider village with amputated bodies hanging around and profligates nailed to crosses.
i just want to build one inside a ship and i will be happy
Gladiatorial arena where I can pit dissidents of my town and raiders against each other with radscorpion chariots.
A place where people who want to get to my settlement (maybe traders?) fall in a trap and slowly die in painful ways.
...it's going to be so fun...EH EH EH...
This gives me an idea. Putting mines to some real use, and create a humongous minefield surrounding the settlement. Perhaps make a paranoid lone character that snipe anyone who approaches.
This new settlement building feature can spawn a whole lot of role playing ideas.