Shadows Whisper: The Eye of Argonia
For centuries, the fabled Eye of Argonia has been the ultimate conquest for adventurers, researchers, and thieves alike. Some think it an artifact of great power, while others believe it to be a massive gem. Whatever the case, the true nature of the Eye has been speculated by scholars and archaeologists for ages. Finally in the year 4E4, during Tamriel's most tumultuous times an artifact along the Black Marsh/Cyrodiil border has been unearthed.
An ebony tablet, primitively carved with Hist inscriptions hinting to the Eye's location was discovered by the infamously wealthy Altmer entrepreneur Professor Syndril. Almost a month later pamphlets are dispatched, hand written from his personal staff inviting some of Tamriel's most respected scholars, archaeologists, and adventurers on an expedition into Black Marsh. Many flock to the chance of fame and fortune in one of the world's greatest discoveries, yet Syndril's expedition only brings along the very best. Those with a specific skill set and knowledge base most beneficial to the expedition are permitted to buy their way in.
On Turdas, 3 Rain's hand, Syndril's expedition is gathered at Ladley's Grove, a small hamlet in the Nibenese Jungle just off the Panther River. At its dock, awaits the expeditions ship and hired crew, The Shrike Abyssal.
This is where you fit in. Are you an archaeologist, adventurer, hired bodyguard or sellword for a researcher, perhaps a mage attempting to uncover hidden secrets? Are you a member of The Shrike Abyssal? A crew of the most unlikely stereotypes and capabilities, and a ship with hidden secrets. Are you an Argonian guide?
Remember your character is not simply a mage or a person who swings a sword, everyone here has a specific skillset or knowledge in a particular field that makes them valuable to the expedition.
The choice is yours.
-----------------------------
A Brief Overview of the World.
This is within the Immortalblood Timeline Universe.
It has been four years since the Summerset isles rebelled against the Empire, succeeding in securing independence and Valenwood, proclaiming themselves the Aldmeri Dominion. Approximately a year later, Hammerfell did the same, once again securing Independence. While Elsweyr currently fights in a losing war against the Dominion and the rest of the world tries to recover from war, many individuals within the Empire attempt to secure wealth and fame in any manner possible. Some simply try to make their way in an increasingly violent and cruel world.
Cyrodiil itself is becoming a hotbed of crime with riots in the streets over political opinion and no central leadership having been decided yet. The second most powerful military in the province, the Knights of the Nine, having been tied up in Hammerfell leaves even more room for banditry and pillaging. Sellswords have never found a more busy time for employment.
All this being said, rumors of the Syndril expedition for the Eye of Argonia have been spread far and wide and many eagerly and desperately want to involve themselves.
If anyone requires further in depth knowledge of the world for any reason, please pm me and I will enlighten you on any subject you feel needs so.
--------------------------------
The Crew of the Shrike Abyssal
Working under the Captain, your used to seeing things that most would never believe. Even in a land where Emperors turn into God Dragons, you have seen sea serpents, slaughterwhales, and abysmal horrors that serve as scary stories for children. You've been around the unique members of the crew that give it its personality, namely the eccentric Mystic Navigator Anelia. You could have been anything before, an ex-soldier, convict, or a lifetime sailor...but your place is here now, going on the amazing adventures people could only imagine.
The Journey- http://i77.photobucket.com/albums/j76/Titus-lord/ArgoniaWIP-2.png
--------------------------------
Rule 1) No flaming of other roleplayers is tolerated
Rule 2) Out of character discussions will be held in the Immortal blood timeline discusion
Rule 3) Have fun.
Rule 4) Post your character sheets in the first post of each thread. I will add in a Dramatis Personae later for the roleplay, but character sheets are too large for the OP.
Rule 5) If not having fun, observe rule three.
Everyone feel free to make whatever character you desire, I'm only here to offer up suggestions and give information where needed to facilitate a better integrated character or just enlighten you on the world.
However it is kindly asked that if you want to play an integral role and fit in well you make either a researcher, a hired adventurer/mercenary or a crew member of the Shrike Abyssal.
The Ship itself
The Shrike Abyssal is a Ship of Nibenese design, a Versatine. Originally developed by the Nibenese to bring trade from the Ilac bay, through the open sea and into the Nibenese river system. What you have is a light and extremely mobile ship with a shallow draft still capable of traveling through river systems hauling a decent cargo. The Shrike Abyssal's crew has taken it upon themselves to build more facilities via reducing their cargo hold. The result being more personal space, a kitchen, and an operating room for the surgeon.
Duty positions of the Shrike Abyssal
The Captain- The Captain oversees the large decisions of the ship and its crew. For the Shrike Abyssal, the Captain oversees all contracts taken and is the sole person responsible for the hiring and firing of crew members. He alone appoints promotions, designs the vision and entrusts his subordinates to execute the steps to reach said vision. The Captain of the Shrike Abyssal rarely leaves his cabin, instead preferring to handle his business through his First Mate and Quartermaster. (Position held by Storyteller)
The First Mate- The First Mate is in charge of seeing out the Captain's vision as well as being his representative when the Captain is on shore leave or not present on deck. He must possess knowledge of the workings of a ship, the crew and the various duty positions while also keeping a general view on the Ship and Crew's status from the Quartermaster and boatswain. (Position held by Magus the Red)
Quartermaster- The Quartermaster is responsible for assigning crew quarters, pay, and positions (non-officers only) as well as making sure each man is fed. His say over rules the Captain in certain cases including the administrating of punishment. His call over rides the Captain concerning the Ship's sea worthiness and condition and makes it a rule to ensure that the ship is always ready to go. The mark of a good Quartermaster is an excellently cared for ship. Whenever the ship is not in chase or battle, the quartermaster makes most of the decisions regarding the day-to-day ship activities. (Position held by Woolymammoth)
Boatswain- The Boatswain supervises the maintenance of the vessel and its supply stores. He is responsible for inspecting the ship and its sails and rigging each morning, and reporting their state to the captain. He is also in charge of all deck activities including weighing and dropping anchor, and the handling of the sails. A ship of any size would require the boatswain to oversee several mates (junior officers) who would share his responsibility for crew morale and work efficiency as well as the maintenance and repair of the hull, rigging, lines, cables, sails and anchors. (Position held by Storyteller)
Navigator- The Navigator is the most valued member of a crew on par with the Master Carpenter. Responsible for getting the crew through dangerous waters and into the right area, a decent navigator is worth their weight in gold. Responsible for plotting charts and working with the Helmsman in getting the ship to its destination, Navigators are highly paid. On the Shrike Abyssal, a mystic Navigator is used. As it is, her ways are a mystery and her execution even more so. One thing is sure, the crew of the Shrike Abyssal always gets to where they need to be....one way or the other. (Position held by Person from Anticlere)
Helmsman- A cut above the rest in sailing, the Helmsman is a remarkably talented individual piloting the ship through storms and dangerous seas. Developing an almost supernatural instinct and feel for the Ship, a talented Helmsman can be completely in tune with the dimensions of his ship and move it through any dangerous maze of rock formations or tsunamis. (position held by Blademaster)
Surgeon- Responsible for the curing of ailments, amputations, and healing magic and alchemy on a ship's crew. The Surgeon is well valued and well paid. Often coming from a privileged family or magical background, well versed surgeons are rare. (position held by Parzival)
Cook-Responsible for the issuing of rations to the Quartermaster and preparing three meals a day for the Crew. Most ships simply require someone to make something that is not poison, but aboard the Shrike food is taken seriously. A good cook often finds himself given privy treatment and a certain aura of respect. A bad cook....well... (position held by KonyIslandBaby)
Blacksmith- Whether it be pirates, beasts, or Daedra ( a few stints back the Shrike took on the job of escorting some unconventional worshippers, huge mistake) the arms and armor of the crew must be maintained and forged. Usually working with the Master Carpenter (who often takes the role of a cooper (barrel maker) they ensure the Ship is well repaired, the blacksmith always has his pick of the litter when it comes to weapons, metals and gems. (Red Eminence)
For centuries, the fabled Eye of Argonia has been the ultimate conquest for adventurers, researchers, and thieves alike. Some think it an artifact of great power, while others believe it to be a massive gem. Whatever the case, the true nature of the Eye has been speculated by scholars and archaeologists for ages. Finally in the year 4E4, during Tamriel's most tumultuous times an artifact along the Black Marsh/Cyrodiil border has been unearthed.
An ebony tablet, primitively carved with Hist inscriptions hinting to the Eye's location was discovered by the infamously wealthy Altmer entrepreneur Professor Syndril. Almost a month later pamphlets are dispatched, hand written from his personal staff inviting some of Tamriel's most respected scholars, archaeologists, and adventurers on an expedition into Black Marsh. Many flock to the chance of fame and fortune in one of the world's greatest discoveries, yet Syndril's expedition only brings along the very best. Those with a specific skill set and knowledge base most beneficial to the expedition are permitted to buy their way in.
On Turdas, 3 Rain's hand, Syndril's expedition is gathered at Ladley's Grove, a small hamlet in the Nibenese Jungle just off the Panther River. At its dock, awaits the expeditions ship and hired crew, The Shrike Abyssal.
This is where you fit in. Are you an archaeologist, adventurer, hired bodyguard or sellword for a researcher, perhaps a mage attempting to uncover hidden secrets? Are you a member of The Shrike Abyssal? A crew of the most unlikely stereotypes and capabilities, and a ship with hidden secrets. Are you an Argonian guide?
Remember your character is not simply a mage or a person who swings a sword, everyone here has a specific skillset or knowledge in a particular field that makes them valuable to the expedition.
The choice is yours.
-----------------------------
A Brief Overview of the World.
This is within the Immortalblood Timeline Universe.
It has been four years since the Summerset isles rebelled against the Empire, succeeding in securing independence and Valenwood, proclaiming themselves the Aldmeri Dominion. Approximately a year later, Hammerfell did the same, once again securing Independence. While Elsweyr currently fights in a losing war against the Dominion and the rest of the world tries to recover from war, many individuals within the Empire attempt to secure wealth and fame in any manner possible. Some simply try to make their way in an increasingly violent and cruel world.
Cyrodiil itself is becoming a hotbed of crime with riots in the streets over political opinion and no central leadership having been decided yet. The second most powerful military in the province, the Knights of the Nine, having been tied up in Hammerfell leaves even more room for banditry and pillaging. Sellswords have never found a more busy time for employment.
All this being said, rumors of the Syndril expedition for the Eye of Argonia have been spread far and wide and many eagerly and desperately want to involve themselves.
If anyone requires further in depth knowledge of the world for any reason, please pm me and I will enlighten you on any subject you feel needs so.
--------------------------------
The Crew of the Shrike Abyssal
Working under the Captain, your used to seeing things that most would never believe. Even in a land where Emperors turn into God Dragons, you have seen sea serpents, slaughterwhales, and abysmal horrors that serve as scary stories for children. You've been around the unique members of the crew that give it its personality, namely the eccentric Mystic Navigator Anelia. You could have been anything before, an ex-soldier, convict, or a lifetime sailor...but your place is here now, going on the amazing adventures people could only imagine.
The Journey- http://i77.photobucket.com/albums/j76/Titus-lord/ArgoniaWIP-2.png
--------------------------------
Rule 1) No flaming of other roleplayers is tolerated
Rule 2) Out of character discussions will be held in the Immortal blood timeline discusion
Rule 3) Have fun.
Rule 4) Post your character sheets in the first post of each thread. I will add in a Dramatis Personae later for the roleplay, but character sheets are too large for the OP.
Rule 5) If not having fun, observe rule three.
Everyone feel free to make whatever character you desire, I'm only here to offer up suggestions and give information where needed to facilitate a better integrated character or just enlighten you on the world.
However it is kindly asked that if you want to play an integral role and fit in well you make either a researcher, a hired adventurer/mercenary or a crew member of the Shrike Abyssal.
The Ship itself
The Shrike Abyssal is a Ship of Nibenese design, a Versatine. Originally developed by the Nibenese to bring trade from the Ilac bay, through the open sea and into the Nibenese river system. What you have is a light and extremely mobile ship with a shallow draft still capable of traveling through river systems hauling a decent cargo. The Shrike Abyssal's crew has taken it upon themselves to build more facilities via reducing their cargo hold. The result being more personal space, a kitchen, and an operating room for the surgeon.
Duty positions of the Shrike Abyssal
The Captain- The Captain oversees the large decisions of the ship and its crew. For the Shrike Abyssal, the Captain oversees all contracts taken and is the sole person responsible for the hiring and firing of crew members. He alone appoints promotions, designs the vision and entrusts his subordinates to execute the steps to reach said vision. The Captain of the Shrike Abyssal rarely leaves his cabin, instead preferring to handle his business through his First Mate and Quartermaster. (Position held by Storyteller)
The First Mate- The First Mate is in charge of seeing out the Captain's vision as well as being his representative when the Captain is on shore leave or not present on deck. He must possess knowledge of the workings of a ship, the crew and the various duty positions while also keeping a general view on the Ship and Crew's status from the Quartermaster and boatswain. (Position held by Magus the Red)
Quartermaster- The Quartermaster is responsible for assigning crew quarters, pay, and positions (non-officers only) as well as making sure each man is fed. His say over rules the Captain in certain cases including the administrating of punishment. His call over rides the Captain concerning the Ship's sea worthiness and condition and makes it a rule to ensure that the ship is always ready to go. The mark of a good Quartermaster is an excellently cared for ship. Whenever the ship is not in chase or battle, the quartermaster makes most of the decisions regarding the day-to-day ship activities. (Position held by Woolymammoth)
Boatswain- The Boatswain supervises the maintenance of the vessel and its supply stores. He is responsible for inspecting the ship and its sails and rigging each morning, and reporting their state to the captain. He is also in charge of all deck activities including weighing and dropping anchor, and the handling of the sails. A ship of any size would require the boatswain to oversee several mates (junior officers) who would share his responsibility for crew morale and work efficiency as well as the maintenance and repair of the hull, rigging, lines, cables, sails and anchors. (Position held by Storyteller)
Navigator- The Navigator is the most valued member of a crew on par with the Master Carpenter. Responsible for getting the crew through dangerous waters and into the right area, a decent navigator is worth their weight in gold. Responsible for plotting charts and working with the Helmsman in getting the ship to its destination, Navigators are highly paid. On the Shrike Abyssal, a mystic Navigator is used. As it is, her ways are a mystery and her execution even more so. One thing is sure, the crew of the Shrike Abyssal always gets to where they need to be....one way or the other. (Position held by Person from Anticlere)
Helmsman- A cut above the rest in sailing, the Helmsman is a remarkably talented individual piloting the ship through storms and dangerous seas. Developing an almost supernatural instinct and feel for the Ship, a talented Helmsman can be completely in tune with the dimensions of his ship and move it through any dangerous maze of rock formations or tsunamis. (position held by Blademaster)
Surgeon- Responsible for the curing of ailments, amputations, and healing magic and alchemy on a ship's crew. The Surgeon is well valued and well paid. Often coming from a privileged family or magical background, well versed surgeons are rare. (position held by Parzival)
Cook-Responsible for the issuing of rations to the Quartermaster and preparing three meals a day for the Crew. Most ships simply require someone to make something that is not poison, but aboard the Shrike food is taken seriously. A good cook often finds himself given privy treatment and a certain aura of respect. A bad cook....well... (position held by KonyIslandBaby)
Blacksmith- Whether it be pirates, beasts, or Daedra ( a few stints back the Shrike took on the job of escorting some unconventional worshippers, huge mistake) the arms and armor of the crew must be maintained and forged. Usually working with the Master Carpenter (who often takes the role of a cooper (barrel maker) they ensure the Ship is well repaired, the blacksmith always has his pick of the litter when it comes to weapons, metals and gems. (Red Eminence)
Ladley's Grove, the Nibenese Jungle
Gods it was hot...this Jungle the Nibenese called home was torture for Professor Syndril, the smell of fish and sweat permeated the small dock of Ladley's grove with intensity. The pungent odor causing him to wrinkle his nose whilst trying to remove his sweat matted doublet from his back. Golden eyes swept over the small hamlet, abuzz with activity. Many had come seeking a last minute chance to board his expedition, while others came simply to observe the locally known adventurers and researchers setting out.
His bodyguard, Ocrum Gro-Nogbush, a massive Orc wearing linen pants and a brown, tattered cape approached the balcony table beside his charge. The Juggernaut placed one frothy mug of ale on the table and a dainty glass filled with piss poor wine, Syndril could smell the high level of acidity from where he sat.
"Said was the best they got..."
"Well then I guess that will have to do, although I cannot say I am pleased with the Nibenese and the poor taverns..."
"Well it is a jungle boss..."
The cold stare given to his protector was taken without worry, the Orc had been working for Syndril for months now...and knew his employment was locked in with the Elf. The two could not possibly be more different, where Syndril was short for an Altmer, Ocrum was massive for an Orc, where one was frail the other was heavily built. The only thing the two had in common were beards. Ocrum carried a dark bushy beard trimmed close to his face, while Syndril being a far outcast from most Altmer sported a massive bushy, golden beard with an extremely wide mustache which curved upwards, ornamented with golden rings.
The Orsimer pointed from the taverns balcony, "There is our ship..."
--------------------------
Aboard the Shrike Abyssal
Cutting its path through the water with an amazing display of mobility was the Shrike Abyssal a grayer hue of Valenwood's Mythril Bark, the Ship was a Versatine, one of those Nibenese open water merchant vessels designed with river trade and mobility in mind. Its crew were at work putting the Ship to dock within the short span of time it was spotted. Any who knew of the naval craft understood that the ship was fast sailing and always would be, regardless of wind conditions.
A high state of discipline...or perhaps just a desire to dock and get drinks, the crew moved with a vigor and motivation uncharacteristic of most privately owned vessels. Even odder was the fact that the ship's maintenance and appearance outshined most Imperial Naval vessels. A holystoned deck provided a near white sheen, the ship's brass fittings polished to mirrors and every single rope coiled neatly. Whats more, the Ship's crew looked nothing more than rag tags.
Revas Montleon's brown eyes looked over the small hamlet they approached...nothing but a rag tag gang of fishers lived in the area yet it was over flooded with people. Some were armed, adventuring mercenary type he supposed. He bit onto the end of his unlit cigar and glanced back to his men, the able bodied seamen who made the daily operations happen.
"Once we're docked and at a stand still, any are welcome to two hours of shore leave granted that we got at least four guarding the deck, aye?"
A few eyes and a random burp and noise signaled to him that half the sodden lot paid at least a third of their attention. Would have to do. They were told to wait for some Golden rod and his team of brainiac researchers and adventurers to arrive.
Swindil, Spingil, Professor Swindle...gah whatever his name is, he'll show up. First mate'll be up there to greet'em anyway, I just make sure the crew don't get too drunk to set sail.
?After the uncharacteristically long moment of thinking from the Boatswain of the Shrike Abyssal's crew, Revas called to the First Mate, "Julius, I'm going to see what I can do about getting another store of salted pork...I'll be back within the hour."
Nodding off he couldn't help but feel the threatening creaks of wood beneath him growing unusually loud, "And...more holystone."
The Ship had to be satisfied, its creaking ended.
------------------------------------------
The Goldenrod
Awaiting at the dock was a perturbed Professor Syndril. He was tired of the heat and cussing himself for wearing so many layers of fanciful clothing, hoping for a chance to utilize the practical 'adventurer clothing' that the Khajiit in Southmark had sold him. Ocrum, the massive Orc beside him waited, bored beside his master. Hand on a steel war axe he chewed on a leaf of tobacco.
As Revas stepped off amongst other men of the crew, his eyes widened and a grin came to his face.
"Your a big one, ain't ya? We could use a guy like you helpin' with some of the liftin' on deck, and you must be Professor Syndril?"
Syndril mustered up as much pride and warmth in his smile as he could, "Yes and you must be First mate Scipion, it is such a pleasure to meet you...I'm sure you have he-"
"Nope not me." Revas interrupted and left with a laugh shaking his head. Muttering something to himself barely audible, but Syndril could almost certainly make out the word 'damn' and 'goldenrods'.
"Ruffians..." The Altmer said to himself, he carried a small leather bag containing the tablet that was promised for study to the researching team of the expedition, while Ocrum carried the large duffels containing clothes and writing equipment for his charge.
"They are sailors...exactly what one would expect."