SGM Taking Requests

Post » Tue May 17, 2011 9:46 am

So anyway, here are some screens of the map i made for Malek

http://s974.photobucket.com/albums/ae229/SG-Monkey/Heightmaps/?action=view¤t=Morrowind2010-07-1110-35-07-37.jpg
http://i974.photobucket.com/albums/ae229/SG-Monkey/Heightmaps/Morrowind2010-07-1110-35-27-91.jpg
http://i974.photobucket.com/albums/ae229/SG-Monkey/Heightmaps/Morrowind2010-07-1110-35-44-84.jpg

He's lucky too, spent alot of time on this map, my favorite one so far. Nearly didnt give it away. But im just too nice not too


The link you sent me was not functioning when I went to it. I don't know if you have to get to these links faster or not but I found out of my abilities to get to it any sooner. If you could be any kinder could you please send that wonderful island my way again?
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Kayla Oatney
 
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Post » Tue May 17, 2011 12:34 pm

LOL I'm digging the new av.

oh yeah, the maps are nice too :P

Ha, glad you like, i just find it rather amusing :P

Glad you like the maps too. Just thought it'd be nice to help people out with their mods, give them a head start you know, not everyone has time to sit for days and days pulling up hills and such.

The link you sent me was not functioning when I went to it. I don't know if you have to get to these links faster or not but I found out of my abilities to get to it any sooner. If you could be any kinder could you please send that wonderful island my way again?

My apologies, i just read your PM now, didnt notice it before. Im on it :)

Check your inbox :)

Any problems just let me know
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Harry Leon
 
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Post » Tue May 17, 2011 6:46 am

Hey, ,apologies for the delay, got caught up with Cyrodiil, amongst other things.

Obviously, making your map smaller width wise doesnt affect the height, as you can see from the following pictures. If you don't like it like this i can easily make them smaller for you.

http://i974.photobucket.com/albums/ae229/SG-Monkey/Heightmaps/Morrowind2010-07-1903-51-24-92.jpg
http://i974.photobucket.com/albums/ae229/SG-Monkey/Heightmaps/Morrowind2010-07-1903-51-46-23.jpg

Let me know what you think



No need to apologise, there are times that I disappear from the forums for several months, so no need to hurry on my account.

*thinks for a few moments*

Actually it looks great, but can you make the mountains on the smaller islands a tad shorter? My plan was that the highest point would be on the largest island as a dormant volcano.



This may be an odd request to bring up now, but next time that you take screenshots, could you place an exterior static (a building of some sort) on the island so that I can get a sense of scale? I can look at the game map or in the CS and think about x number of cells, but looking at your screenshots leaves me scratching my head.
I hope that I don't sound whiny or nit-picky. :unsure:


:dead:
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Noely Ulloa
 
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Post » Tue May 17, 2011 12:38 pm

Ok, so maybe something like Cyprus? But mirrored in y axis, and not identical. Make some changes, add some smallest islands, and it'd perfect.

Hey, sorry i missed you out. I'll have a look see what i can come up with. Don't expect it straight away though. Quite busy at the minute. :D

No need to apologise, there are times that I disappear from the forums for several months, so no need to hurry on my account.

*thinks for a few moments*

Actually it looks great, but can you make the mountains on the smaller islands a tad shorter? My plan was that the highest point would be on the largest island as a dormant volcano.



This may be an odd request to bring up now, but next time that you take screenshots, could you place an exterior static (a building of some sort) on the island so that I can get a sense of scale? I can look at the game map or in the CS and think about x number of cells, but looking at your screenshots leaves me scratching my head.
I hope that I don't sound whiny or nit-picky. :unsure:


:dead:

Making the two islands peaks lower is not a problem atall, ill fix that up for ya, and sure, next time i take some screens i'll add some houses and a few bits about, and i'll even upload a picture experoted from TESannwyn showing the map with the cells grid.

It's not nit-picky, if you want it right you want it right :rock: :rock:
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sas
 
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Post » Tue May 17, 2011 8:50 am

Hello! I'm back with a question. Is there a way to scale a land mass so it is larger? I feel like I asked for it to be too small and now want to make it a bit bigger (everything is to close to each other). If your busy or just don't feel like it then could you please tell me how to do it myself or point me to a tutorial?
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Oscar Vazquez
 
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Post » Tue May 17, 2011 3:41 pm

Am I too late to get a request in?

I'd really like a Total Conversion landmass based on the following map (it's a revision of the normal Tamriel one by Bethesda).

The dimensions should be 121 x 121 cells (roughly four per square on this map), and 0,0 should be located at the Size 2 Magenta city Baravril.

The idea here is to create a new map of Tamriel for my own personal use that is optimized for the TESIII engine (no distance fluctuation issues).

Thanks, and here is the link to my map: http://picasaweb.google.com/112605927405998269579/MorrowindReborn#5500514239079038898
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David Chambers
 
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Post » Tue May 17, 2011 11:50 am

Yep, i know exactly what you mean. I can do them for interiors too, but due to the size of interiors it can get a bit funny. It Would be nice to know exactly how many exterior cells you can fit in an interior, legth and width wize.

You got something in mind?


Why don't you do a test, fill a single region in exterior, and convert that to interior, turn the water on 0 and see how much you can fill inside the borders of the water. As far as I have experienced as long as you don't go outside the water it's all perfectly fine, it only "returns" you inside if you go outside the borders, or swim in too deep bellow it.
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alicia hillier
 
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Post » Tue May 17, 2011 12:54 am

Right, i know ive missed someone.

If anyone still wants a landmass making, please look at the previous examples which ive made, and the maps ive been given to use as a basis, make your own ones, and let me know here.

http://s974.photobucket.com/albums/ae229/SG-Monkey/Heightmaps/
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Dustin Brown
 
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Post » Tue May 17, 2011 11:34 am

Does that mean my map isn't done in a way that will work for you? I can draw a version myself with more fluid elevation lines, but I thought that this might be better for showing scale and terrain differences (flatlands vs. hills vs. mountains etc). I realize that parts (the mountains especially) are patterned, but I'm not very particular about specific peaks or anything like that; I would simply like the presence of mountains in the regions where mountains show on the map.

Thanks for returning to this thread and taking further requests.
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Johnny
 
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Post » Tue May 17, 2011 2:07 pm

Hey, may you be able to rebuild http://www.imperial-library.info/sites/default/files/gallery_files/redguard_map.jpg? The map is fairly detailed and high-res. The island should be about 6 cells high. Thanks in advance!

PS: there is a password needed to look at your photoalbum in the link above...
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CHANONE
 
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Post » Tue May 17, 2011 3:53 am

Hey, may you be able to rebuild http://www.imperial-library.info/sites/default/files/gallery_files/redguard_map.jpg? The map is fairly detailed and high-res. The island should be about 6 cells high. Thanks in advance!

PS: there is a password needed to look at your photoalbum in the link above...


If you mean with 6 cells high the height of the mountains it will be a big problem I guess....

One cell has 8192 Game Units...6 x 8192 is 49152 game units...the problem appears if you wanna climb up a mountain with is that high, cause the engine can't handle it...the maximum playable mountain height is around 30000-32000 game units, if you walk higher in game some strange things happen...the player will find himself in water without any chance to get back on "land".
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Facebook me
 
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Post » Tue May 17, 2011 1:10 am

Am I too late to get a request in?

I'd really like a Total Conversion landmass based on the following map (it's a revision of the normal Tamriel one by Bethesda).

The dimensions should be 121 x 121 cells (roughly four per square on this map), and 0,0 should be located at the Size 2 Magenta city Baravril.

The idea here is to create a new map of Tamriel for my own personal use that is optimized for the TESIII engine (no distance fluctuation issues).

Thanks, and here is the link to my map: http://picasaweb.google.com/112605927405998269579/MorrowindReborn#5500514239079038898

Hey mate, sorry i ddint see this atall, looks like a pretty cool place though, and it would be pretty straight foward to make something along these lines. I'll get on it sometime. Keep your eyes peeled :)

Hey, may you be able to rebuild http://www.imperial-library.info/sites/default/files/gallery_files/redguard_map.jpg? The map is fairly detailed and high-res. The island should be about 6 cells high. Thanks in advance!

PS: there is a password needed to look at your photoalbum in the link above...

Sorry mate, already made a height map for it, and the rest of Hammerfell, and it will be staying with Hammerfell :)

If you mean with 6 cells high the height of the mountains it will be a big problem I guess....

One cell has 8192 Game Units...6 x 8192 is 49152 game units...the problem appears if you wanna climb up a mountain with is that high, cause the engine can't handle it...the maximum playable mountain height is around 30000-32000 game units, if you walk higher in game some strange things happen...the player will find himself in water without any chance to get back on "land".

32768 game units to be precise :hubbahubba:

And get your ass on skype Lestat
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Danel
 
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Post » Tue May 17, 2011 1:16 am

If you mean with 6 cells high the height of the mountains it will be a big problem I guess....

One cell has 8192 Game Units...6 x 8192 is 49152 game units...the problem appears if you wanna climb up a mountain with is that high, cause the engine can't handle it...the maximum playable mountain height is around 30000-32000 game units, if you walk higher in game some strange things happen...the player will find himself in water without any chance to get back on "land".

Upon getting too high, I could somehow get stuck in water? How real is it to create a mountain that high?
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Amy Melissa
 
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Post » Tue May 17, 2011 7:52 am

?hm, okay. didn't meant to have a mountains height of 6 cells, but a lenght of 6 cells in north-south direction ;).

Sorry mate, already made a height map for it, and the rest of Hammerfell, and it will be staying with Hammerfell :)

if you already have a heightmap, wouldn't it be easy to cut that little island and throw it in the CS? or any chance to get that hammerfall esp :D?
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Mackenzie
 
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Post » Tue May 17, 2011 4:15 pm

Upon getting too high, I could somehow get stuck in water? How real is it to create a mountain that high?

Depends on the land around said mountain :P

?hm, okay. didn't meant to have a mountains height of 6 cells, but a lenght of 6 cells in north-south direction ;).if you already have a heightmap, wouldn't it be easy to cut that little island and throw it in the CS? or any chance to get that hammerfall esp :D?

Yes its easy, but no im not. And no im not sending you Hammerfell :P
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Patrick Gordon
 
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Post » Tue May 17, 2011 1:24 pm

Upon getting too high, I could somehow get stuck in water?


I have no idea why, but test it if you don't believe it :P

@ Monkey

I get my ass on Skype as soon as I get my PC back, ask Muspila if you wanna have more details about my CPU Crash :wave:
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Lavender Brown
 
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Post » Tue May 17, 2011 11:17 am

I am believing, just thinking, why is it so. I am way too lzy, to try this out tho. Many hours would be spent making a mountain.
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Raymond J. Ramirez
 
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Post » Tue May 17, 2011 1:35 pm

When your reach the free spot I'd like you to make me one, pretty please. :)

http://i273.photobucket.com/albums/jj238/Chakich/Morrowind/pic1-1.jpg

I haven't marked too much since there are only a few things to mention here.
1 is upper mountain, 2 is the mountain bellow.
Lower area is area beneath the mountains. That area should be flat if you wish so, if you have more time, make them just a bit randomly with small hills and valleys.That level is like that all between the mountains, to the passages marked by the red marks.

Both mountains you can also just randomly raise, the only needed parts are the one marked with a, those parts should have fat and highest chains of mountains, with few valleys between, but you can also randomize those to some point.

One thing I forgot to mark on the map. Now, these mountains around the lower area should be very very high, and there's an area I haven't marked. it's an area, a "peninsula" like reach just beneath the number 1 mark on upper mountain. This area should be also very high above the lower area but not mountain-like, but also flat (again, you can add some minimal hills if possible and easy to do, but that's something I can do).

Finally the grid represents regions, so that you know how bit this is (if you can make it that closely in scale).

If you decide to take up on this, thank you so very much :)
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Katy Hogben
 
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Post » Tue May 17, 2011 3:35 pm

I am believing, just thinking, why is it so. I am way too lzy, to try this out tho. Many hours would be spent making a mountain.



http://www.youtube.com/watch?v=z0f5TnmDc8E

Ive tried it, heres a video http://www.youtube.com/watch?v=z0f5TnmDc8E
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Kayla Oatney
 
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Post » Tue May 17, 2011 4:16 am

http://www.youtube.com/watch?v=z0f5TnmDc8E

Ive tried it, heres a video http://www.youtube.com/watch?v=z0f5TnmDc8E

Oh. It isn't as high as I thought. Thanks for a vid. :)
Maybe the collision can be fixed by statics? Such as putting stairs or smth. :whistling:
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DeeD
 
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Post » Tue May 17, 2011 8:17 am

Its not just a problem with collision, its just a case of being too high up for the engine to cope with, no ammount of statics can fix the problem.

Hopefullt though, OpenMW will :D
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Louise Lowe
 
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Post » Tue May 17, 2011 2:37 pm

Can same things happen on a landmass too far from 0;0 cell?
Oh, Sorry for crapping your topic. :/
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jadie kell
 
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Post » Tue May 17, 2011 1:54 am

I don't think so. The 0,0 issue is one of jumping statics. It's also one that differs in intensity across computer configurations; some claim that it hardly effects them at great distances, while others claim that it does. (That's the basic reason for my redesigned Tamriel map request - I want a landmass specifically sized for the maximum playing field that should never trigger the 0,0 error.)
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Eddie Howe
 
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Post » Tue May 17, 2011 7:08 am

Hello, what's up with this heightmap for me? Are You still workin' on it?
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Sherry Speakman
 
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Post » Tue May 17, 2011 8:56 am

http://reparent.blog.uvm.edu/images/Guinness-wait
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Luis Reyma
 
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