Hey!
I got a new question for you.
The Gimp DDS plugin can save in several formats, and I'm not sure for which one to go.
For compression methods there is
bc1/dxt1bc2/dxt3bc3/dxt5bc3n/dxt5nbc4/ati1bc5/ati2alpha exponent(dxt5)ycocg(dxt5)ycocg scaled(dxt5)
Now, I read on the wiki about the dds formats and the compression algorithms so I know what dxt1,3 and 5 is. I assume ati1 and 2 are similar to what the ati plugin would output. I'm not sure what the alpha exponent is. ycocg, on the other hand, seems to come from the nvidia plugin, but I'm not sure which one is better. On the plugin homepage I found this:
Added two new compressed format options using DXT5 compression. One stores the image in YCoCg colorspace as described in http://developer.nvidia.com/object/real-time-ycocg-dxt-compression.html paper. The other stores a shared exponent in the alpha channel for added color precision. The benefit of the shared exponent version over the YCoCg version is that only one instruction is required in a fragment shader to decode (color.rgb *= color.a), great for when your instruction budget is low. Otherwise, the YCoCg format is superiour in quality, but more expensive to decode in a shader
and this
Added YCoCg scaled compressed format. This format adds the extensions described in the http://developer.nvidia.com/object/real-time-ycocg-dxt-compression.html for greater color precision. Use the normal YCoCg format for images that need high quality compression, at the loss of some color precision, but with the alpha channel stored in the blue component. Otherwise, use the YCoCg scaled format for the highest quality.
I don't quite follow what he means by " The other stores a shared exponent in the alpha channel for added color precision." i.e. is that the ycocg scaled format or the alpha exponent? If it's the ycocg scaled one, then from that quote this one is less resource intensive, but worse in quality than simply ycocg.
On the other hand, from the second quote, I understand that ycocg is not as good, quality wise, as ycocg scaled. So... which one is it?
To close this off, what compression format would you suggest for each of the big categories - inventory icons, weapons/armour, furniture and any others I might have missed. I read that saving in RGB8, without any compression but half image size works sometimes. Tried it on a crate and it wasn't very nice though.
Thank you!
cc