Shannon's forest tileset(s)

Post » Sun Jun 27, 2010 4:21 am

This is the new version of shannon's forest tileset.

*****************************************************************	  The Elder Scrolls III		  MORROWIND:		   Forest Tileset v2	  by Shannon Workman and friends		*****************************************************************Index:1. Description2. Installation3. Dependencies4. Issues5. Credits6. Permissions7. Disclaimer*****************************************************************	 1. Description	 *****************************************************************YOU CAN CHECK OUT THE TEST CELLS I ALREADY MADE BY GOING THRU A TRAPDOOR UPSTAIRS IN ARRILE'S TRADEHOUSE IF YOU WANT TO SEE HOW ITS DONE. THERE ARE THREE DIFFERENT ONES, EACH CELL CONTAINS A DOOR TO THE NEXT.This is my second attempt at making a "forest tileset". It is made to be used with "act as exterior" interior cells. They parts are mostly comprised of big blocks of land with fake trees attached. Although they might not look quite as natural as true exteriors, its much easier to build, and they actually look fairly convincing.I've fixed the problems with the first set, and added some new stuff as well.The "Hyrule" set is located in Oshan folder 1. Ancient forest with giant trees.The "Bloodmoon" set is in folder 2 and 3. Both use bloodmoon textures so you will need that expansion. One is snowy, the other is green. The green one looks terrible because of the textures though. The other one looks great.The "badlands" set is a bit strange. At first I was trying to make a creepy forest with dead trees. It eventually turned into more of a bizarre alien landscape. Compared with the rest of Morrowind, I would say that set fits in just perfectly, its my favorite one.*****************************************************************	 2. Installing the plugin*****************************************************************Put the meshes folder, textures folder, and data files in the appropriate places- duh. Im not going to walk you through it.*****************************************************************	 3. Dependencies*****************************************************************Morrowind.*****************************************************************	 4. Issues*****************************************************************I did mention this set is not perfect, right? I dont think you will have any game-breaking issues with this, but...since everything is basicly made out of big square blocks, sometimes its easy to see the...well...blockyness. Its not so apparent when you are walking around, but is very obvious from high above or on the map.Also, you MUST disable levitation in cells using these meshes. They are not meant to be looked at from above. I've included a text document with two scripts which will automatically restrict levitation for you. You'll have to add the scripts to the game yourself. *****************************************************************	 5. Credits*****************************************************************-Jdooby, Ayse, Dracus for trees-barabus for landscape meshes-myself for all of the heavy mesh editing and texture work I did.*****************************************************************	 6. Permissions*****************************************************************I am fine with you using the resources in this mod in your own projects, theres no requirement to ask permission from me, although I would like to hear about it. *****************************************************************	 7. Disclaimer*****************************************************************I am not responsible if this makes your computer come alive and murder you in your sleep or behave in an otherwise unusal manner. But don't worry, it wont.


Something that is not mentioned in the readme but is obvious from the screenshots is shannon's skyboxes. Three of those were included as well, scripted to follow the player around as they move. You can place them anywhere in a cell, even underground or something and it will always work properly when you enter.

Screenshots: http://s18.photobucket.com/albums/b105/shannon1978/forest%20tileset/

Download: http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=430152&id=7750#Files
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benjamin corsini
 
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Post » Sun Jun 27, 2010 2:51 am

So what do the sky boxes do again?
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Emma louise Wendelk
 
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Post » Sun Jun 27, 2010 2:22 am

So what do the sky boxes do again?



Look at the screenshots. Note the skies.

That.

Also note they dont cover up the whole sky. They could even be used in exteriors if you were a raving lunatic.
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Josh Lozier
 
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Post » Sun Jun 27, 2010 10:42 am

Instint download.

More tiles? more themes? skyboxes? Very cool.
Thanks!

So what do the sky boxes do again?

they give interior cells less of an interior look.
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Marquis T
 
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Post » Sun Jun 27, 2010 10:41 am

So it's a bit of sky that follows the player around so you don't have to set a cell to behave like an exterior for your tileste to work?
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Rachell Katherine
 
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Post » Sun Jun 27, 2010 10:06 am

So it's a bit of sky that follows the player around so you don't have to set a cell to behave like an exterior for your tileste to work?



No actually its just a big sphere with a mountainous background painted on it. The tilesets work with or without it, they are just for show. You will need to set the cell as act as exterior though. Its immune to fog, thanks to an obscure little thing in nifscope which is neat.
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Chloe Mayo
 
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Post » Sun Jun 27, 2010 8:27 am

So it's a bit of sky that follows the player around so you don't have to set a cell to behave like an exterior for your tileste to work?

I haven't tested yet, but it looks like it compliments the sky, not replaces it.
Also, you need to use these in exterior-like cells...

edit: too late.
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Cassie Boyle
 
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Post » Sun Jun 27, 2010 1:32 pm

Ok folks, dont forget about this one either. if you are among the 99% of people who have trouble building landscapes or if you are worried about your landmass conflicting with others. Build your land in an interior cell. Youll end up wih no conflicts at all unless you are really sloppy. Better yet, its only a million times easier to work with than the deeply flawed landscape tool. You can make pools of swimmable water on top of a mountain. Not all water lays at sea level dontcha know.
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Red Bevinz
 
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Post » Sun Jun 27, 2010 8:10 am

Shannon plans to intrgrate this and the AMAZING new mansion tileset hes been working on over the last week or so into his equally amazing city mod, which from my calculations might turn out to be the greatest MW mod ever, the one we've all been waiting for. No possible conflicts, 99% new meshes and textures, deep and multifaced conversations and quests, and a city so large it will take you hours to see it all. That city surely needed some exterior areas and now...just expect to be blown away. Better Bodies, look out because you have some serious competition for the "greatest mod ever"
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HARDHEAD
 
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Post » Sun Jun 27, 2010 12:10 am

Is there a WIP thread somewhere for this mod you speak of? I'm interested.
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JERMAINE VIDAURRI
 
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Post » Sun Jun 27, 2010 5:41 am

Is there a WIP thread somewhere for this mod you speak of? I'm interested.



Lol, buried deep down in the bowels of this forum I would expect. Probably dropped off the edge. I'll look for it.

Here it is:

http://www.gamesas.com/bgsforums/index.php?showtopic=910465&st=0
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Batricia Alele
 
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Post » Sat Jun 26, 2010 11:10 pm

Ok, I need to say this. You guys out there? You guys need to download this mod. Dont you realise it opens up a whole world of modding possibilites? Isnt the most boring part of playing Morrowind traveling over the lumpy mashed potatoes Bethesda calls "landscape"? Have you every TRIED building a new landmass? Could it possibly be more time consuming and difficult? Doesnt hours and hours of working with it leave you with somthing that looks like crap unless you are some sort of expert at landscaping? Dont you get sick of the 5fps you get in the areas that DONT look like a pile of brown apple sauce with trees sticking out of it?

With these, you could make a TC, within the confines of MW. No need to rebuild the game from scratch. They dont have to be simply forest mazes. You can put towns, bridges and dungeons in there as well. Within a fraction of the time it takes you to make an acre of true landscape, you could build miles and miles of terrain with these. You can build a forest that actually looks like a forest, not a bunch of sticks popping out of the ground. And best yet, it will play at a decent FPS. It doesnt look bad. It actually is a breath of fresh air. something that looks totally different. Everygame in the world made by respectable developers use things like this. hello Legend of Zelda.
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Phoenix Draven
 
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Post » Sun Jun 27, 2010 1:28 pm

You?re right, it is very well-done and looks stunning. I just think most of the people (me included) have no time to make TCs/mods that could make use of it. Of course I hope someone is up to the task and will use these, at least Shannon will for sure.
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Izzy Coleman
 
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Post » Sun Jun 27, 2010 6:23 am

Well, theres TCs, then there are TCs, Not all of them have to be the size of Bloodmoon.
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Barbequtie
 
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Post » Sun Jun 27, 2010 10:44 am

Thank you for posting this, Nikki. :-)
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kennedy
 
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Post » Sun Jun 27, 2010 12:58 am

Thank you, Nikki.

better than the version 1. I just use this resource make a opentop arena in interior cell. it looks as intend.

http://i35.tinypic.com/2jbt8wo.jpg

and for feedback:

the green set I used in this picture did not have suitable "oshan2_back.dds" file. that texture is snowy tree.
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Eoh
 
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Post » Sun Jun 27, 2010 9:56 am

Thank you, Nikki.

better than the version 1. I just use this resource make a opentop arena in interior cell. it looks as intend.

http://i35.tinypic.com/2jbt8wo.jpg

and for feedback:

the green set I used in this picture did not have suitable "oshan2_back.dds" file. that texture is snowy tree.



Shannon never quite completed the green set because he thought the textures were ugly. For you however, who has always supported shannon's mods, I am sure he will fix it. Just wait a couple days. Shannon is nothing if not a procrastinator.

Oh, and that pic looks marvelous. Good job.

Dont forget you can add those two scripts to the game to make the skybox follow you around so even in a very large cell, it will always fit.
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Heather M
 
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Post » Sun Jun 27, 2010 12:05 pm

I do agree that these tilesets are fantastic. The white/Soltheim styled set is simply gorgeous. Korana and I worked on a set in early 2007 that had a similar effect but wasn't as vastly expanded or useful as this. But you must have realised that by now, the Morrowind modding scene has vastly deteriorated from it's splendour and peak in 2005. Most people are simply not up to working on humongous mods anymore. Don't get me wrong, the tileset here is obviously revolutionary - the possibilities are endless. If it had only been around a couple of years (or months, I could have used it in my mod earlier this year) earlier I have no doubt it could have been extremely widespread.

Shannon should be commended for his work here (as usual; his Moonshadow Temple remains one of my favourite mods) and should realise he shouldn't be offended/dishearted by the lack of use. Plenty of people now have access to an easy DIY forest set. Yay! Please pass my compliments on in addition to my eager anticipation of the Medieval City. I'm sure it'll be breathtaking!
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Jade Muggeridge
 
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Post » Sun Jun 27, 2010 6:55 am

Hey Nikki!

THese are great! Love the new version, i am goign to use these in the diablo mod :D - anychance you could make some floor? So we can have expanded areas?

anyway, jsut wanted to let you know that i will be using them and they will save me a lot of work!!!

=MA=
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Killah Bee
 
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Post » Sun Jun 27, 2010 2:14 am

Hey Nikki!

THese are great! Love the new version, i am goign to use these in the diablo mod :D - anychance you could make some floor? So we can have expanded areas?

anyway, jsut wanted to let you know that i will be using them and they will save me a lot of work!!!

=MA=



Some floor?
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Kill Bill
 
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Post » Sun Jun 27, 2010 2:11 pm

bump
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Lifee Mccaslin
 
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Post » Sun Jun 27, 2010 12:36 am

Suppose I'll bump this.
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Josh Trembly
 
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Post » Sun Jun 27, 2010 10:57 am

Some floor?

I haven't downloaded this yet, but perhaps what my friend Midgetalien means is if there are any just plain, flat meshes. Which can be used to create a flat/open area?
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Kellymarie Heppell
 
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Post » Sun Jun 27, 2010 3:03 am

I don't really get this mod, why is there a need for skyboxes when morrowind can use a sky for an interior anyway, just seems a bit pointless. And everything looks a bit flat, and the trees stick out like a sore thumb, thats the problem with building interior exteriors, no vertex shading. And can you actually walk on those mountains or are they just part of the fake backdrop/skybox?
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Naomi Ward
 
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Post » Sun Jun 27, 2010 9:43 am

I don't really get this mod, why is there a need for skyboxes when morrowind can use a sky for an interior anyway, just seems a bit pointless. And everything looks a bit flat, and the trees stick out like a sore thumb, thats the problem with building interior exteriors, no vertex shading. And can you actually walk on those mountains or are they just part of the fake backdrop/skybox?

The point, is so that you can have a sky that DOESn't look the same as the sky you're always looking at. Its atmospheric.
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Marina Leigh
 
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