» Fri May 27, 2011 5:17 pm
Dramatis Personae
Verlox's Character
Name: Sir Olwen Thynne of the House of Longleat
Gender: Male
Race: Breton
Age: 27
Height: 5 Feet 10 Inches
Eye Color: Light Blue
Hair Style: Honey Blonde hair that hangs naturally down just past his ears.
Skin Color: Pale
Class: Noble
Class Focus: Combat
Birth Sign: The Apprentice
Major Skills: Blade, Block, Heavy Armor, Destruction, Alteration, Mysticism
General Appearance: The figure from a courtly romance. Olwen is the spitting image of the perfect noble. His face is handsome and his body is lean and lightly muscled. Like men of fashion, he has a full beard that is neatly trimmed. However, his body has it's fair share of wounds that were obtained fighting in the local wars in High Rock.
Tattoos/Scars: A number of scars along his ribcage and upper-arms. He also has a nasty one that angles along near his groin.
Apparel Worn Most Often: Heavy Chain Haubergon, Leather Pants lined with wool on the inside, Leather Boots, Brown tunic worn under the Huabergon, Leather Gloves, an expensive green cloak lined with fox fur.
Apparel worn least often: Steel Plate (No Helm)
Weapons: Steel Bastard Sword
Spells: Weak to Medium Fire Spells and Shock Spells, Weak Shield Spells, Soul Trap and Telekenisis
Mental Description: Olwen has modeled himself on the knights of Chivalric Romances. He is courteous to all people and follows a very distict Code of Honour. However, as a Noble, he believes entirely in Superiorty by Blood, and can be quite condescending to "lesser" folk.
Brief History: Born the second son to the wealthy Baron of Longleat in Western High Rock, Olwen was not expected to receive a sizeable inheritance. Because of this he was put on the path towards entering the service of the Divine but the birth of a third son in the eleventh year of Olwen's life saved him from this path and instead he was made a Page in the court of Daggerfall. When he turned fourteen, he began his training as a Squire, and when it was discovered that he also had some talent with magick, he was taught both blade and spell. He excelled and was knighted by the King of Daggerfall when he was twenty. He has fought in numerous conflicts spanning the breadth of High Rock and gained vaulable experience. But like most second sons, he grew bored with his lot in life and took to adventure. Hearing rumour of the current activity in the Imperial City, Olwen left Longleat and ended up in the small village of Wye, right across the bridge from the Imperial City.
RavenVW's Character
Name: Brotch Vunnis
Gender: Male
Race: Imperial
Age: 39
Height:5'10
Eye Color: Blue
Hair Style: Brown, short and messy
Skin Color: Pale
Class: Ex-Soldier
Class Focus: Combat
Birth Sign: Warrior
Major Skills: Blade, Shield, Heavy Armour, Light Armour, Speechcraft
General Appearance: Brotch has a welcoming, almost handsome face, with a straight nose, strong jawline and beautiful eyes, but his appearance is greatly marred by the two scars spreading from his lips to up his cheeks and on the cheekbone. He is pale, and the scars show up strongly, detracting from his face and making him look deceivingly rough.
Tattoos/Scars: Two scars in the shape of a Glasgow grin from his lips to his cheekbones, they were part of an assault which included much more damage, and as a result it has made speaking hard for him, and shouting near impossible.
Apparel Worn Most Often: Although versed well in the arts of both heavy and light armour, Brotch wears a thin and light set of Leather Armour, he still has his heavy steel armour from his soldier past somewhere though.
Apparel worn least often: Steel Imperial Guard Armour.
Weapons: A thick steel sword, old, and dismissed by younger people as more of a blunt weapon than an actual sword, but Brotch has developed an understanding with it, if he wants it to cut something, it will.
Spells: N/a
Mental Description: Although he used to be a balanced, normal soldier, time and unfortunate events have taken their toll on him. Now, he is quiet, partly due to his speaking problems, and also due to what has happened to him in the past. When he develops a bond with someone, he doesn't usually break it.
Brief History: With a pretty linear childhood, and an almost more linear advlthood, Brotch was expected to serve out his time in the Imperial Guard and retire, just like any other soldier. But, fate changed his plans. At the age of thirty-five, he was set upon at night by several young bandits. He and three other guards went missing that night.
They tortured him, gave him his scars up from his lips, and did other, terrible things to him. When he was finally rescued, he couldn't talk at all, and after being let go from the guard finds speaking hard (although he gets better almost daily recently) and painful. Now, with his mother and father passed away of old age, he has little friends, and fewer real goals in life. He simply wanders on.
Olny's Character
Name: Lurk
Gender: Male
Race: Dunmer
Age: 45
Height: 5'7"
Eye Color: Red
Hair Style: Long and Unkempt
Skin Color: Dark Blue
Class: Assassin (Magical Assassin?)
Class Focus: Stealth
Birth Sign: The Tower
Major Skills: Sneak, Archery, Destruction
General Appearance: A gruff, unruly character
Tattoos/Scars: None
Apparel Worn Most Often: Dark brown traveling cloak
Apparel worn least often: Black Leather Armor
Weapons: Iron Short-Sword, Long Bow, 25 Chitin arrows
Spells: Ball O' Flame, Snowball, Lightning
Mental Description: Quite Sane. A practical mercenary, keeps a level head and a sharp tongue. A drinker and somewhat a connoisseur of wines, though one couldn't really call him an alcoholic
Brief History:
After a, by his standards, boring life on a muck farm in Vvardenfell, Lurk set off from the isle of his youth in search of adventure. He found none. In the end, his refined archery, modest sword skills, ability to sneak, and fondness for Magic of a destructive nature landed him several odd jobs. He specialized in killing quietly, and not so quietly (when the need arose).
Hoping to put a life of killing behind him, he spends lots of time rationalizing, in his mind, the murders he did. Convincing himself all his victims- as well as employers- were wicked people. They probably were, but there's still a little voice in his head that cries "Sinner!". He is not one for killing on whims or without discretion, but is more than happy to engage in fisticuffs in a tavern over the most ridiculous things, generally due to intoxication.
Canzeri's Character
Name:Frederic Wolfgang
Race: Imperial
Gender:male
Age: 32
Class: Legionnaire Investigator
Class Description: The Legionnaire Investigators were formed to investigate events that seemingly can't be solved. There is usually only a few investigators at one time, but with their training, one investigator can do the job by him or herself. They are trained and sent in secret, so that the public could not interfere. They are trained to fight small battles, but are definately not combat experts. They are trained to use magic to make their jobs easier.
Birthsign: The Tower
General Appearance: around 5"11, he is usually sulking and bent over. He is kind of skinny since he is inside all the time. He has bags under his eyes from the nights of constant investigating.
Scars/Tattoos: a scar running down his left arm
Hair color: brown
Hairstyle: loose, down to his neck
Eye color: hazel
Armor/Clothing: dark shirt, black wide pants, rough black leather shoes, and an ebony diamond ring,
Weapons: silver shortsword
Spells:Tower Key, Tower Warden, Alluring Gaze, Eyes of Eventide, Shadow Shape, Grasp of Terror
Mental Description:He is always cautious, he is constantly trying to sort things out and organize. He isn't exactly the most social person, but he does enjoy the company of people sometimes.
Bio: Frederic was born to a high-class family in the Imperial city. Even though his brothers were loud and excited all the time, he was usually quiet and barely active. His parents were worried that he wasn't normal, and would ruin the family name, so they left him at an an orphanage. He was discovered by a Legionnaire named Felix Wolfgang, who noticedd how different he was to the other kids and decided to adopt him. Frederic was a curious boy, and how he was able to satisfy his curiosity with research and investigation. Felix knew about the legion investigators, so he decided to sponser the boy to become one. After being trained and prepared, Frederic finally passed the exams and became an honorary Legionnaire Investigator.
These happy days ended when the horrible incident in the Imperial city occured while he was on a mission. Most of the investigators and Frederick's adoptive father were reported dead, and all the investigators that went to the city to uncover it's secrets died horribly. Now as the last investigator alive, Frederick wants to uncover the secrets of the anomaly for himself. He also wants to find out if his father is truly dead or not.
MAD-MAX's Character
Name: Thornin
Gender: Male
Race: Redguard
Age: 32
Height: 5' 10"
Eye Color: Brown
Hair Style: Short Black Fizzy Hair
Skin Color: Brown w/ hint of red
Class: Bard
Class Focus: Stealth
Birth Sign: Tower
Major Skills: Alchemy, Blade, Block, Illusion, Light Armor, Mercaintile, Speachcraft
General Appearance: Muscular, Small Goatee
Tattoos/Scars: Tattoos on his body of his stories.
Apparel Worn Most Often: Tan leather boot, brown leather pants, White puffy shirt w/ leather vest
Apparel worn least often: Red Vest w/ gold trim, White Long Sleeve shirt, Brown pants, Black shoes
Weapons: Silver Long Sword, Steel Short Sword, Steel Daggar
Spells: Paralyze, Night eye, Silence, Frenzy, Command Humanoid, Command Creature
Mental Description: A man who loves to tell stories of adventurers and other types of stories. He is kind to most people that show him respect, but has a short tempure for people who are idiots or ask the wrong questions. He isn't like other bards, because he knows that most people would rather talk with a blade rather with words, but he is good at talking people down.
Brief History: Thornin has had a troubled history, he was once a minor thief in a small adolencent group, where he was later kicked out of, because he was'nt "stealing enough" to get by. Later in his years, Thornin left Hammerfell, and began his journey through Tamriel visiting all the provinces. He travelled to Skyrim, where he learned of heroic and triumphant adventures and battles that had taken place in the past. Around that time, a group of assassins began to hunt him down after he (unknowing) slept with one of the assassins three wifes. Thornin after months of being chased got tired and fought the assassins to the breaking point, killing the assassin and his friends in one fail swing of his sword. Thornin has decided to come to Cyrodiil and has travelled to Anvil in search of a job or to get more stories.
Aulakauss's Character
Name: Trisha Cerrius; Dessinta [Lapsed]
Nicknames: Trish, Tiim-Kast (male alias)
Gender: Female
Race: Argonian [Morrowind variety]
Age: 19
Birthdate: 5th, Sun's Height
Birthplace: Drellor Plantation, mainland Morrowind
Class: Tinker
Class Description: Trisha is a tiny being of massive curiosity, and as such, reads, researches and experiments a lot. She works mostly with Alchemy and the study and (attempted) assembly of Dwemeri-style technology. She refers to herself as 'A scholar and a tinker.'
Major Skills: Enchant, Alteration, Acting, Alchemy, Mechanical Construction
Minor Skills: Restoration, Illusion, Destruction, Athletics, Mysticism
Birthsign: The Apprentice
Eyes: Bluish green
Hair: Fins, purple on the back tips.
Skin/Scale Color: Tan-green flesh with both purple and leaf green scales
Height: 5' 4"
Build: Scrawny and Thin, save for her legs; often misses meals.
General Description: The best words to describe Trisha's physical appearance are unkempt and cute. She is one of those people that you're never quite sure of their gender until they tell it to you, since they look and sound like they could be either an adolescent boy or a young woman. Her body lacks briasts and a navel entirely and the only reason her waist is curved at all is because of how wispy she is; with nothing to support it in way of muscle or fat, the skin between her ribcage and hips has simply pulled tight and curved inwardly.
Her skin is a tannish green color and is only visible on her fingers and palms, around her eyes and mouth and on the bottoms of her feet. Otherwise, leaf-green scales dominate the surface of her tiny frame, covering her in most places. In others, her scaling fades from green to a reddish-purple. These include her rear, the backs and inside of her thighs, the underside of her tail and a large patch from her groin up her belly to the top of the little upside-down V-shape of the bottom of her ribcage. A little smudge of purple is also visible on the very back tips of the fins that run from just above her eye on either side and end at the rear-sides of her skull.
Primary Clothing: Among the few she associates with enough to be herself around, Trisha wears a patchwork shirt and skirt or long, sack cloth pants with a heavily patched blue coat. Otherwise, she either hides herself under her armor or dons a Huntsman vest and pants. She wraps the bottoms of her feet with strips of leather in place of shoes.
Tattoo/Scars/Piercings: Burns and cuts of various sorts from mechanical and alchemical mishaps, mostly on her hands. Her right fin is pierced twice with golden rings. She'd never dream of having a tattoo anywhere, ever, for any reason.
Armor: This sans the boots. Only donned to hide herself or for protection when traveling
Inventory: Apprentice-level Alchemy gear, save for her Master Calcinator, which was a gift from a friend for her 18th birthday. Has a bunch of little organized sacks of ingredients in the smallest, front pouch of her pack and her alchemy gear, gold and potions in the larger one. A homemade steel pocketwatch sits in her pocket, attached by an iron chain to her belt, powered by a shard of a Varla stone. Also carries some bottles of tea and loaves of bread along with two full changes of clothing.
The two small side pouches of her pack are filled with a pair of notebooks, one each: the left one contains machinery schematics and all sorts of miscellaneous notes written in quick quillstrokes that few but her can read, and the right is an exhaustive documentation of every ingredient she has ever found, what effects it has and where it can be found, again along with random scribbled notes only legible to their author. The core notes themselves in both volumes are hard enough to read by themselves, but the margin notes are almost entirely undecipherable.
Weapons: A razor-sharp glass dagger sheathed in leather at her left hip, stained with all sorts of ingredient juices. She has no idea how to wield it in battle.
Magic:
Conjuration: N/A
Illusion: Apprentice
Destruction: Apprentice
Restoration: Journeyman
Mysticism: Apprentice
Alteration: Expert
History: Trisha was hatched a slave, though she thankfully recalls little of her first four years of life. After she'd hatched, she was taken from her parents and sold to a nearby plantation that wanted beast children to raise and sell. Two weeks after turning two, Trisha, then named Dessinta and redesignated Argonian Female #219, was put up on sale in Suran. The tiny Argonian was forced to labor for the slave trader until she was rescued two days before her fifth birthday.
Her saviors weren't heroes though, not in the common usage of the word. A pair of upper-middle-class Imperials, Savain and Marina Cerrius, were visiting relatives in Morrowind and had found themselves appalled at the slave trade and the cruelty with which the Argonians and Khajiit were treated. Marina was, despite their repeated tries, unable to conceive a child and they'd all but given up hope of having a child when Savian suggested they visit the local slave trader and buy a beast-child their freedom.
Upon reaching the trader, though, they found that most of his 'stock' was full-grown. They'd almost given the idea up when Marina spotted a tiny scaled child holding the bars of a cell they'd thought empty before, its little right fin bearing an iron piercing with a little metal tag on it. They took her home to Cheydinhal and raised her as their own, giving her the Imperial name of Trisha. At the age of ten, she showed interest in the local Mage's Guild and, after a little convincing, was allowed to join despite her age.
Now, at the age of nineteen, she is an unsung heroine of her local Guild chapter, a little wunderkind that even the older mages go to for advice regarding Dwemeri and Alchemical studies. She is fairly poor at actual spellcraft, but her vast knowledge and skill in her fields of expertise are enough for most people to overlook that particular flaw. Over the past week, Trisha has heard rumors of a party being formed to go investigate the Imperial City Ruins, a topic of great excitement to her. She has packed her things and is ready to go explore, despite the many rumors of hauntings and monsters.
Personality: Trisha is an introvert, a reclusive little girl that hides in her room in the Cheydinhal Mage's Guild and only comes out for visits to the kitchen, toilet or ingredient room. As such, she hasn't the slightest idea how to deal with regular people. By nature, she is timid, softspoken and if anyone argues with her she backs down and nods while murmuring in mild fear. If faced with something scary or traumatic or given physical threats she will either scream and run, try to hide or, on more extreme occasions, faint. Sarcasm and innuendo are almost entirely lost on her.
Despite this meekness and innocence, she is very useful when in her element. Despite not even being two decades old, Trisha knows more about Dwemer technology and alchemy than a great majority of the entire Cyrodiilic Mage's Guild and will happily recite tidbits of her knowledge to anyone she overhears having trouble with something in her field (unless you look at her menacingly or tell her to be quiet, in which case she falls silent and slinks off).
Sadly, her expertise is rather confined to these two elements of arcane study; her spell casting abilities are limited at best and she can't cast anything more powerful than a small healing spell on anyone but herself, her casting attempts frequently either backfire or fail entirely and she forgets incantations that she doesn't use constantly.
As another result of her reclusive lifestyle and the constant ribbing and ridicule of her magickally-skilled peers, Trisha also has severe self-confidence issues. As she is more reptilian than most Cyrodiilic Argonians, she does not have the shape of most females and is often mistaken for a male, something she is very aware of and extremely self-conscious about. Envious of practically every other female she meets, embarrassed by her lack of femininity and fearing being made fun of, Trisha prefers to speak and act as though she is a male around strangers, leading to some strange and awkward moments of realization for any new friends she makes.
Other Traits/Oddities:
- Cannot tell a joke to save her life.
Misc Skills [non-combat]:
- Considering her meek nature, Trish is strangely good at lying and has no problems with stealing/borrowing the property of others sans permission. With exception of ingredients, she usually puts back what she takes when she's done with it, though.
- Trisha can mimic almost any sound or voice she hears. One of the mages lovingly calls her 'Mockingbird'.
Shadow666's Character
Name: Aric Wolf-Blood
Nickname: Wolf
Race: Nord
Age: 35
Gender: M
Birthsign: the Steed
Focus: Combat
Main skills: Blade, Acrobatics, athletics, Unarmoured, Hand-to-hand
Class: Hunter
General appearance: Aric has a rugged look about him, his face weathered by the harsh weather of the mountains. His eyes show the years of battle within his mind from the memories of the culling of many of his clan members. he has a fit and muscular body, built from hunting, running, and all sorts of excercise that had occured during his life.
Hair: Silver, long and ruffled giving a wild look about him
Eye Colour: Icy blue
Height: 1.9 m
Tattoos/Scars: Has many battle scars across his chest, legs and arms, as well as a small tattoo on his right upper arm of a wolf, coloured blood red, showing that he is a member of the wolf-blood clan.
Mental Description: was considered the wise one amongst his clan, as he was the one who planned many successful hunts, and speaks almost fluent cyrodilic, yet still does not know much of the civilised world. He is kind hearted, but when he needs to be, can be aggressive and protective of his clan and especially his sister. Being the man he is, he would do what ever it took to protect what was left of his clan. Because of what had happened in his past, he does not trust many strangers, especially anyone other than Nords. After all anyone could be a part of the group who killed much of his clan.
Primary weapon: dagger made from a werewolf's fang
Secondary weapon: oaken bow
Clothing/Armour mostly worn: Bear furs draqed over his shoulders, and brown pants
Clothing/Armour least worn: armour of any sort
Spells: Nighteye, Wolf-blood spirit (increased speed and agility for a short period of time)
Inventory: wolf talisman tied onto a leather strap, and worn as a necklace, small
Bio: Aric is from a fairly unknown nordic clan known as the Wolf-Blood, that have been sighted in the mountain ranges to the north of Cyrodil. Aric was one of the more intelligent clan members, and often planned many of his hunts in advance, choosing the perfect moment to strike and where, so he would be able to bring back larger prey.
But because of this, Humans who have seen him before on odd occasions, wanted to bring the boy back to find out why a nomad out in the mountains was so intelligent. Aric had been interrupted during one of his hunts, by a group of hunters and was captured, only to have the hunters get attacked by the boy's father. Aric had gotten away, but his father had been mortally wounded. The boy was 18 at the time.
Without a leader, the Clan began to fight amongst themselves, and by doing so they began to make mistakes. Many of the clan, enraged by their leaders death, retaliated against the civilised settlement the next night, and as a result, more attention was brought onto them being belived as a threat.
A fatal error in hiding their tracks lead to a hunting party finding the Wolf-Blood clan home, and resulted in many being killed, and some of the women being taken away. Aric's sister, Sylvia Wolf-Blood was amongst the captured, and Aric had fallen from a great height, after being knocked off while trying to prevent the hunters from taking his sister.
Only Aric had survived the assault, and hadn't been captured, since he was thought dead. Enraged by his clan's decimation and his sister's capture, Aric ventured from the Mountains, and into the woodlands near Cheydinhal to begin the search for his sister. Many leads brought him to the imperial city itself. He would find the one responsible and make him pay for the lives this man had ended because of a indecisive move.
FC4's Character
Name: Hel'Resquein
Nickname: Hides-His-Heart
Race: Argonian (Cyrodiilian breed)
Age: 23
Gender: Male
Birth Sign: The Thief
Focus: Magic, Combat.
Skills: Mysticism, Illusion, Alchemy, Blunt, Light Armor, Block, Destruction.
Class: Rogue Shaman
Class Description: From the depths of Black Marsh Hel'Resquein was raised as the Tribe Shaman's son, and so learned the ways of the Shaman. To be wise, caring, helpful, protective. To be knowledgeable, dependable, determined, and faithful. To strengthen his spirit beyond the bounds of common mortals, to bring forth from the world powers lying dormant and unseen. To be a guide and model for his people.
General Appearance: Built like a man, yet fashioned to be a lizard. Such is the appearance of all Argonians. Hides-His-Heart does little to deviate from such a thing. Well built, he is athletic and strong, lean and agile like his people. He often uses his tail like a third arm, which serves to unnerve many. He generally gives an air of coldness towards others, and looks bothered when addressed more than happy to converse. His eyes are forced from their thin, angry-slit visage when he is caught off guard and surprised, or genuinely concerned. His scales are a dark, crimson red, and two trails of green run under his small reptilian ears, under his eyes, and to his nostrils. Two likewise aqua green trails of scales line his shoulder blades, coming over his shoulder to frame his collar bone.
Hair: Where hair should be there are two fins, which extend from the general area of his brow. They are prone to opening and closing like little wings.
Eye Color: Deep Gold, seem to glow in the darkness.
Height: 5' 9"
Tattoos/Scars: He wears the tattoo of his stature within his tribe. http://www.tribalshapes.com/img/tattoos/phoenix-2.jpg, it signifies the ascension of the soul to a higher plane, of either knowledge or existence, and symbolizes that his soul is ascended, and he is gifted among his people. He has many scars of blades and bruises of attacks upon his arms.
Mental Description: There is a reason he is called Hides-His-Heart by those who know him; besides the fact that few know his true name. He is cold, calculating, and generally self-centered. Quick tempered and rarely self-controlling, he could snap for any reason.
However, he is mostly reserved and anti-social, not seeking to make a friend or communicate with others outside of violence. Indeed, it often seems that combat is the best way to find his heart.
Of course, his training as a youth dictates he must give aide, so he is not above helping others. But he will often help another impassively and dutifully, rather than personally.
Weapons: A club with two rows of iron spikes attached.
Clothing/Armor: He wears a battlerobe of sorts, which does not look to be of Marsh-make. Grey, it is plated in a fashion similar to the orcish armors ?small squares of metal set in the cloth like tiles- and the cloth itself is two layers of wool, with leather woven between them. The metal tiles run along his back, chest, and on the thigh trains of the robe. The sleeves come to his elbows, and two leather bracers are tied on his forearms. Leather boots come up to his knees, and the robe's wool pants tuck into the boots.
Clothing/Armor least worn: When not garbed in a battle robe, Hides-His-Heart prefers the loincloths of his native people (which he wears under the robe anyways) or a worn green travel robe.
Inventory: A mortar and pestle. He also carries in various pouches on the leather belt he wears ingredients to potions and poisons. His store is vast, as the pouches are each the size of two fists and wrap around him. Somewhere in there is gold, a map, and a journal.
Misc: Traits that don't fit anywhere else.
Bio: Born to an obscure tribe in the depths of Argonia, Hel'Resquein was the son of the Shaman. As such, he held a lofty position amongst his people, and his training was from early on to temper his soul for his life's work.
But at the age of 20, when his training reached it's apex and he was to lick the Hist tree, be named, and become an advlt, disaster struck. The ceremony complete, the tattooing done, Hel'Resquein lay upon his reed bed stomach down; and experienced his first vision.
He has never spoken of it, even to his father, but what he saw cut Hel'Resquein to his very core. The next day, as a brand new Shaman to his people while his father drew nearer to death, he inexplicably left the tribe. He learned arts that a Shaman would be shamed to know; how to fight, how to kill, how to damage that which he should have been quelling, protecting, and healing. He left the homeland of Argonia and struck out into Tamriel with a temperamental fervor. It seems that with each year he ages, his training as a Shaman diminishes within him.
Atomic's Character
Name: Warrick "Pork Chop" Blorrin's
Gender: Male
Race: Imperial
Age: 45
Height: 5'7
Eye Color: blue
Hair Style: Bald
Skin Color: Redder then usual pink skin.
Class: Guardsman
Class Focus: Combat
Birth Sign: The Steed
Major Skills: Polearms , Medium Armor , Athletics
General Appearance: A large and muscular man, Blorrin's rather small bulb-like head looks somewhat out of proportion in contrast to his well chiselled muscles . He boast's a broad chin and his jaw has a slight underbite . He has a great big pudgy nose, with two smallish eyes distanced close to the bridge . His ears are almost unrecognisable as they are so small , and he has a great big tsar-esque beard , coloured a dirty charcoal that runs down to his navel. The beard is growing grey hair's, a sure sign of age.
Tattoos/Scars: Several knicks and scratches across his face, nothing too serious in terms of scar's though. He has a tattoo of a long halberd running up his left arm with the words "Jessop" written in cursive print at the bottom .
Apparel Worn Most Often: Warrick is never seen not wearing a faded old Skingrad guard unifrom . The leather on it is torn and moulding , and the metal moon that adorns the centre of the chestpiece shows chipping and rusting . How he got it is anyone's guess and rumour's have spread that he might of been a Skingrad guardsmen before he became an adventurer...something he denies . He he wears nothing under this guardsmen's tunic , so his bare and brawny arms are visible . He does however wear greasy brown leather gloves that are extremely thick and ride up to his elbows , so only his forearm's are visible .
He wears tanned brown leather pants and standard leather boots.
Apparel worn least often: He refuses to wear anything else.
Weapons: "Mama Jessop" , a fine steel Halberd that looks like http://www.wise.k12.va.us/cms/studentswebs...ll/halberd1.jpg
Spells: Know's no spells
Mental Description: Hearty and headstrong, Warrick is a kind man to those who he trusts . In his time spent as an adventurer , he has learnt to be weary of those of whom he doesn't know.... but those who befriend him find him to be a trusting and caring individual , one who would gladly stand by his friend's . he does have a bit of a temper however , and this can get him into trouble with other's .
Brief History: Raised in Bravil , Warrick was a born slugger from the start . He had a tough childhood working at the dock with his father before he simply had enough and walked out on his mother and home . As he aged , he tried many different proffession's from bartending , to woodcutting , and the fighter's guild . At age 32 he settled in as a freelance mercenary and advneturer , and the prospect of looting the Imperial City and using the proceed's to settle in for retirement appeals to him .
Blademaster's Character
Name: Arcturas Vandorallen
Gender: Male
Race: Imperial
Age: 20
Height: 6'1"
Eye Color: Emerald Green
Hair Style: Neck length, chestnut brown hair, kept natural and tidy, with his bangs brushed to the side of his face.
Skin Color: Slightly tanned.
Class: Swordsman
Class Focus: Combat
Birth Sign: The Steed
Major Skills: Blade, Light Armor, Block, Athletics, Acrobatics
General Appearance: He is a fine looking young man whose eyes sparkle with the lust for adventure and excitement. His face is young and boyish, being thin and long but also full. He has dimples on his cheeks, and fine smile. He has almost no facial hair to speak of, and it takes weeks to grow anything remotely noticeable.
Tattoos/Scars: None at all.
Apparel Worn Most Often: A light chainmail cuirass that cover his body and only up to the elbow under a dark brown tunic. Black, leather pants, nice for moving around in combat, but also for casual wear. A deep blue hooded cloak. Fine leather boots. (he almost always wears his armor because it is so light)
Apparel worn least often: A fine, black long sleeved shirt, along with his pants, and his cloak. Leather boots.
Weapons: http://media.giantbomb.com/uploads/0/9831/259623-longsword_large.jpg Steel shortsword.
Spells: Fighters Wish (Fortify Agility and Speed), Illuminate
Mental Description: A easy going youngster who lusts for adventure and fame. He is rather cocky about his skills with a blade, though that right has been somewhat earned, and he does become rather brash and careless when the prospect of adventure hits him. He can be funny and easy to get along with as long as you don't call him "kid".
Brief History: Born into a middle class family left Arcturas with a pretty mundane childhood, as he worked at his fathers store in Cheydinhal for most of his life. But in his spare time, he could be found off with his friends, practicing his swordsmanship, which to many observers looked promising.
He left his job to the displeasure of his father, to start fighting in mock-battle tournaments, and began getting a name for himself as a fighter. He never won any tournaments until he was 18, and when he finally did, he found the fighting circuit boring and uneventful. He wanted to adventure and explore the wide-world.
DarkNova50's Character
Name: Felicity Fortuna
Race: Imperial
Age: 25
Gender: Female
Birthsign: The Warrior
Class: Mercenary
Focus: Combat
Skills: Long Blade, Block, Marksman, Unarmoured, Athletics
Description: Swords for hire, freelance mercenaries are typically sought after by individuals who don't wish to associate themselves with guild organizations...for varying reasons.
General Appearance: Felicity has a thin, athletic build, fairly typical of most Imperial women, though noticeably more muscular as a result of her profession. While many would most likely not consider her breathtaking, she has received a number of compliments on her appearance in the past. She is reasonably well endowed, and has a confident, generally upbeat look about her.
Hair: Shoulder length and light brown, worn in a loose ponytail
Eye Colour: Bright blue
Height: 5'8"
Scars/Tattoos: Minor nicks and cuts from previous battles mark her arms and torso
Mental Description: Argumentative, impulsive and stubborn as an ox, Felicity has an unfortunate habit of rubbing some people the wrong way. She's usually quite blunt when voicing her opinions, regardless of whether she's trying to help or chastise whoever she's giving it to.
Regardless of her sometimes abrasive personality, Felicity does enjoy socializing with others, which is where her brighter side comes out. Something of a feminist, she hates seeing men try to take advantage of other women, and sometimes feels the need to act overly aggressive around them. This is usually reserved for the 'pigs,' however, and for most men she acts the same as she would around anyone else.
Primary Weapon: Adamantium dai-katana, with a considerable blade length, and signs of wear upon the surface
Secondary Weapon: One-handed steel crossbow
Primary Armour/Clothing: A worn, black leather jacket, worn over a simple white cotton shirt, with loosely fitting black pants. Also wears heavy black leather boots.
Secondary Armour/Clothing: Wears a simple white tank top under her shirt.
Inventory: A small number of silver bolts as a backup for her blade, a few hundred Septims, and a small brass ring that belonged to her father.
Bio: Raised within the walls of Chorrol, Felicity enjoyed a rather normal, unremarkable middle-class lifestyle. Her mother worked as a maid at the local Fighter's Guild, and her father was a travelling merchant. Most of her free time was spent 'sparring' with her friends behind the Fighter's Guild, and life seemed to be, for the most part, average.
But that seemingly average lifestyle was lost when Felicity was eighteen. A pair of smugglers showed up at Felicity's home one night, claiming that her father owed them money. When they suggested selling Felicity into slavery to cover the debt, both her parents did what they could to hold them off while Felicity retrieved the city guard. While the watchmen were able to quickly put down the two men, the damage was done; while Felicity's mother survived, barely, her father died the next day from his wounds.
Since then, Felicity has travelled as a freelance mercenary, obsessed with becoming as strong as she can. When she heard of the incident at the Imperial City, she saw it as another opportunity, and made her way there.
a4LeafCloverx's Chatacter
Name: Leila Haemon
Gender: Female
Race: Imperial
Age: 19
Height: 5'9"
Eye Color: Brown
Hair Style: Long, wavy auburn hair that reaches down just past her shoulders
Skin Color: Tanned
Class: Myrmidon
Class Focus: Combat
Birth Sign: The Ritual
Major Skills: Blade, Block, Light Armor, Restoration, Athletics
General Appearance: Leila has a pretty and warm face with a few freckles on her cheeks, slender body but well muscled. She has no visible scars to speak of and no birth marks. Her rather large ears are never visible as they are always hidden behind her hair.
Tattoos/Scars: None
Apparel Worn Most Often: A red suede, buttoned up jerkin over a chainmail cuirass and plain, black pants with knee high leather boots.
Weapons: A plain steel longsword and a silver dagger
Spells: Heal Self, Heal Other, Mara's Gift
Mental Description: Leila is kind to others that show her kindness, but hostile to others who offend her. She thinks of herself as no greater than anyone else. She helps those in need, even doing something as simple as giving a septim to a beggar.
Brief History: Leila had a very normal childhood which she spent enjoying life and just having fun. As she grew older, Leila became more interested in swordplay as she watched her older brother train with her father.
When she told her father that she wished to learn to use a sword, Leila's father taught her the same way he taught her brother. Leila's mother was able to teach her the very little healing magick she knew.
When Leila turned eighteen, she began taking on mercenary work and has enjoyed it ever since.
Vrek VileClaw's Character
Name: Adras Ialo
Gender: Male
Race: Dunmer
Age: 66
Height: 5'7''
Eye Color: Red
Hair Style: Red, Shaved
Skin Color: Ashy Grey
Class: Spellsword
Class Focus: Movement
Birth Sign: The Steed
Major Skills: Acrobatics, Athletics, Short Blade, Unarmoured, Destruction, Alteration
General Appearance: Despite being young, Adras has a worn face, with a large nose and hard-set jaw. His legs are obviously the strongest part of his body. The rest of him is very thin and lithe, though strong. He always has his back straight and chin up.
Tattoos/Scars: Adras sports a Redoran tattoo on the left side of his face, and two rings pierced into his left ear.
Apparel Worn Most Often: Light, warm clothing, currently brown trousers, a grey tunic, and a pair of well-worn deerskin shoes.
Apparel worn least often: None, as it isn't very hard to replace his preferred outfit.
Weapons: A steel shortsword, with a slight curve to it.
Spells: Fire, Electric, and Frost spells, weak to moderate, weak to moderate shielding spells and elemental shielding spells.
Mental Description: Adras likes to move, above all. He prefers running to fighting, a rare thing among Redoran. He has much formal training with his sword, though little actual experience with it because of this. This love of free movement has done little to dull his Redoran attitude. He is hotheaded, rash, and tends to overestimate himself, something common among younger members of the Great House. He has a few racists tendencies, particularly towards Nords, despite how alike he is personally with many of them, but he does not often let this stop him from helping those below him when they need it.
Brief History: Born to a family of the Great House Redoran in the city surrounding Veranis Hall, Adras was the son of Draves Ialo, and was trained to join the House's nobility, as was expected of him. However, as a child, he spent more time playing then he ever did practicing or studying. The only reason he would even study was so that he could get outside to scale walls or climb trees sooner. Eventually he took this play into his studies themselves, such as surprising his swordsmanship teacher by somersaulting through his legs instead of striking or blocking. This playful method grew into his life in the Redoran as time went on, and the local representatives saw this. He often worked for the House in ways that played to his advantages, rather then combat or speech. One of his latest assignments bringing him near the Imperial City to look for a missing Redoran.
Cirith's Character
Name:Cirith Dalecross
Gender:male
Race:Imperial
Age:36
Height: 6,9 feet
Eye Color:blue
Hair Style:short haircut and headband
Skin Color:tanned face, normal skincolor otherwise
Class:Treasure Hunter
Class Focus:combat/ survival
Birth Sign:the warrior
Major Skills: axe, blade, heavy armor, acrobatics, security,
General Appearance: a strong looking man who is suprising ly slender without armor
Tattoos/Scars: some scars, but nothing serious to be seen, he has a big long scar of three claws on his back, a serious injury from his childhood of a daedra attack
Apparel Worn Most Often:brown vest, white shirt, leather armored greaves, thick steel pauldrons and gauntlets, covered with camoflage and painted in darker colors, he also has a light iron shield strapped to his bakcpack for extra protection and he uses it with his shield, three 2.5 inch long spike are placed at the middle, the shield is also painted in darker colors and looks pretty worn
Apparel worn least often: for spare clothing he has cheap clothers matching the rest of his outfit and colors
Weapons: poleaxe with a small axeblade (enchanted to do minor frost damage) and a glass longswordlongsword
Spells:flare, heal minor wounds, Star of the west, Voice of the emperor
Mental Description:he preferes to know what is going on, and wants to work alone because he doesn't realy trust people that easy, but of you manage to earn his trust you'll learn that he is a friendly man who likes jokes and good or funny stories told in the grey Mare
Brief History:
born and raised in Chorrol, his family lived in the imperial city but were just out of town when the disaster happened.
Cirith became a treasurehunter, specialising in enchanted treasures because he could easely recognise the enchantments of certain items.
he came to the City Isle to search for a special artifact not many know of outside the hi9gher ranks of the magesguild, The Glass shardblade: a special swpod made from a unique piece of meteoric glass, it is invisable unless light is relfected opf it, making it a perfect assassin's blade, it was told the Glass Shardbalde was used by a legenday assassin in the second era. it is rumored to be kept in a vault under the Imperial city so Cirith tries to find it along with any other treasures he can find.
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