Shadowkey map is missing Evermor, has Skyrim

Post » Fri May 27, 2011 1:00 pm

I have a question about this http://www.uesp.net/w/images/Shadowkey_Map.jpg. Where is Evermor? According to the http://www.uesp.net/w/images/Arena-Map.jpg, Evermor is just a bit northwest of Dragonstar.

As of Shadowkey in 2004, and http://www.imperial-library.info/pge3/skyrim.shtml, Skyrim penetrated deeply into High Rock, all the way to the Crypt of Hearts at the southern end of that big bay. But apparently between 3E397 and 3E433 High Rock took back all the lands from http://www.imperial-library.info/maps/HighRockSmart.jpg, restoring Skyrim to its traditional border. So I guess the PGE3 is out of date?
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ChloƩ
 
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Post » Fri May 27, 2011 1:48 pm

There are many things wrong with that map, as with a lot of TES maps.

To quote TIL:

"Once, Maiko the Cartographer said, "Maps are like people, did you know that Cyrus? There are good maps, bad maps, indifferent maps. You shouldn't trust most maps, they'll lead you astray if you give them a chance. An honest map is rarer than a true friend, remember that, young sir." Each map has its time and the cartography techniques. Places change over time, city founded while others destroyed. What's more, the cartography techniques evolve. The new technique renders the old technique obsolete, as well as the result of the old technique, the map itself. Still we collect and archive the maps, old or new; complete or incomplete; accurate or inaccurate, as the map also represents the historical data and the evolution of the world."


I would imagine the Shadowkey map is the least canon of all the maps.
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Captian Caveman
 
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Post » Fri May 27, 2011 11:46 am

There are many things wrong with that map, as with a lot of TES maps.

I would imagine the Shadowkey map is the least canon of all the maps.


Thanks for replying, I was thinking along this line. And thanks very much for your wonderful Skyrim map, I'm using it as the primary road map and terrain feature reference for http://www.gamesas.com/bgsforums/index.php?showtopic=820329. I even put your handle in the in-game text version.

The sun shines upon the earth.


Spearthane
A Skyrim text adventure by Jason Catena et al.
Release 4 / Serial number 080330 / Inform 7 build 5J39 (I6/v6.31 lib 6/11N) SD

Border Garrison
A garrison marks the traditional border with High Rock. Roads leave west to Jehanna (closed) and northeast to Dunbarrow.

9:00 am >x map
Skyrim
Produced by Vality of the the Imperial Geographical Society
Landforms, water features, counties, roads and settlements within traditional borders of Imperial Province Skyrim.
(http://i73.photobucket.com/albums/i201/Vality7/maps/SkyrimMapv2.jpg)

Falkreath County includes city Falkreath; villages Granite Hall; Neugrad Watch; and North Keep.

Haafinheim includes city Solitude; villages Dragon Bridge; Dunbarrow; and Dunstad Grove.

Northshore includes city Dawnstar; villages Bardmont; Dunpar Wall; and Helarchen Creek.

The Pale includes villages Nimalten; Oakwood; Riverwood; and features the Pale Pass.

The Reach includes towns Karthwasten; Markarth Side; Snowhawk; villages Amber Guard; and Lainalten.

You feel a bit better.

9:01 am >

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Karl harris
 
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Post » Thu May 26, 2011 10:51 pm

Cool, glad you like it. It was never meant to be anything great, or definitive, it's a messy map, not my favourite. I made it for a little (as in smaller than Cyrodiil scale) Skyrim mod I was working on for Morrowind. If I was to do the map again it would be 100x the size, lots more mountain ranges etc, but because it was a small mod being made by myself and one other person, I had to try keep the scale small enough to mod.

A few notes on it: I made the heightmap first, then based all the borders and settlement placements based on the heightmap, so some are in weird locations. Pretty much all those names on there are from lore, except for Haerter's Gap (from Skyrim for Oblivion), and Hrotangar (which I can't remember where that came from, spelling error/miscommunication or something), but it seemed fitting to have a little village up near the peak anyway so it stuck. Dunbarrow, Bardmont, Olenveld and The Fortress of Ice were all mentioned in lore, but never given a location so I made those ones up, though Olenveld was apparently on an island a days sail from Winterhold so it seemed a fitting place. I also moved Labyrinthian to suit my mod, though since I made that map it was moved again just above the E in Whitehold. Also, the capital of the Reach was never clear to me, so I chose Karthwasten, and whether or not the city of Markarth Side was in Haafinheim or not was never clear to me.

As for the map being so green, it wasn't intended to be that green, in my mod it was more like 50-60% snow, the northern coasts are all frozen, the whole Reach area was all farm like, the Eastmarch area was a big pine forest.

I made some other maps and 3d views of the heightmap if you want to look here (under views of skyrim): http://vality7.googlepages.com/skyrim
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matt white
 
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Post » Fri May 27, 2011 9:57 am

Wow, lots to go through! Thanks much, this will help immensely. :D
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cutiecute
 
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