Shadowmarks
A simple immersion mod to add Thieves Guild shadowmarks to the vanilla player homes.
Shadowmarks are a tool for the Thieves Guild to identify the worth of a target home. Some are protected, some are worthless, others have loot, and still others might even be dangerous. If you've ever wondered why the five potential player homes in the major cities didn't have these markings, wonder no more. Now, instead of being the only homes in a city missing them, they will be marked according to their worth.
If the player does not yet own the property, it will be marked empty.
If the player owns the property, it will be marked as containing valuable loot.
If the player is a member of the Thieves Guild AND the city has been brought under the influence of the Guild, then it will be marked accordingly as being owned by a guild member.
The marks should properly update themselves throughout the game as the player acquires the houses and joins the guild.
Download Locations
http://afkmods.iguanadons.net/index.php?/files/file/1309-shadowmarks/
http://steamcommunity.com/sharedfiles/filedetails/?id=307722761
http://www.nexusmods.com/skyrim/mods/57665
http://tesalliance.org/forums/index.php?/files/file/1792-shadowmarks/
http://www.darkcreations.org/forums/files/file/928-shadowmarks/
http://www.theassimilationlab.com/forums/files/file/990-shadowmarks/
Installation Requirements
Official Skyrim patch 1.9.32.0.8 or greater.
Installation - Wrye Bash BAIN
Drop the archive into your Skyrim Mods\Bash Installers folder, then install as usual.
Make sure the mod is active in the Wrye Bash mods tab.
Installation - Steam Workshop
Subscribe to the mod via the Workshop page, then use the Skyrim launcher to allow it to download and install.
Make sure it's active in the Data Files menu.
Installation - Nexus Mod Manager
Use the "Download with Manager" button on the page at Skyrim Nexus. The installer should take care of things from there.
Then simply make sure NMM has the mod activated.
Installation - Manual
Drop the .esp and .bsa files into your Data folder.
Activate the mod using whatever management tool suits you.
Uninstalling
Due to the nature of Skyrim mods, especially those adding scripts, it is strongly discouraged to attempt uninstalling a mod from your active game. Any mod that is more than pure mesh or texture replacements has the possibility to leave behind permanent changes to your save that you may not want. This is not something modders can correct for. It is how the game was designed by Bethesda. No support will be provided for anyone who uninstalls this mod from an active game and continues on with that save.
To remove the mod: Delete the .esp and .bsa from your Data folder. Then reload your game as usual.
Load Order
LOOT (http://loot.github.io/) should be used for optimal placement.
Compatibility
Compatible with Open Cities Skyrim.
Should be compatible with mods that alter the player homes so long as those alterations don't block where the marks appear.