Shannon's forest tileset(s)

Post » Sun Jun 27, 2010 5:23 am

Yet doesnt look as good....
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Pawel Platek
 
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Post » Sun Jun 27, 2010 6:14 am

I don't really get this mod, why is there a need for skyboxes when morrowind can use a sky for an interior anyway, just seems a bit pointless. And everything looks a bit flat, and the trees stick out like a sore thumb, thats the problem with building interior exteriors, no vertex shading. And can you actually walk on those mountains or are they just part of the fake backdrop/skybox?



These tiles are simply an attempt to address one of the flaws of modding Morrowind. I could list a million reasons why someone might need to build interior cells that look like exteriors. You posted in shannon's city mod thread, its all interior cells BTW. He made these tiles to go along with it, in case the time comes when he needs them. Obviously you judge this resource only by the screenshots and never actually took the time to look at it in game. It is not perfect by any means, but it doesnt look terrible either. (just like MW landscaping!) Try making a forest that dense with 3d models in an exterior cell, see how far you get. Sometimes sacrifices must be made, either in realism or framerate.

Also, these particular skyboxes dont cover up the skies. They are mountainous backdrops through which the skies show through. Like Melchior Dahrk said, they are simply atmospheric. Shannon also made some true skyboxes which would be handy in making dream worlds or Oblivion planes. We all try our best to work within our abilities and the limitations of the engine. Forgive us for stepping outside the box.
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Amelia Pritchard
 
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Post » Sun Jun 27, 2010 3:23 am

I haven't downloaded this yet, but perhaps what my friend Midgetalien means is if there are any just plain, flat meshes. Which can be used to create a flat/open area?



There are floors like that, although they are not totally flat. They are uneven and bumpy.
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Jynx Anthropic
 
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Post » Sun Jun 27, 2010 1:00 pm

These tiles are simply an attempt to address one of the flaws of modding Morrowind. I could list a million reasons why someone might need to build interior cells that look like exteriors. You posted in shannon's city mod thread, its all interior cells BTW. He made these tiles to go along with it, in case the time comes when he needs them. Obviously you judge this resource only by the screenshots and never actually took the time to look at it in game. It is not perfect by any means, but it doesnt look terrible either. (just like MW landscaping!) Try making a forest that dense with 3d models in an exterior cell, see how far you get. Sometimes sacrifices must be made, either in realism or framerate.

Also, these particular skyboxes dont cover up the skies. They are mountainous backdrops through which the skies show through. Like Melchior Dahrk said, they are simply atmospheric. Shannon also made some true skyboxes which would be handy in making dream worlds or Oblivion planes. We all try our best to work within our abilities and the limitations of the engine. Forgive us for stepping outside the box.


Sorry I didn't mean to sound like I was bashing this atall. I didn't realise it was meant as a resource. And yeah Shannon's City Mod looks pretty damn cool, and I know that's all in interior cells, and i know why its all in interior cells. And I didn't mean to say it looked terrible, although, I really, really, don't like skyboxes atall, but each to his own.

And as for making a forest with dense amounts of models, My http://i319.photobucket.com/albums/mm449/DDevilMonkey_666/SKYRIM/Morrowind2009-11-0600-51-07-95.jpg is almost completely covered with dense forests, with the complete cells containing on average about 600-800 statics.
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Sarah Unwin
 
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Post » Sun Jun 27, 2010 9:33 am

And as for making a forest with dense amounts of models, My http://i319.photobucket.com/albums/mm449/DDevilMonkey_666/SKYRIM/Morrowind2009-11-0600-51-07-95.jpg is almost completely covered with dense forests, with the complete cells containing on average about 600-800 statics.


Need a place to buy a Christmas tree in morrowind, come on down to SGMonkey's plantation of spruces!

Btw, personally, I like having options, and having an option to create atmosphere with skyboxes is great, even if I don't particularly like, or use all of them, they can at least give me inspiration for creating my own.

my 2 cents. Thanks for the resource Shannon, and info on it Nikki!




@SGMonkey, I would think that with the problems you had with poly counts in Hedgehog's armor mods, that you would want to cut the statics you have on screen in your own mod so that you can have suitable poly counts there as well, or perhaps, poly counts weren't really an issue in the first place.
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Dominic Vaughan
 
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Post » Sun Jun 27, 2010 9:12 am

@SGMonkey: That forest of yours does look really nice. Hows the framerate?

Heres some other skyboxes which cover up the entire sky:

http://s18.photobucket.com/albums/b105/shannon1978/?start=20

I like those a lot. They come in handy for building otherworldly places.
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Stryke Force
 
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Post » Sun Jun 27, 2010 3:05 am

@SGMonkey: That forest of yours does look really nice. Hows the framerate?

Heres some other skyboxes which cover up the entire sky:

http://s18.photobucket.com/albums/b105/shannon1978/?start=20

I like those a lot. They come in handy for building otherworldly places.

http://s18.photobucket.com/albums/b105/shannon1978/?action=view¤t=ScreenShot791.jpg makes me want to do a Star Trek mod for some reason, I like it! :D
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Loane
 
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Post » Sun Jun 27, 2010 7:22 am

http://s18.photobucket.com/albums/b105/shannon1978/?start=20

Are these resources?
My current big project might benefit from one or two of these incredible skyboxes. (my ideas sure benefit)
My next REL is still a long way off, (still Blendering new meshes) but let me know if those are available, or were they just examples?
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Trista Jim
 
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Post » Sun Jun 27, 2010 1:10 pm

yes, that's a resource and have an release thread long time ago.
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Daramis McGee
 
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Post » Sun Jun 27, 2010 3:19 am

Are these resources?
My current big project might benefit from one or two of these incredible skyboxes. (my ideas sure benefit)
My next REL is still a long way off, (still Blendering new meshes) but let me know if those are available, or were they just examples?



Indeed, but they were never put on pes or anything, just rapidshare if I remember correctly. I can fix that...
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Samantha Wood
 
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Post » Sun Jun 27, 2010 2:17 am

http://s18.photobucket.com/albums/b105/shannon1978/?action=view¤t=ScreenShot791.jpg makes me want to do a Star Trek mod for some reason, I like it! :D


Thats a popular one. It has received praise more than once.
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Lizs
 
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Post » Sun Jun 27, 2010 9:33 am

Indeed, but they were never put on pes or anything, just rapidshare if I remember correctly. I can fix that...

Does this mean an official release? :)
If not, PM me with a link. Please and thank you.
It's definitely a resource I'd like to investigate. (Sorry for off topic)
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Leonie Connor
 
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Post » Sat Jun 26, 2010 11:38 pm

I think that the mountain shots look especially good -- I would love to use some of these tiles for building a few little worldspaces. Thanks for bumping this up!
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XPidgex Jefferson
 
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Post » Sun Jun 27, 2010 5:16 am

@SGMonkey, I would think that with the problems you had with poly counts in Hedgehog's armor mods, that you would want to cut the statics you have on screen in your own mod so that you can have suitable poly counts there as well, or perhaps, poly counts weren't really an issue in the first place.

Already discovered what the problem was with those, I was using high quality shadows, which I always have done. And that caused the frame rate to plummet. But i still stand by my original sentiment. Don't have any problems running this mod with high detail shadows...


@SGMonkey: That forest of yours does look really nice. Hows the framerate?

Heres some other skyboxes which cover up the entire sky:

http://s18.photobucket.com/albums/b105/shannon1978/?start=20

I like those a lot. They come in handy for building otherworldly places.

Glad you like the screen shot, I may finish it one day. And my frame rate is as good as it is in vanilla morrowind with distant land and statics on.

EDIT: I get lows of about 20 and highs about 40, rarely drops below 25
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Tai Scott
 
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Post » Sun Jun 27, 2010 12:59 am

After reviewed shannom's pictures site, I found several screenshots about the next version of this resource.

http://s18.photobucket.com/albums/b105/shannon1978/forestV2/

great ?

I'm sure that have not been release. so, how the things going ?
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Damian Parsons
 
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Post » Sun Jun 27, 2010 2:54 am

so in order to use this, i would make an interior then drop the skybox around it right. now if i wanted to make a huge looking cavern with a mushroom forest. i would use the follow script for the skybox and then make an interior. and as long as the visible bottom edge looks to fit the edge of the interior floor meshes. then i can make a realistic look cavern with floor area as large as i want. or is there a limit to one cell?
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AnDres MeZa
 
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Post » Sun Jun 27, 2010 2:12 am

so in order to use this, i would make an interior then drop the skybox around it right. now if i wanted to make a huge looking cavern with a mushroom forest. i would use the follow script for the skybox and then make an interior. and as long as the visible bottom edge looks to fit the edge of the interior floor meshes. then i can make a realistic look cavern with floor area as large as i want. or is there a limit to one cell?


if you make large indoored outdoor cell, it seems no limit about how much space it can consist. but if the size is too large you may encount other issues, like less fps, bad npc path finding even with path gird done.
about the sky box, if your cell is so big that you just see white wall or sky through buidings when you look at skybox. so, if your cell is too large, i suggest do not use the skybox. but if your cell is small, it's perfect for a " see outside through window" effect.
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Austin England
 
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Post » Sun Jun 27, 2010 3:01 pm

So bizarrely, after not really following the forums for a while, then picking up the CS again for the nth time, I was actually coming on here to inquire about just this kind of thing. Then find that, as always, the community is seven steps ahead of me already.
Absolutely ace.
Out of interest, has anyone done a skybox that's more of a cityscape? Like in a game like Thief: Deadly Shadows, where you have a backdrop of a dense city without having to place numerous buildings?
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Leah
 
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Post » Sun Jun 27, 2010 3:48 pm

i'm not completely sure but AFAIK blake's Seedy Almalexia District has a city scape as a skybox.

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=4333
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^~LIL B0NE5~^
 
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Post » Sun Jun 27, 2010 4:03 am

i'm not completely sure but AFAIK blake's Seedy Almalexia District has a city scape as a skybox.

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=4333


Cheers dude. In fact, I downloaded Seedy Almalexia ages ago and never noticed the sky box... will have a look.
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Skrapp Stephens
 
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Post » Sun Jun 27, 2010 4:16 am

Cheers dude. In fact, I downloaded Seedy Almalexia ages ago and never noticed the sky box... will have a look.

I'm sorry to say i was wrong. i took a look at it and it doesn't have a skybox. it just adds static buildings...
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gary lee
 
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Post » Sun Jun 27, 2010 3:55 pm

Thank you for the l link, Nikki! I never knew about Shannon's mod before.
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Jerry Jr. Ortiz
 
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