50 shades of Corvega Assembly P. AKA so called general

Post » Sat Jan 09, 2016 1:07 pm

I have been to the same places over and over again and I will just give some numbers to explain my feelings. 11 times to corvega (not fifty, I lied), 5 or 6 times to Satellite Dish area, 3 to the same metro station, etc... (Abernathy family must be cursed or something)

I read a lot on the net about this and learnt that they call "radiant" for this type of quests and I don't regard it as annoying.

The annoying thing is, well we are actually the general of minutemen and we do all the dirty work. I am sure you will remember this from skyrim too, being a guildmaster and taking orders from subordinates and doing the errands. I don't know what to say. "Hey General! Fetch me that, will ya?"

It looks so out of place because the level of AI in the game is great. Settlers can follow raiders attacking their settlement, using weapons they find on the ground, even jumping into my power armor when they need (he didn't give it back).

If the game had an option like, instead of going back to a place, sending a group of minutemen there. I mean, think of it, giving armor, weapons and other equipment to 5 minutemen and sending them to a mission sounds more like "a general". Don't you think?

(I found a similar idea in modding forum by the way.) Ty for reading.

User avatar
Star Dunkels Macmillan
 
Posts: 3421
Joined: Thu Aug 31, 2006 4:00 pm

Post » Fri Jan 08, 2016 11:07 pm

the annoying thing is that you can't say "no, I don't want to" and delete the quests from your pip-boy :D

radiant quests should be an option for those that want them, but not be forced upon everyone ^^

I hate having generic random quests in my pip boy :(

User avatar
JUan Martinez
 
Posts: 3552
Joined: Tue Oct 16, 2007 7:12 am

Post » Sat Jan 09, 2016 10:26 am

Amen. I've been to Back Street Apparel more times than I care to count.

Some advice for that: When turning in a completed quest for Preston, wait for him to get to the line where he says "I've got another assignment for you" or whatever equivalent line he uses, then back out of the conversation and away from him. That should be enough to complete your previous quest, but not so far that he will give you the new one. That's what I always do, anyway.
User avatar
victoria gillis
 
Posts: 3329
Joined: Wed Jan 10, 2007 7:50 pm

Post » Sat Jan 09, 2016 12:54 am

I've always assumed in these types of games we are just inexperienced leaders.

We start out as nobodies and in a very short period of time we're expected to lead, with absolutely no leadership experience. Subordinates should be bringing their problems to us; but an experienced leader will know who best to delegate the task to, an inexperienced leader will assume they are solely responsible to solve every issue.

User avatar
Joe Alvarado
 
Posts: 3467
Joined: Sat Nov 24, 2007 11:13 pm

Post » Sat Jan 09, 2016 3:10 pm

sounds like a solid idea for me, there definitely should be a better 'auto-resolve' to settlement issues; i'm not fond of the idea that I have to run and do all this stuff in a timely manner or everything goes to poop in my absence. Kind of defeats the purpose for setting up strategic defenses at settlements
User avatar
Ron
 
Posts: 3408
Joined: Tue Jan 16, 2007 4:34 am

Post » Sat Jan 09, 2016 5:15 am

I like it, sounds like a good way to handle the tedium of the MM radiant quests, while also reinforcing the fact that you're a general and not a yes man.

User avatar
gandalf
 
Posts: 3400
Joined: Wed Feb 21, 2007 6:57 pm

Post » Sat Jan 09, 2016 7:05 am

I support this. That would be a great option to have in the game.

User avatar
SEXY QUEEN
 
Posts: 3417
Joined: Mon Aug 13, 2007 7:54 pm

Post » Sat Jan 09, 2016 2:34 pm

Absolutely. I read that even when there is 200 defense value in a settlement, it still gets somehow harassed by raiders (I think they tried it on Abernathy farm, I didn't do it myself). Why do we even set up defenses if it won't affect the game-play? Let alone kidnapping someone, how could they even attack? I would love to hear something from settlers like "in your absence raiders attacked three times and we buried the bodies next to the crops".

[Thanks for the replies btw.]

User avatar
Jack Moves
 
Posts: 3367
Joined: Wed Jun 27, 2007 7:51 am

Post » Fri Jan 08, 2016 11:49 pm

And the absolute worse part is when you finally go and tell Preston you've completed them, he [censored] gives you another! I gave one in and he gave me two yesterday!

User avatar
El Khatiri
 
Posts: 3568
Joined: Sat Sep 01, 2007 2:43 am

Post » Sat Jan 09, 2016 4:33 am

I just let the settlers die.
Problem solved
Problem solved
We solved the problem
(Now everything is awesome)
Problem solved.
User avatar
Laura Richards
 
Posts: 3468
Joined: Mon Aug 28, 2006 4:42 am

Post » Sat Jan 09, 2016 8:59 am

It's called "grinding". I used to sweat those quests, clear-cutting the site and destroying every enemy, all in an effort to farm XP.

But in fact, if you take out the flagged target, i.e. the leader, you will get credit for completing the mission, regardless of how many other bad guys are left behind. That's over 150 XP without having to reload your Combat Rifle.

So if you have been resenting the necessity of hunting down every last one of the sniveling hiding in the third tier of catwalks and third sub-basemant storerooms, just realize that you can probably get away with taking out their boss instead.
User avatar
Paul Rice
 
Posts: 3430
Joined: Thu Jun 14, 2007 11:51 am

Post » Sat Jan 09, 2016 8:04 am

The biggest problem with regards to the tedium of the radiant quest is their frequency. if you only ever got one radiant quest per game month would it be so bad? I don't think so because you would only get the quest sparingly and you wouldn't be repeating locations all the time. They simply fire too frequently to actually have value. Less is often more.

User avatar
Cassie Boyle
 
Posts: 3468
Joined: Sun Nov 05, 2006 9:33 am

Post » Sat Jan 09, 2016 3:20 pm

I'm actually planning to wipe Abernathy Farm off because of this thing. They always got themselves into trouble and the recent one is bugged with no mission marker appearing. Secondly, if I don't take this, this quest will be just a time-bomb for me before it says it's 'Failed' and eventually stamped on my active mission list.

Also, it's a total mistake to ever create Beacon in Sanctuary. Now Sanctuary has become the second Abernathy. FFS.

And yes, they should change 'General' title to 'Minutemen's B1tch' instead.

I'm all cool with the idea of random unending quest. I like this kind of thing. But the inability to firmly reject and the bug regarding to failure is just ballbuster.

User avatar
мistrєss
 
Posts: 3168
Joined: Thu Dec 14, 2006 3:13 am

Post » Sat Jan 09, 2016 2:02 pm

Regarding how popular automatically non reuseable quests was in Skyrim its weird they use it even more often.

Yes the idiot dialogue system makes getting and deliver radiant quest automatically as you can not have 4 fixed options
User avatar
CSar L
 
Posts: 3404
Joined: Fri Nov 09, 2007 9:36 pm

Post » Sat Jan 09, 2016 4:47 am

I just started a playthrough where I left Preston in Concord after I got the PA .
It's so much more quiet in Sanctuary now. All my farmers are actually nice to me.
I haven't gotten all those pesky quests and some of the quests for the other settlements
are different. The game is so different without Preston and the MM.
Now I actually am in charge, not Preston.
Sorry but I'm sick of that whole group and so happy to be rid of them.
My real settlers seem to appreciate me more.
User avatar
Cassie Boyle
 
Posts: 3468
Joined: Sun Nov 05, 2006 9:33 am

Post » Sat Jan 09, 2016 1:15 pm

Federal Rations Stockpile for me. I've visited and cleared that place out at least 25-30 times.

User avatar
Taylah Illies
 
Posts: 3369
Joined: Fri Feb 09, 2007 7:13 am

Post » Sat Jan 09, 2016 12:45 pm

same here, only I failed it everytime, can't find the key of that %$##^door, I heard that one of the raiders has the key....

and hacking..especially on expertllevel is not my cup of tea..

User avatar
Sarah Edmunds
 
Posts: 3461
Joined: Sat Jul 08, 2006 8:03 pm

Post » Sat Jan 09, 2016 7:55 am

Leave Preston in Concord next time, you won't believe how much more peaceful your settlements are.

User avatar
Nienna garcia
 
Posts: 3407
Joined: Wed Apr 25, 2007 3:23 am

Post » Sat Jan 09, 2016 4:56 am

it would be OK, till you find out that all the side factions quests are like that and it is better to avoid factions completely :(

the radiant quests started in Skyrim and it was originally in Oblivion side quests for guilds, but someone "clever" decided that it takes less work to do them independent with no progress or skills required from the players and here we are...

my theory is that someone in Bethesda is MMO player and he is convinced that it will keep players to play longer.

I thought that it is because of ESO, but true is they didn't have this kind of crap there.

I like easy quest when they are connected to roleplaying, but this is just crap.

If they wouldn't want you to do the job, they wouldn't implement that :) Some mod could do that.

User avatar
Len swann
 
Posts: 3466
Joined: Mon Jun 18, 2007 5:02 pm

Post » Sat Jan 09, 2016 8:36 am

The radiant quests for the Institute, the Brotherhood, and the Railroad are nowhere near as constant or repetitive though. Plus they all mostly have the option of saying no. If I don't want to take another squire on a training run for Captain Kels? I tell him that I'm not sure I have the time right now. If I don't want to do another quest for Knight Rhys or Scribe Haylen, I tell them that I'm not ready for another one yet. With the radiant Institute quests you have to actually directly seek the radiant quests out. They don't just hand them out automatically.

With Preston, I accidentally walk by him and pick up three radiant quests...lol

And in my experience, the radiant quests for the other faction all tend to be more varied. They're repetitive, yes, but I'm not being sent to the same location 3 times in a row or revisiting the same locations a dozen times. I've visited some locations at least a couple dozen times for the radiant Minutemen quests. The Federal Rations Stockpile, the National Guard Training Yard, USAF Satellite Station Olivia, and a few others seem to be the go-to sites most of the time. Lately I've been visiting Hubris Comics and the Super Duper Mart quite a bit too.

I don't mind Super Duper Mart as much because there's a respawning Behemoth right outside of it, so that at least keeps things interesting.

User avatar
Patrick Gordon
 
Posts: 3366
Joined: Thu May 31, 2007 5:38 am

Post » Sat Jan 09, 2016 3:22 am

I have long ago realised that my characters proper title should not be "General Of The Minutemen", but rather the far more accurate "Prestons' Errand Boy And Personal Meatshield".

He is most definitely the one actually running things. He just found a likeable schlub to handle the "getting-shot-at-by-lunatics" part of the job while he spends his time on the important things, like hanging around in that bar I built on one of the empty house lots.

User avatar
Carlos Vazquez
 
Posts: 3407
Joined: Sat Aug 25, 2007 10:19 am

Post » Sat Jan 09, 2016 8:54 am

Radiant quests in general are a good idea. They give an endless source of missions across the map so you never need run out of things to do, and they're varied enough that they shouldn't seem too repetitive.

The trouble is that the Minuteman radio just spams you with the things. I'm in the middle of the Glowing Sea, up to my ass in teleporting radscorpions and whoops! There's a settlement under attack! And another one that has ghoul problem! And another one that needs some super mutants shooting.

It's not a bad mechanism, it just needs to generate missions with about a fifth of the frequency it does now. Maybe with a pool of things to do if you actual ask Preston for something.
User avatar
Mike Plumley
 
Posts: 3392
Joined: Wed Sep 05, 2007 10:45 pm

Post » Fri Jan 08, 2016 10:52 pm

I already wrote something about this under another thread. But I would like to answer this. I sound very negative, because it has very negative influence over my game experience. And maybe I am only allergic on it from MMOs experience, that is possible too.

But I never had this feeling in Skyrim. It is the way how they are implemented and how they are random: in the way of almost no influence over the world/no progress in the factions/no connection to the faction, they are all combat quests and it cannot be avoided, because it is 50% of all quest in the game - in other words if I want to do anything for a chosen faction and roleplay, I have to do this, or I run out of quests soon. Also you never know as a player which quests would lead to something important and which are really random. In Skyrim it was clear and radiant quests had always some meaning, skills and the right place.

So it is not generally against radiant quests, but radiant quests in this game - that there is no system behind, they are all generic, with no effort to make them fun.

I would rather meet Behemoth in my exploring, than as a part of radiant quest - I just feel that it is really wrong for me :(

I guess I have to take a break from the game and stop spamming this webpage.

User avatar
Beast Attire
 
Posts: 3456
Joined: Tue Oct 09, 2007 5:33 am

Post » Sat Jan 09, 2016 1:56 pm

The BoS constantly send me to the same farm to secure crops, every time it's the same place, and after I am never aligned to the settlement. They just keep sending me back!

User avatar
Nicole Mark
 
Posts: 3384
Joined: Wed Apr 25, 2007 7:33 pm

Post » Sat Jan 09, 2016 2:48 am

Well the only thing that comes to my mind for these situations is having a kind of hit-squad consisting of maybe five or three minutemen and sending them. Some people want to be able to send NPCs like Maccready, Piper or Preston himself to radiant quests. Do you have such ideas?

User avatar
ILy- Forver
 
Posts: 3459
Joined: Sun Feb 04, 2007 3:18 am

Next

Return to Fallout 4