Shadows Whisper: The Eye of Argonia Sign Up

Post » Tue May 08, 2012 1:56 am


Shadows Whisper: The Eye of Argonia

For centuries, the fabled Eye of Argonia has been the ultimate conquest for adventurers, researchers, and thieves alike. Some think it an artifact of great power, while others believe it to be a massive gem. Whatever the case, the true nature of the Eye has been speculated by scholars and archaeologists for ages. Finally in the year 4E4, during Tamriel's most tumultuous times an artifact along the Black Marsh/Cyrodiil border has been unearthed.

An ebony tablet, primitively carved with Hist inscriptions hinting to the Eye's location was discovered by the infamously wealthy Altmer entrepreneur Professor Syndril. Almost a month later pamphlets are dispatched, hand written from his personal staff inviting some of Tamriel's most respected scholars, archaeologists, and adventurers on an expedition into Black Marsh. Many flock to the chance of fame and fortune in one of the world's greatest discoveries, yet Syndril's expedition only brings along the very best. Those with a specific skill set and knowledge base most beneficial to the expedition are permitted to buy their way in.

On Turdas, 3 Rain's hand, Syndril's expedition is gathered at Ladley's Grove, a small hamlet in the Nibenese Jungle just off the Panther River. At its dock, awaits the expeditions ship and hired crew, The Shrike Abyssal.

This is where you fit in. Are you an archaeologist, adventurer, hired bodyguard or sellword for a researcher, perhaps a mage attempting to uncover hidden secrets? Are you a member of The Shrike Abyssal? A crew of the most unlikely stereotypes and capabilities, and a ship with hidden secrets. Are you an Argonian guide?

Remember your character is not simply a mage or a person who swings a sword, everyone here has a specific skillset or knowledge in a particular field that makes them valuable to the expedition.

The choice is yours.

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A Brief Overview of the World.

This is within the Immortalblood Timeline Universe.

It has been four years since the Summerset isles rebelled against the Empire, succeeding in securing independence and Valenwood, proclaiming themselves the Aldmeri Dominion. Approximately a year later, Hammerfell did the same, once again securing Independence. While Elsweyr currently fights in a losing war against the Dominion and the rest of the world tries to recover from war, many individuals within the Empire attempt to secure wealth and fame in any manner possible. Some simply try to make their way in an increasingly violent and cruel world.

Cyrodiil itself is becoming a hotbed of crime with riots in the streets over political opinion and no central leadership having been decided yet. The second most powerful military in the province, the Knights of the Nine, having been tied up in Hammerfell leaves even more room for banditry and pillaging. Sellswords have never found a more busy time for employment.

All this being said, rumors of the Syndril expedition for the Eye of Argonia have been spread far and wide and many eagerly and desperately want to involve themselves.

If anyone requires further in depth knowledge of the world for any reason, please pm me and I will enlighten you on any subject you feel needs so.

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The Crew of the Shrike Abyssal

Working under the Captain, your used to seeing things that most would never believe. Even in a land where Emperors turn into God Dragons, you have seen sea serpents, slaughterwhales, and abysmal horrors that serve as scary stories for children. You've been around the unique members of the crew that give it its personality, namely the eccentric Mystic Navigator Anelia. You could have been anything before, an ex-soldier, convict, or a lifetime sailor...but your place is here now, going on the amazing adventures people could only imagine.





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Rule 1) No flaming of other roleplayers is tolerated


Rule 2) Out of character discussions will be held in the Immortal blood timeline discusion

Rule 3) Have fun.

Rule 4) If not having fun, observe rule three.



Everyone feel free to make whatever character you desire, I'm only here to offer up suggestions and give information where needed to facilitate a better integrated character or just enlighten you on the world.

However it is kindly asked that if you want to play an integral role and fit in well you make either a researcher, a hired adventurer/mercenary or a crew member of the Shrike Abyssal.

Duty positions of the Shrike Abyssal

The Captain- The Captain oversees the large decisions of the ship and its crew. For the Shrike Abyssal, the Captain oversees all contracts taken and is the sole person responsible for the hiring and firing of crew members. He alone appoints promotions, designs the vision and entrusts his subordinates to execute the steps to reach said vision. The Captain of the Shrike Abyssal rarely leaves his cabin, instead preferring to handle his business through his First Mate and Quartermaster. (Position held by Storyteller)

The First Mate- The First Mate is in charge of seeing out the Captain's vision as well as being his representative when the Captain is on shore leave or not present on deck. He must possess knowledge of the workings of a ship, the crew and the various duty positions while also keeping a general view on the Ship and Crew's status from the Quartermaster and boatswain. (Position held by Magus the Red)

Quartermaster- The Quartermaster is responsible for assigning crew quarters, pay, and positions (non-officers only) as well as making sure each man is fed. His say over rules the Captain in certain cases including the administrating of punishment. His call over rides the Captain concerning the Ship's sea worthiness and condition and makes it a rule to ensure that the ship is always ready to go. The mark of a good Quartermaster is an excellently cared for ship. Whenever the ship is not in chase or battle, the quartermaster makes most of the decisions regarding the day-to-day ship activities. (position vacant)

Boatswain- The Boatswain supervises the maintenance of the vessel and its supply stores. He is responsible for inspecting the ship and it's sails and rigging each morning, and reporting their state to the captain. The Boatswain is also in charge of all deck activities, including weighing and dropping anchor, and the handling of the sails. A ship of any size would require the boatswain to oversee several mates who would share his responsibility for the crew's morale and work efficiency as well as the maintenance and repair of the hull, rigging, lines, cables, sails, and anchors. (Position held by Storyteller)

Navigator- The Navigator is the most valued member of a crew on par with the Master Carpenter. Responsible for getting the crew through dangerous waters and into the right area, a decent navigator is worth their weight in gold. Responsible for plotting charts and working with the Helmsman in getting the ship to its destination, a Navigators are highly paid. On the Shrike Abyssal, a mystic Navigator is used. As it is, her ways are a mystery and her execution even more so. One thing is sure, the crew of the Shrike Abyssal always gets to where they need to be....one way or the other. (Position held by Person from Anticlere)

Helmsman- A cut above the rest in sailing, the Helmsman is a remarkably talented individual piloting the ship through storms and dangerous seas. Developing an almost supernatural instinct and feel for the Ship, a talented Helmsman can be completely in tune with the dimensions of his ship and move it through any dangerous maze of rock formations or tsunamis. (position vacant)

Surgeon- Responsible for the curing of ailments, amputations, and healing magic and alchemy on a ship's crew. The Surgeon is well valued and well paid. Often coming from a privileged family or magical background, well versed surgeons are rare. (position vacant)

Other positions open to being filled in (if none of these are filled, we'll just make up npcs or assume they are filled, to facilitate other players joining at a later date.) Other positions include cook, mates (jr officers), blacksmith, and so on... the focus will not be on the Shrike Abyssal's crew but a functioning ship would be just lovely and immersive.

Please feel free to ask all questions concerning the roleplay in this thread and if any help is needed in creating a character let me know.

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Characters

Person From Anticlere- Navigator Anelia

Storyteller- The Captain, Boatswain Revas

Magus the Red- Firstmate Julius
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Code Affinity
 
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Post » Tue May 08, 2012 2:52 pm

I'm busy on the argonian guide sheet. :)
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Cassie Boyle
 
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Post » Tue May 08, 2012 2:01 pm

This roleplay idea intrigues me, well mainly for it being in Argonia. So I'll look to drum up a character sheet in the next day or two for use.

By the way, I love the positions available. As the roles have a potential of creating some pretty interesting characters in the long run. :biggrin:
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C.L.U.T.C.H
 
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Post » Tue May 08, 2012 1:14 am

Story, got dibs on the quartermaster.
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Claire Lynham
 
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