Shaman Class (future expansion idea)

Post » Thu Jan 16, 2014 1:28 pm

I know it's very early to talk about future expansion content for ESO, but it's always fun to speculate. With that said, if Zenimax were to add another class, what should it be? After some thought, I was thinking the best class might be a Shaman. This class would be extremely versatile with the proposed skill lines below:

Animal Spirits

The Shaman’s first skill line, Animal Spirits, is a defensive pet variant. The Shaman calls forth Animal Spirits for protection, turning them into a formidable defensive force.

Cryomancer

The Shaman’s second skill line, Cryomancer, is the bread and butter for offensively minded Shamans. By channeling frozen energy, they wreak havoc with powerful Frost spells.

Shamanic Priest

The Shaman’s third skill line, Shamanic Priest, is geared towards restoration and illusion magic.

It's interesting to point out that this class is also mentioned in TES lore…

http://elderscrolls.wikia.com/wiki/Forsworn_Shaman

Thoughts/Opinions?

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Harinder Ghag
 
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Post » Thu Jan 16, 2014 2:26 pm

That makes NO SENSE within TES lore. If you actually payed attention to the forsworn shaman, it is nothing of the sort that you think.

So NO, as it completely ignores lore, absolutely not.

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matt
 
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Post » Fri Jan 17, 2014 12:22 am

Explain? Not that I'm saying you're wrong, I'd just like to see more reasoning then "No"

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Sun of Sammy
 
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Post » Thu Jan 16, 2014 6:53 pm

Ah cmon :tongue: It's not THAT bad. Needs a lil work but the issue is more semantic than anything else. The single-player TES games had tons of classes that weren't playable; they were associated with different groups of NPCs. If you look at the games (MW up) in the Construction Kit, you'll find... a VERY wide range of class ideas.

For instance, besides the Forsworn, don't forget the Ashlanders from Morrowind, another tribal culture. Ashlander shamans are mentioned here, for instance: http://www.uesp.net/wiki/Morrowind:Nerevarine_cult_notes

Been too long since I played Morrowind to recall what the abilities of the various Ashlander NPCs were, but worth looking into if you wanted to pursue this :smile:

There is really no reason to expect the ESO devs to be any less creative or inventive than the devs from any of the SP games ><

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Monique Cameron
 
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Post » Thu Jan 16, 2014 9:19 pm

I just hate it because we don't need more classes. We need more skill lines.

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Josee Leach
 
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Post » Thu Jan 16, 2014 8:20 pm

Not very a big lore person but I was pretty sure in skyrim there was a ruined dwarven city built into the side of a mountain so dwarves might be an idea. I would think they if they were going to add more races they would have to add atleast one to each faction
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katsomaya Sanchez
 
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Post » Thu Jan 16, 2014 1:20 pm

The Ashlander culture is an anachronistic survival of the ancestor worshipping tribal culture that evolved into the theocratic Great House culture of the native Dunmer. The Ashlanders perversely prefer the impoverished physical culture and subsistence economy of the Ashlander nomadic herder or hunter, and their ancestor worship is shamanistic and primitive by Dunmer and Imperial standards.

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Sweet Blighty
 
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Post » Thu Jan 16, 2014 2:54 pm

Nothing about animal and nature magic though, there IS an difference. nothing in TES has ever had any connection to nature magic or anything like that.

The dwarves are long gone by this era, they dissapeared after trying to screw around with the heart of a god. So no ,they will not be a playable race, ever unless ZOS wants to lose nearly every TES fan.

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stevie trent
 
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Post » Thu Jan 16, 2014 10:23 am

WHAT?

Bosmer. http://www.uesp.net/wiki/Lore:Bosmer "Bosmer rejected the stiff, formal traditions of http://www.uesp.net/wiki/Lore:Aldmer high culture, preferring a more romantic, simple existence in harmony with the land, its wild beauty and wild creatures... They have many natural and unique abilities; notably, they can command simple-minded creatures and have a nearly chameleon-like ability to hide in forested areas."

Spriggans. http://www.uesp.net/wiki/Lore:Spriggan "Spriggans, often called Nature's Guardians,http://www.uesp.net/wiki/Lore:Spriggan#cite_note-0 are tree spirits that take the form of female humanoids... If threatened, they can call nearby woodland animals to aid them in battle, and some even have the ability to magically summon http://www.uesp.net/wiki/Lore:Black_Bear."

Many questlines from all the games, for instance the Skyrim one related to restoring the tree in Whiterun to health.

Nature magic is a theme that weaves in and out through all the games :P

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Jason King
 
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Post » Thu Jan 16, 2014 1:45 pm

Nothing like a druid though, Bosmer have the ability to calm animals, that is it and even then it is a RACIAL ability. Spriggans are a type of creature and the Gildergreen is basically a sentient Tree.

Again, the concept of Druid's and Shaman's in the way they are known in fantasy does not really exist in TES.

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Tiff Clark
 
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Post » Thu Jan 16, 2014 5:52 pm

How could I have forgotten the Skaal? http://www.uesp.net/wiki/Lore:Skaal

That is probably what the OP was thinking of, because he/she specifically mentions frost spells.

Druid? Maybe. I don't recall the term being used in TES per se, but there is tons of nature magic, nature worship, and the idea that some people get special powers through their connection with nature. And Shamans are found over and over again :tongue:

There is nothing un-TES about nature magic per se, and ESO already has classes that were not classes in the previous games :tongue:

Edit: Orcs and Falmer have shamans too. http://www.uesp.net/w/index.php?title=Special%3ASearch&search=shaman&button=

Searching for Shaman at UESP brings up 160 hits :tongue:

Aha: Oblivion has an item called Cowl of the Druid, and the Bretons are descended from Druids: http://www.uesp.net/wiki/Arena:Races .

Know ye this also: Thy race is descended from the ancient Druids of Galen, quick witted and strong in the mystical arts. Thy folks are crafty and intelligent, a learned people who use their gifts to guide others to enlightenment...

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FLYBOYLEAK
 
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Post » Thu Jan 16, 2014 12:10 pm

It's...well, it's not a bad idea perse. But it doesn't really fit anywhere in the majority of Tamriel culture as a full PC class. Only obscure corners of the lore or the occasional misc quest line in previous titles. What would their origin be? How would you explain there suddenly being twenty thousand shamans running around the continent, let alone shamans of all the different races as opposed to just the ones with shamanistic offshoots?

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Dagan Wilkin
 
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Post » Thu Jan 16, 2014 10:13 am

See, I totally disagree with that. There are ALREADY hundreds, maybe thousands of shamans running around the continent, in the form of NPC ORCS (a playable races for heaven's sake), ashlanders, forsworn, falmer, and skaal.

Has not been a playable class up to now, but then, Orcs weren't a playable race until Morrowind :P

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Tiffany Castillo
 
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Post » Thu Jan 16, 2014 11:16 am

You can bring those things up all you want, they have nothing to do with what the OP wants, they are nothing like the Druids/shaman's of most fantasy. They are more like RL shamans/druids than fantasy ones

Nothing in TES lore talks about being able to use nature to fight or the abiltiy to speak to animals or anything else a druid/shaman are able to do in TES lore besides something a single race can do (around VERY special circumstances i might add).

while "light" magic is not common in TES lore, it has existed since arena in Turn undead form as well as actual light spells in Skyrim. Earth magic just completes the four magical elements and does actually have roots in the Akaviri as possible users(Which the Dragonknight is based off)

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Kevin Jay
 
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Post » Thu Jan 16, 2014 6:15 pm

You are arguing against a straw man here. You're attributing an archetype to the OP that s/he does not express. And you are the only person to have brought up druids ><

"Nothing in TES lore talks about being able to use nature to fight"... um... elemental magic? :tongue: The OP is suggesting a cold tree. That's been in every single TES game.

Summoning animals isn't limited to Bosmer, either. Already forgotten http://www.uesp.net/wiki/Skyrim:Conjure_Familiar ?

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Lew.p
 
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Post » Thu Jan 16, 2014 6:21 pm

i never understood all the expansion talk on forums before the game even released.

anyway, i have a feeling any idea to add new classes or races will not be met with much love. i personally am all for both new classes and races but the elder scrolls community seems to be heavily against it

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Sarah Evason
 
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Post » Thu Jan 16, 2014 7:09 pm

Races would be tricky with the lore fanatics, yes, but could work if done right IMO (something from the lore handled in a lore-friendly way). For instance, in ESO the Maormer (sea elves) make an appearance for the first time, but they're MENTIONED in lore; if they were made playable, can't see that would be a big deal.

Classes should be fine. There were literally dozens of classes in the earlier games, both playable and not. Even the most avid lore scholar should not be opposed to making a playable class based on a previously unplayable one :tongue:

I would venture a guess that we'll get at least one new playable class within a year :tongue:

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pinar
 
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Post » Thu Jan 16, 2014 4:57 pm

Wouldn't mind seeing down the road a few years maybe some race specific classes that for with the lore. Or maybe a new class for each alliance. For the first year or so though I would like to see some new skill lines to help flesh out the classes we have. Maybe some role specific skill lines and/or some non combat ones tied to side activities and such. Maybe something to do with mounts or music(think minstrel from DAoC).
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KRistina Karlsson
 
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Post » Thu Jan 16, 2014 12:44 pm

I think making classes exclusive to races/factions, while it could make sense, is a bad idea. Plenty of people would be annoyed about being forced to play a certain faction just so they could try out a class that sounds fun to them.

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Sophie Louise Edge
 
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Post » Thu Jan 16, 2014 3:39 pm


Yeah that's true I guess. In a way ZOS is kind of in a tough spot because of all the rich lore the series has. So many differant ways they could have done this game and none would have pleased everyone. For myself I'm happy with the direction they went but I understand others feelings of not being happy. They have a fine line to walk. Still can't wait to see how the game comes together say April 2015.
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Solène We
 
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