well where theres a will theres a way as time tells us lol, just cause 2 is awesome hehe i also thought of a new one were it gets it little misty wile raining nothing too much just a light mist very low to the ground no bigger then a foot from the ground and im not talking graveyard style fog just a light Myst like water clouds theres something similar to what im on about in gta 4 on the roads during rain
Edit - okay heres my hud redesign idea, it is simply my sketched drawing placed on to a screenshot of morrowind
http://sphotos.ak.fbcdn.net/hphotos-ak-snc4/hs208.snc4/38722_142435205782997_100000495566459_353811_1498579_n.jpg
and heres a color version so to understand it better, its not the color seam id actually like though
http://sphotos.ak.fbcdn.net/hphotos-ak-ash2/hs108.ash2/38722_142435202449664_100000495566459_353810_2846195_n.jpg
.....
That is... wow. I don't think we can get that specific with shaders. The limitation of shaders is to make basic stuff in one go. The parallelism is key in shaders. With a programmable UI system, that could be achieved easily. I will still try to make maybe half of it.
From a creative stand point, we must have something immersive.. I will add enemy health to a crosshair but I won't use it myself for example. Off course the question remains, how are we gonna know about enemies health. I think there are other ways to get that. Like animations, wound textures, sounds...
Player's stats must be shown because this is a game played in first person perspective. We can't see anything and we can't feel anything about ourselves. This is a necessary trade off in immersion. Although, maybe even that is not needed. I am changing my mind playing Metro 2033. It doesn't have any hud(in hard mode). We must find other ways to disable the need for a hud all together.
I am working on heat haze effect. I made a texture hook for steam particles. It is actually working for a degree albeit the muddiness. I'm mapping fullscreen frame to the texture. I couldn't make it work with opaque particles. It thinks as it is not there.
http://i51.photobucket.com/albums/f386/vtastek/morrowind/morrowindmisc/shaders/heathaze2.jpg
http://i51.photobucket.com/albums/f386/vtastek/morrowind/morrowindmisc/shaders/heathaze1.jpg
If I can make it correctly overlayed as in seamless, then it can be perfect enough to look like a glass-haze effect with little distortions. I know in 3DSMAX it is called screen mapping but I don't know how to make it in shaders.
Peachykeen, phal anyone?
PS. If it can be done for depthframe too, we can have
soft particles. That can help that mist effect.