i regenerated distant land with only the 3 base esm but the interior water reflections are still like in the video (the only additional esp i usualy use is firemoth). can maybe someone else confirm this, or iam the only one with that issue?
i always had that problem with interior water reflections.
iam on windows 7 x64 with nvidia gtx 260 + newest beta driver.
my tiny modlist shouldnt cause anything like this i think:
GameFile1=Tribunal.esm
GameFile2=Bloodmoon.esm
GameFile3=Morrowind Patch 1.6.5 Beta (BTB Edit).esm
GameFile4=bcsounds.esp
GameFile5=Siege at Firemoth.esp
GameFile6=master_index.esp
GameFile7=VGreetings.esp
GameFile8=VGreetings-Idle.esp
GameFile9=VGreetings-Attack.esp
GameFile10=VGreetings-Hit.esp
GameFile11=Hannes_TravelPrices.esp
GameFile12=Hannes_PotionPrices.esp
GameFile13=Hannes_CalderaAlchemy.esp
GameFile14=Hannes_Creeper&Mudcrab.esp
GameFile15=Hannes_Torches.esp
GameFile16=Hannes_IngredientWeight.esp
GameFile17=Hannes_Sounds.esp
GameFile18=Hannes_SpellSounds.esp
GameFile19=Training_Limit.esp
GameFile20=DB_Attack_Mod3.esp
GameFile21=Service_Requirements_V1.4.3&WGI.esp
GameFile22=InventoryHelpers (my Version).esp
GameFile23=Syc_HerbalismforPurists (Pearl Bug Edit).esp
GameFile24=Syc_HerbalismforPurists_BM.esp
GameFile25=Syc_HerbalismforPurists_TB.esp
GameFile26=GCD v1.08 with Startscript, fixed [Hannes].esp
GameFile27=Adj_Magicka Regen (0.25%).esp
GameFile28=Scroll & Potion Icons (my Version).esp
edit: the vivec sewers are just the most obvious examples, this happens in any interior with water (but its not to often, so not a big issue for me).