On the plus side, there are plenty of resources for repair and settlers are easily replaceable.
On the plus side, there are plenty of resources for repair and settlers are easily replaceable.
Sure, later in the game. Supplies aren't so plentiful early on. In my current game I am desperate for wood. I actually have none right now, zero, and I have something like 6 or 7 settlements.
I find it hard to imagine that Bethsada doesn't have plans to expand on this popular feature of the game in its DLC or perhaps even make an entire "HearthFire Addon" or "DLC strategy mini-game" for settlements.
Its very unlikely that the future DLC wont include at least some new parts not previously available in the games Assets Files because that would likely be a big seller and considering that new parts are almost always picked up on and used in mods it sort of plays right back into making sales something I'm sure the sales department likes.
Now as far as Settlement Defense, well come on now, I'd bet donuts to dollars that we will be seeing a mod that allows you to go as far as completely shutting down certain settlement quests on a freaking in game terminal if you wanted to just not do them for a while. Let alone what someone might do to expand on them.
You must build even more than I!
You can get shipments relatively cheap in Diamond City.
Sorry you ran out.
Able to mark a gate as "do not open" or "close after use."
Able to designate some settlers as non-combatants and to not go chasing after the raiders, outside of the defenses
Proper spawn points for raiders/attacks; noen of this "spawn in your base, [censored]"
I have 4 settlements and as far as I am aware of they have been attacked 4 times. Sanctuary once, Tenpines twice and Abernathy Farm once.
The only reason why I know Sanctuary was attacked was because there were two dead raider bodies when I showed up. I saw a message about Tenpines being attacked so I fast traveled there and defended it. Tenpines is walled in, but only had two Mk I turrets. I placed an additional 4 turrets (Mk II) then decided to sleep because it was dark. I woke up and more raiders spawned outside my wall. Abernathy Farms was attacked when I was there; it was a single super mutant with a wooden board. One of the 4 MK II turrets took him out before I was able to confront it.
I am sure I have missed notices of attacks because I generally tend to be focusing on other things when those attack notices pops up and disappears 2 seconds later. Even though the two settlers at Tenpines are alive and when I look at the stats for Tenpines on the world map it reports zero settlers.
Attack notices should be more prominent and should be displayed until you click to dismiss it. I haven't bother installing any settlement recruitment beacons yet including the one at Outpost Zimonja to complete that particular Minuteman mission. I have simply been focusing on building up my settlements.
In my world, Sanctuary Hills has a food+water of around 50 and a defense of 79. I never got attacked .... until yesterday night.
The settlement got attacked by a Death Claw ... I was
I am not sure if it could be classed as a raid though. It may have just passed by and a settler opened fire on it.
Yeah, I have running low on wood myself.
When I scavenge around for stuff anything that has wood is a high priority on my list. I buy "Shipment of Wood - 50" at Abernathy Farm and at Grayditch. I only just arrived at Diamond City last night before I stopped playing the game to get some sleep. There is supposed to be a vendor there that sells "Shipment of Wood - 100".
Seconded, thirded, twelth'ed, whatever... that request to have the "under attack" notification be more noticeable. I've only had two attacks so far, but the first one I only noticed when the "you failed" message popped up.
I've had some random attacks at Abernathy and Red Rocket while I've been there, however. Not sure if they were just random occurrences, or actual "attacks". (Especially since Red Rocket is my character's house. It has 0 food, water, and settlers. Boatload of defenses, though. Started adding some when a radscorpion crawled in the door behind me, add more whenever the supermutants up their game.)
Be nice to have a FREAKING GAME MANUAL to tell us these things instead of hoping to randomly see something useful in a loading screen pop-up.
Just to toss some numbers into the conversation.. Enjoy
AttackChanceBase = 0.02
AttackChancePopulationMult = 0.005
AttackChanceResourceMult = 0.001
AttackChanceSafetyMult = 0.01
Note: These numbers were taken from the Castle. They're likely the same at all locations but it is possible that they can be different in different settlements.
A cow mooing. Whenever there's an attack you hear a MOO! Settlers seem to love their cows and settlements with cow get attacked more frequently. Moo.
I've been attacked twice in 50 plus hours and both attacks were more like scripted events rather than random attacks.
heh I find it funny that I only have 1 settlement with any defense and I rarely if at all get attacked
I find this very annoying. I tend to go over kill with my defenses, building walls, strategic choke points, and 300+ defense, but those 12 Ghouls I ignored are going to walk right in and break everything. The worse part is these quests are on a loop for me. As soon as I finish one, I'm told of another settlement that needs my help. I'm now at the point where I just ignore my settlements.
Defense rating seems to have an effect on how frequently you get attacked. Not on the outcome, mind you.
The last four attacks I've had to repel never showed up on the screen or were listed under quests on the Pipboy - and I'm always checking the Pipboy for them. County Crossing got wiped out, Greybar was sacked, I stumbled into a fight at Starlight and I went back to a save for Oberland Station.
I had been playing for a long time, so I hope these start appearing again after a restart.