Settlers management

Post » Sat Jan 16, 2016 11:42 pm

Hey guys I've been on fallout 4 now for around 150 hours and finished all possible endings so I'm now in tho process of trying to finish my last achievement which is of course reaching the maximum happiness in a large settlement, I'm going for the castle on this one but so far no matter what I do I can only peak it to 85. I've done all the tricks I could find like the tv's and endless shops but now it seems I've ran out of caps. Since the patch (xbox one) I've been forced to go by the book which is cool but extremely time consuming. Even the honest Dan quest it seems is no longer available after the main story.

So, the main thing that's really bugging me is trying to organize my settlers, it seems there is a huge flaw in managing who does what and who is out of work. It seems to me the only way to find out what a settler is working on is to switch to build mode and keep the cursor pointed at them while you circle around to see what shop ect is highlighted. It worked fine for a while but with so many people in my castle now it's become overwhelming trying to organize who is working on what it's doing my head in as I assign an apparently unemployed settler to a shop then to find they was actually farming my food or scavenging my parts but I couldn't see it was highlighted.

Am I missing something here? I apologize in advance if I have but I desperately need a "settlers management" page. Where I can see exactly how many people are there and exactly what they are working on, on this page I would be able to pick and choose who does what and switch around jobs to maximum efficiency.

Surely Bethesda would of made this system more organized.

At the moment it seems my castle is a mess as I can't keep track of everyone.

Any suggestions, advice appreciated.
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Smokey
 
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Post » Sat Jan 16, 2016 10:48 pm

It IS a problem. The best solution I have seen (outside of mods, since you're on XBox) would be to use unique "costumes" to identify a Settler's job. It's obviously easier if you can cheat in full, exact duplicate costumes, since through the luck of loot you may simply not have enough of the chosen "costume" for all the settlers to be uniformly dressed.



For example, you could deck out your farmers in Tattered Rags, the settlers who staff your defensive barricades can be wearing Military Fatigues, the settler you assign to the Trader Shop could be dressed with a Sea Captain's hat, the guy behind your medical Clinic shop could be wearing a Vault Suit, and so on.



I haven't been doing a very good job, myself, of keeping track of who is doing what. When I feel masochistic one day I may build a Bell and summon everyone to it and then use the GO command to manually walk every settler to a station (farm, defense, scrapping station, etc) and Trade them appropriate gear.



One problem I foresee ---- if a settler dies during an attack, a new settler will presumably take his place, and that new settler won't have a Standard uniform (unless he ~happens~ to have the uniform of some other job he doesn't have, which would be really confusing!)

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Britta Gronkowski
 
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Post » Sat Jan 16, 2016 10:26 pm

another neat trick is using their inventory. place 1 food item for the type they are farming (corn, mutfruit, etc) in their inventory. in addition to the uniform\hat thing it seems to help identify their duty.



obviously we need an interface for each settlement and the ability to rename the NPC's directly. Let's hope for a wall of Mods soon!

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latrina
 
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Post » Sat Jan 16, 2016 1:23 pm

You can usehttp://www.nexusmods.com/fallout4/mods/2017/? to change their names to their jobs (eg Farmer, Guard). The *.esp adds messagebox files (which names must be drawn from), and comes with bat files - use the console, target a guard, and type bat [guard filename] to rename them. I prefaced everything with sr so they'd be together, so for me it's 'bat srguard', but it'll be different in the default.



There's also http://www.nexusmods.com/fallout4/mods/3015/? if you'd prefer to give them real names (like Dylan, Jacob, Marian etc). It works the same way. I prefer the former since, while names can mean personality, they're not overly good for keeping track of professions now, are they?



By using either system, though, you can see when a new settler has shown up without a job - they'll just be called 'Settler'. (Although if you have unworked crops, new settlers will automatically assign themselves to their care.)

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Rob Davidson
 
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Post » Sat Jan 16, 2016 10:29 am

The easiest way for you since you can't use the console to give you specific clothes to outfit them in or mods to change their name is to take a piece of clothing, weapon or armor and rename it in the workshop to something like "Castle Farmer Corn" and place it in their inventory. I'm on PC and I use the console to add my clothes for them. My farm hands get the blue and red Mechanic Jumpsuit and baseball caps. My scrappers get the green Mechanic Jumpsuit, a hard hat and welding goggles. I usually armor up those I assign to guard duty and trade routes with some levelled gear of some sort. My shop keepers all go in clean suits and nice pre war hats.



Yes, I know using the console to add these clothing items is "cheating" but without a better management system you can easily end up with a lot of unassigned plants that from what I can tell simply die if not harvested correctly. It's not like I'm putting them all in T-60e, lol.

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sharon
 
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Post » Sat Jan 16, 2016 3:09 pm

#Karsciyin I'm on xbox one so I won't be able to do that, I just hope they fix this and many other problems in the upcoming dlc's. I hate moaning about anything, especially as it's such a brilliant game, but there will always be room for improvement.
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Kristian Perez
 
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Post » Sat Jan 16, 2016 10:02 pm



This seems to be the best course of action to hopefully a temporary problem
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Jason White
 
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Post » Sun Jan 17, 2016 12:13 am

You can also "mod" a weapon and give it a different name to denote what job the settler has then trade it to the settler.



For example rename a pipe rifle to "Farmer" then give it to a settler and command them to farm.



Time consuming to look in everyone's inventory, but it works.



In combination with using clothing to denote settler assignments it gets the job done.



Heck, even just outfitting settlers with better weaponry at all helps you tell if you have a new settler or not.

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Claudia Cook
 
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Post » Sat Jan 16, 2016 9:14 pm

Unfortunately azza, on console you only have ONE option - named equipment. Without the console it will be a lot harder to get all farmers/guards/merchants the same outfits within their types for at-a-glance categorisation, but a renamed pipe pistol will work, too - just rename it to their job, and trade it over. It means you'd have to trade with a settler any time you wanted to see their profession, but unfortunately that's the only option available to you.



You could use the frequent armour drops to mark by type, also - leather for farmers, metal for merchants, raider for scavvers, combat for guards, synth for supply lines... you don't need a full set, just a distinctive piece. That way if you see someone without any armour pieces at all, you know they haven't been 'processed' - settlers by default only show up with clothing, no armour.

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Tracey Duncan
 
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Post » Sat Jan 16, 2016 1:42 pm


They will occasionally show up in spiked armor or some other "full suit" of crappy armor, but yeah, never in clothing with armor "pieces". Also, if you are having a hard time with finding "uniforms" or clothing for all your settlers try building some clothing shops. Personally I save all the clothing I want to use and dump it in my workbench, only occasionally do I have to scrounge for something like a lab coat for my doctors or something.

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Ells
 
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