Shelter from Magnus' Blaze 10 (MGE XE)

Post » Tue Jun 26, 2012 1:30 am

I've been using MGE XE for a relatively short time, but I'm having some difficulties with using it with Modman's Window Lights. Modman's mod depends on .ini light attenuation settings:

[LightAttenuation]UseConstant=0ConstantValue=http://forums.bethsoft.com/topic/1375740-shelter-from-magnus-blaze-10-mge-xe/0.0;UseLinear=0LinearMethod=1LinearValue=3.0LinearRadiusMult=1.0;UseQuadratic=1QuadraticMethod=2QuadraticValue=16.0QuadraticRadiusMult=4.0

If I use those .ini edits along with the default light setting in MGE XE, the lighting seems unbalanced. Interiors are much too dark, at least for my taste, and my monitor and the ambient light where I play preclude the sort of truly dark nights that many prefer. Yet when I go to someplace like Mournhold, the light is absurdly bright in the exteriors.

I'm trying to get the sort of lighting that the default game gives under modman's settings, but I don't know how to implement it properly with the MGE XE settings.

So, I'm looking for advice on light settings. Should I avoid using the modman .ini settings? If so, what are the equivalent settings under XE?

Sorry if this has been addressed in prior threads, but search did not give me any answers, and there's really nothing about the light settings in XE's documentation.
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Chris Ellis
 
Posts: 3447
Joined: Thu Jul 26, 2007 10:00 am

Post » Tue Jun 26, 2012 6:22 am

I just installed Morrowind again, and tried out MGE XE. Everything seems to work fine, except that i get this line at the horizon level in exteriors. It seems to correspond to the water reflections, and the water reflections are sometimes visible through the ground. Problem vanishes when i open inventory or menu.

I tried several different settings, but the only thing that seems to help is to disable MGE. I updated my drivers, no help. Tried to search about it but couldn't find anything conclusive, even though it seems others have had the same problem.

It's n annoying problem, because even though everything works fine, the horizon line makes the game virtually unplayable in exteriors.

here's my mgeXE.log:
Spoiler
MGE XE 0.9.8
MWSE dll injected
>> CreateD3DWrapper
-- CreateD3DWrapper calling Direct3DCreate9
<< CreateD3DWrapper
>> D3D Proxy CreateDevice
-- D3D Proxy Factory OK
<< D3D Proxy CreateDevice
>> CreateInputWrapper
<< CreateInputWrapper
-- Proxy Keyboard OK
-- Proxy Mouse OK
>> HUD init
<< HUD init
>> Distant Land init
>> Distant Land init BSAs
>> Distant Land init shader
-- Shader compiled OK
-- Shadow map shader compiled OK
-- Depth shader compiled OK
>> Distant Land init fixed function emu
>> Distant Land init post shaders
>> Post Process shader init
-- Shader chain indicates HDR Off
<< Post Process shader init
>> Distant Land init depth
>> Distant Land init shadow
>> Distant Land init water
>> Distant Land init world
>> Landscape Load
-- Landscape textures loaded
<< Landscape Load
>> Distant Land init statics
-- Distant static textures loaded, 768 textures
-- Distant static texture memory use: 6 MB
-- Distant Land finished loading distant statics
>> Distant Land init grass
<< Distant Land init
>> Distant Land release
<< Distant Land release
-- HUD release

GPU: Radeon 6470m
Driver: 8.901.3.5-111215a-130496C-Asus
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Rowena
 
Posts: 3471
Joined: Sun Nov 05, 2006 11:40 am

Post » Tue Jun 26, 2012 5:40 am

I'm running MGE XE without any problems for the most part, but I'm having very bad fps issues and I was wondering what I should adjust to get better gains. I've tried running it at 5 cells for distant land with a very low grass density and no AA or AF. I get around 10-15fps in Seyda Neen and not much better elsewhere.

My specs are:
Radeon 4870
Intel i5 @ 3.2ghz
4gb DDR3 Ram

I'm just trying to find out what kind of tradeoffs I can make without affecting quality too much.
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Lucky Boy
 
Posts: 3378
Joined: Wed Jun 06, 2007 6:26 pm

Post » Tue Jun 26, 2012 5:59 am

I'm running MGE XE without any problems for the most part, but I'm having very bad fps issues and I was wondering what I should adjust to get better gains. I've tried running it at 5 cells for distant land with a very low grass density and no AA or AF. I get around 10-15fps in Seyda Neen and not much better elsewhere.

My specs are:
Radeon 4870
Intel i5 @ 3.2ghz
4gb DDR3 Ram

I'm just trying to find out what kind of tradeoffs I can make without affecting quality too much.

Something's not right with that framerate. I have weaker specs (Intel E5300 2.6GHz, 2GB RAM and Radeon 4850), I'm using some AA and AF, shaders, and with 20 cells view distance I had something form 10 to 20 fps in Seyda Neen. Are you using any other mods, especially the graphics heavy ones like MGSO or grass/tree mods? Maybe something is slowing down your PC?
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Michelle Smith
 
Posts: 3417
Joined: Wed Nov 15, 2006 2:03 am

Post » Tue Jun 26, 2012 3:45 am

Well I got

Shaders
SSAO Fast, Sunshafts, Underwater effects

AA 8X
AF 8X

Distant Land
Cells 14

Specs
Nvidia 560 Ti
Intel i5 @ 3.2ghz
10 gb DDR3 Ram 2133 hz

I got like 20 fps in Seyda Neen, max 30 in some places around Vvardenfell.
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John Moore
 
Posts: 3294
Joined: Sun Jun 10, 2007 8:18 am

Post » Mon Jun 25, 2012 3:22 pm

Thanks guys, works now :smile:

Thanks for reporting back, because I'm having the exact same issue wrt screen resolution - I'll give that solution a try, hopefully it will work for me too :)
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OJY
 
Posts: 3462
Joined: Wed May 30, 2007 3:11 pm

Post » Tue Jun 26, 2012 2:16 am

People seem to be posting questions about MGE XE in separate threads, probably because they can't find a central topic. So I've added 'MGE XE' to the topic title of this thread.
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Rudi Carter
 
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Joined: Fri Sep 01, 2006 11:09 pm

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