Sheathed Weapons Gap Fix For Steel Plate Armor?

Post » Thu May 24, 2012 4:31 pm

Are there any mods that fixes the placement of weapons with the steel plate armor set so the weapons don't look like they are floating?

Pic of the gaps
[img]http://img835.imageshack.us/img835/6430/gapts.jpg[/img]


I found one similar mod but it makes the gap even larger with the plate armor set.
http://skyrim.nexusmods.com/downloads/file.php?id=7716#content

This is one of my favorite armor sets but the floating weapons are annoying.
User avatar
A Dardzz
 
Posts: 3370
Joined: Sat Jan 27, 2007 6:26 pm

Post » Thu May 24, 2012 7:40 pm

The equipment on the character is applied to nodes on the skeleton. You can't fix it for one armor only. If you move the nodes so they fit the steel armor then the equipment will probably clip with other armors.
User avatar
Silencio
 
Posts: 3442
Joined: Sun Mar 18, 2007 11:30 pm

Post » Fri May 25, 2012 3:52 am

There may be some conditions tough, have you nticed that when you wear no armor the back weapons shift more toward the body in position?
User avatar
Emmanuel Morales
 
Posts: 3433
Joined: Sat Oct 06, 2007 2:03 pm

Post » Fri May 25, 2012 12:59 am

I've noticed that the max weight steel plate is actually smaller than the naked max weight body. Could this be part of the problem?
User avatar
Auguste Bartholdi
 
Posts: 3521
Joined: Tue Jun 13, 2006 11:20 am

Post » Thu May 24, 2012 1:21 pm

Yeah it seems like the plate armor is actually smaller then whatever weight you pick, I tried changing weights through showracemenu but had the gap on all of the weights. Its kind of funny but its placed in the right spot when you are naked, but as soon as you put on the armor its screwed.
User avatar
Epul Kedah
 
Posts: 3545
Joined: Tue Oct 09, 2007 3:35 am

Post » Thu May 24, 2012 3:05 pm

I'm just thinking out loud here but I suppose you could create variants of each weapon you wanted to use in your game, with each weapon being placed at the correct distance from the body for each armor you intended to equip. So if you planned to use, say, iron, steel, silver, ebony and Daedric longswords and you planned to wear iron, steel, plate steel and Daedric armor you could create several iron longswords positioned correctly for iron, steel, plate steel and Daedric armor. Then steel longswords positioned correctly for iron, steel, plate steel and Daedric armor, and so on. Write a script (or scripts) that would recognize each armor you intended to equip and replace your weapon with a weapon that was positioned correctly for that armor. Or you might also accomplish the same thing manually, via menu (choosing which weapon variants to display from a list). In my opinion, it would be more work than it was worth.
User avatar
Manuela Ribeiro Pereira
 
Posts: 3423
Joined: Fri Nov 17, 2006 10:24 pm

Post » Thu May 24, 2012 10:29 pm

actualy I'm prety sure I saw something about a setting in the armor for adjusting the distance of weapon nodes.... read it on the CK wiki...
User avatar
quinnnn
 
Posts: 3503
Joined: Sat Mar 03, 2007 1:11 pm

Post » Thu May 24, 2012 11:59 pm

Well I svck at the CK, but i will download a mod that fixes this in a heartbeat.
User avatar
I’m my own
 
Posts: 3344
Joined: Tue Oct 10, 2006 2:55 am


Return to V - Skyrim