Background Story:
Many years ago, a group of mages (Conjurers, Necromancers and Battlemages) formed an alliance of sorts. Their goal: learn the forgotten secrets of Ayleid magic. For the last several months, their numbers have been increasing. Strange new types of skeleton warriors have been seen in their company. The Council of Mages decided to send a battlemage to infiltrate their ranks. He finally put a name to this new, potential enemy: they refer to themselves as Warlocks. His reports became increasingly diturbing: Ayleid weapons caches, powerful enchanted weapons, powerful potions, spells that could summon multiple creatures at once, armies of undead and Daedra, and something called the Adonai Karan. His last report indicated that he was on to something big. He has not been heard from since. Can you finish the job that he began before the Shadow of the Ayleidoon falls?
Description:
Basically, this is a dungeon crawl mod. There will be at least five new Ayleid Ruins to explore. Things will be added to some of the Vanilla ruins too. Through the course of this mod, you will aquire a number of enchanted items: a sword called the Haelia Naga (or Terrible Death), a bow called the Varla Molag (or Star Fire) and a full set of armor called the Adonai Karan (or Lordly Armor). Each of these items is leveled, but somewhere in Cyrodiil (or is it?) there is an Ayleid chamber that contains the Altar of Empowerment. With this Altar, you can upgrade the armor and weapons as you level up. The final dungeon you go through is an Ayleid stronghold called Haelia Cey. It is the largest Ayleid ruin ever discovered. It has twenty levels. :blink: Yes, you read that right. Twenty levels. :ahhh: It's so big, it has its own teleport network: a central hub that connects to each level. So, why not teleport straight to level 20 from level one? You can't. The portals that access the hub are hidden behind moving walls, so you will have to fight (or sneak) your way through each level. There will also be two new types of Welkynd Stones: Red* and Purple*. The red stones will completely restore your health (the way blue ones restore magicka) and the purple stones will restore bothe health and magicka. Because of their power, the purple stones will be very rare. I also have some additional ideas for the stones, but I don't want to give any details just yet, as it may not even be possible to do what I want.
Progress:
Dungeons: 60% complete
Enemies: 95% complete (Having a little trouble getting the Bosses just right. :blink: Yes, I said Bosses. Plural. oo: )
Weapons: Done**
Armor: Done**
Spells: 85% complete
* Thanks to GlassBoy For giving me permission to use his http://tesnexus.com/downloads/file.php?id=9393 as the base for these.
** Thanks to JGreybear for giving me permission to use his http://tesnexus.com/downloads/file.php?id=25050 set.
Tell me what you think. And please, post any ideas you have that could make this better.
Here are some screens:
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http://www.invision.tesalliance.org/forums/uploads/1257889882/gallery_775_71_6139.jpg Left: Warlock Acolyte- Low level. Middle: Warlock Magician- mid level baddy. Right: Warlock Master. One step below a Warlock Lord. Dangerous.
http://www.invision.tesalliance.org/forums/uploads/1257725670/gallery_775_71_28396.jpg High level baddy. VERY dangerous.
http://www.invision.tesalliance.org/forums/uploads/1257889882/gallery_775_71_28357.jpg is the result of a single Warlock Lord summon spell. As you can see, it's not something to take lightly.
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