Share some advice!

Post » Fri Feb 18, 2011 9:32 pm

Given that the game is coming out in only just a few weeks now, I thought it would be appropriate for us all collaborate to better one another, so that once the game comes out we won't have as many "rookies" - which is important since this game is going to be very teamwork-intensive. I myself think I can give people a little bit of advice from what I have learned through my previous FPS experiences, and especially from what I have learned in MAG. This thread probably a bit ambitious, but I just woke up and I have nothing better to do, so hopefully it'll catch on!

But firstly, since I'd like you all to contribute (if you can), I'd like to establish a simple format for how to post your advice, so that the 'Advice' stands out from the 'Comments'. :)

Format:

Body type; Class

- Advice!

---
Note that the body type and class does not have to be specified and can simply be labelled 'General'
---

Here is some advice I could think of;

General; General

- Train yourself to perceive the entirety of a battle, by giving yourself the time to take a step back and scan your surroundings - don't just keep a narrow focus on your self-made objective.

Light&Medium; General

- Know where your cover is every second of the way, train yourself to notice every potential barrier whenever you enter a new environment. Once you are good at this, no one can effectively catch you off-guard.

Light; General

- Survival is key. In other words, don't focus on the kill: make survival your main priority. Once you start focusing solely on the kill-at-hand you will get caught out, and many times you will give your position away unnecessarily if you open fire as soon as you see someone. This is very important, if I don't already do this, try it; and watch how the kills just come to you.

Light&Medium; General

- Quick cover. Most people, when they take cover behind an object they tend to stay there for quite some time. Try to mess with the opposing player by taking cover, only to come back out a split-second later. He most likely will not be expecting this, thinking that he has a few seconds to prepare before you re-emerge.

Light; Medic

- Resurrecting people, then using them as decoys - we all do that, of course. But why not try it the other way around? Many medics like to run over people, ress them and then wait for them to become a distraction, upon which the medic will start helping out. Try to become the distraction yourself, you are light an agile; a soldier bred to bullet-dodge. If you go from exploiting your team-mates to putting yourself at risk for them - they will luv ya.

General; General

- What will I do next? Think in sequences! Develop the skill of continuously thinking 'at least' 3 steps ahead, start with out with more general things such as a chain of movement, and then try to hone that skill to a point where you can, in a split-second, work out how to kill the 4 guys that have you surrounded in a quick, smooth sequence. This is probably the best skill you can attain in terms of advanced gameplay, and in the past it has helped me several times to clear out 15+ people near the objective in MAG.

That's all I can think of for now, hopefully it's of use to you guys. :) If this thread gets any attention, I'll add a few more in the future. And also, I'd love to hear what advice you guys have to give. :D

Peace,
Mem
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Sarah Bishop
 
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Post » Sat Feb 19, 2011 8:39 am

Heavy; Medic

- Advice!

This is your tank. Lots of health can heal self and others. Has an extra pip.

:gun:
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SaVino GοΜ
 
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Post » Sat Feb 19, 2011 2:17 am

Light / Engineer - RESISTANCE

I find that quick movement combined with the SMART system will make up for weaker weapons. I have not seen if you can pick up enemy weapons but if you can then that only adds to the advantage.
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Marguerite Dabrin
 
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Post » Sat Feb 19, 2011 7:05 am

Light; Medic

Kills are not your job. Take rapid-fire weapons you can easily spray-and-pray with, you're aiming to distract the attacker and prevent them from following effectively - incapacitation is a bonus, not the aim. When a teammate goes down, you should always be able to reach them - no matter how deep in enemy territory, a Light can slip past other body types without getting caught. Get in, pass on the revive syringe, bait enemies if your teammate needs time, but don't engage directly. You're there long enough to see your teammate recover, and that's it. When he's up, you should be gone.
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Nicola
 
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Post » Sat Feb 19, 2011 10:02 am

Wraith is keeping his secrets, at least until he makes his guides.
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Rachel Cafferty
 
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Post » Sat Feb 19, 2011 6:26 am

Light; Engineer

- Many people like the idea of making their own little fortress, which is why strategic 'defend the castle' flash-games are so popular. You see this in FPS games as well, where engineers like to hide behind their turret, but from what I gather from Brink, which unlike TF2 where you can tell a players class from his aesthetics, you can become a distraction/bait for enemy players, while the turret hammers them down. In other words, try to reverse the roles of the player and the turret - this will of course require some clever placement of your turret.

This is an advice that I can't necessarily vouch for, seeing as I haven't played the game yet. I'm just hypothesizing. ;)
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bimsy
 
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Post » Fri Feb 18, 2011 11:56 pm

General; General

- Experiment. Don't limit your options. Remember that body types are not directly linked to classes. A Heavy Operative may sound silly, but it has its place. Not all Operatives need to be off on their own. A Heavy with a long rifle might be a devastating combination. Mix it up, dude.

- Anticipate. Know the map, or at least be able to recognize the height that each body type can climb. Your enemy may simply engage you directly, but the more advanced players won't just sit still; know where they could go, so you're ready if they try and pull a fast one on you. Keep an eye out for grenades, mines, and turrets, too.

- When possible, be tricky yourself. Whenever you have the choice, try and take he enemy by surprise; the first few shots will give you an edge. If you can, shoot him in the back or side...of the head, if possible.

- This should go without saying, but help your damn team. This is a team-based game, so look out for your teammates and help them when possible.

- Also should go without saying: Do the objectives. That's how you win, after all.
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Emma Pennington
 
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Post » Sat Feb 19, 2011 2:31 am

General; General
Don't be stupid
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Monique Cameron
 
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Post » Sat Feb 19, 2011 1:10 am

Heavy; Soldier&Medic

- You are the designated tanks, and thus I imagine you have to be the mic-wielders in order to achieve your highest potential. Not because you are the beefy boss in the house, but because you need to alert your flimsy team-mates of your location. Since you are large, you are going to be slow, and you are most likely going to fall short of some battles; battles that might be lost if it's only the Medium and Lights that are fighting them. By using the microphone you can enable your team-mates to tactically retreat towards your location, whereby you heavies can then mow down the "chasers", and ultimately gain ground up ahead.
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lisa nuttall
 
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Post » Sat Feb 19, 2011 7:51 am

General; General

- Watch the map! In Brink it sounds like enemies will often show up before you can actually see them, so the mini-map will actually contain new information, so check it regularly. It could save your life. For that same reason, keep in mind that enemies might no where you are, even if you can't see them.

Forgot that one. :)
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carla
 
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Post » Sat Feb 19, 2011 9:34 am

Shoot them more then they shoot you.
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NAkeshIa BENNETT
 
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Post » Sat Feb 19, 2011 1:36 am

Light Operative

don't shoot until shot at instead sneak behind you enemy to make sure it can't fight back backstab or not you'll get the first 10-15 shots and that'll be enough to give you an edge.

i'd be happy to help more in game but i'm sure you'll be shooting me in the back soon.
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Marcia Renton
 
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Post » Sat Feb 19, 2011 4:17 am

Your idea of the Light Medic is all wrong IMO.

Wraith already knows how I plan to do it but other than a few trusted people, I'm not spilling my golden secret. :spotted owl:
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Laura Hicks
 
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Post » Fri Feb 18, 2011 8:15 pm

I remember I wrote a giant post about how this was supposed to work. Ah well, let's see if I can remember my main points.

Light Operative

The most important point that can be made is that the Light Operative is not a TF2 Spy. Nor is the Light Operative a lone wolf modified Assault class. Both mentalities are incorrect because they place offense first, not strategy.

Yes, the Operative is more of a loner. But he does more than just disguise and kill people from behind. He has access to a greater variety of tools that don't always promote killing as a main priority, and to be truly effective, Operatives must put their team's advancement as their priority. These tools are supposed to wreak havoc so that the enemy's team can be stalled and confused, giving the Operative's team the upper hand. Killing is a side effect.
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noa zarfati
 
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Post » Fri Feb 18, 2011 9:50 pm

Medium medic.

Follow behind a teammate, like a soldier or engineer. Support him and help him do his job. Also, in a fire fight, watch his back so you guys don't get flanked. Revive him, of course, if he's down. Use adrenaline to help accomplish objectives.
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Eddie Howe
 
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Post » Sat Feb 19, 2011 4:20 am

Heavy Operative-

Nobody will expect a heavy to be an enemy in disguise...
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Christina Trayler
 
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Post » Sat Feb 19, 2011 2:43 am

Medium Soldier*

- Be mobile fire support: go where needed to assist the heavies push through or hold an area, and watch out for your lights in case they get into trouble. Stay central and stay aware. Watch everywhere to see where you could be most useful.
- When you've got close enough to the objective you're attacking, be the one to make a dash to it: ideally you'll be fast enough to get there and strong enough to survive to plant and defend the bomb/charge.
- Keep dishing out the ammo. Your team can never have too much ammo.

- Be the staple of a lighter, flanking cohort. Keep moving and keep firing, give the other lights someone to fall back to for covering fire (as well as ammo), and pack a punch.

The above is just in case you don't want to 'run and gun', 'spray and pray', and generally be cannon fodder.

* This seems like the most basic of classes, interesting that it's not been mentioned before. Maybe people don't find it as interesting, who knows. I enjoy being the staple of a team.

This is an advice that I can't necessarily vouch for, seeing as I haven't played the game yet. I'm just hypothesizing. ;)

I'm pretty sure we all are at this point!
Nobody will expect a heavy to be an enemy in disguise...

They will now.
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Thomas LEON
 
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Post » Sat Feb 19, 2011 4:58 am

General; General
Don't be stupid


I disagree...with beign stupid u learn that u have NOT to be stupid :)

General - General

All advices should be considered and tested,maybe not everything fits to your playstyle.Don't force yourself.Chill and takeoff ;)

Most important advice - ENJOY IT , IT'S J U S T A GAME!!!
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Sharra Llenos
 
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Post » Fri Feb 18, 2011 10:05 pm

Your idea of the Light Medic is all wrong IMO.

Wraith already knows how I plan to do it but other than a few trusted people, I'm not spilling my golden secret. :spotted owl:


Shot in the dark, Is it by chance a ninja medic? *looks at bright yellow signature*
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Channing
 
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Post » Fri Feb 18, 2011 6:02 pm

Your idea of the Light Medic is all wrong IMO.

Wraith already knows how I plan to do it but other than a few trusted people, I'm not spilling my golden secret. :spotted owl:

Your Ninja Medic plan is about behind-lines work with a partner.

Mine's not. it's about front-line hit-and-run healing.

I'm not saying my advice is the ONLY way to play a Light Medic, and I think it's a shame you don't see the value in it.
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Gavin Roberts
 
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Post » Fri Feb 18, 2011 8:27 pm

Wouldn't that be 'heal-and-run'? ^_^
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Benito Martinez
 
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Post » Sat Feb 19, 2011 12:40 am

Your Ninja Medic plan is about behind-lines work with a partner.

Mine's not. it's about front-line hit-and-run healing.

I'm not saying my advice is the ONLY way to play a Light Medic, and I think it's a shame you don't see the value in it.

I don't mean to attack you or anything because different people play differently and I get that. However, I don't think your idea of using the light medic to distract the enemy from the reviver will work because you emphasize bullet dodging as your way of staying alive. Now of course we haven't actually played the game yet, but based on what footage we've seen I don't think it will be too hard to keep my gun trained on a light just because they are running and jumping. I could see it keeping you alive if you were jumping between cover, but that moment you take cover the enemy will focus on the person that's reviving and then the whole plan is null. Personally as a light medic I just don't think you can successfully distract the enemy unless you are a much better shot than them.
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dav
 
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Post » Fri Feb 18, 2011 5:39 pm

General: General.

Find exploits. Use exploits. Win. (Gotta be fast because they will get patched soon.)
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Wanda Maximoff
 
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Post » Sat Feb 19, 2011 4:03 am

General: General.

Find exploits. Use exploits. Win. (Gotta be fast because they will get patched soon.)



not to mention flank, never take the shortest path unless completely necessary. Listen to what is happening. Seems like i have ran up on people so many times and just knifed them. I am always panicked cause I know if it was me I would turn and fire, luckily they rarely do.
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josie treuberg
 
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Post » Sat Feb 19, 2011 2:11 am

Your Ninja Medic plan is about behind-lines work with a partner.

Mine's not. it's about front-line hit-and-run healing.

I'm not saying my advice is the ONLY way to play a Light Medic, and I think it's a shame you don't see the value in it.


Its not like I have him staying with me all the time. We will be near enough (often behind the frontline) so that he can support the rest of the the team as well. As much as I enjoy the thought of my own ninja medic I am nice enough to share.
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Tarka
 
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