Shelter from Magnus' Blaze 9

Post » Fri May 04, 2012 1:34 pm

Hey, Hrnchamd. How difficult would it be to impliment a shader that looks for reflect maps in loaded nifs and if it finds one replaces the reflect map image with a reflection of distant land like water does?

I dont have any experience with these things and what i am saying might sound idiotic but from what it think it can be done if someone is able to write a shader written to reflect like mirror and then hook that shader with the texture the mesh uses using Hook Texture feature of MGE.Is it possible btw(to write such shader)??
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Natasha Biss
 
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Post » Fri May 04, 2012 10:52 am

@Mireneye
Already mentioned it to Peachy, actually. Just wanted more people to weigh in.

Thanks for the input, Mireneye. Should have asked you when I originally considered it!

@TheHolyWraith
1. Hrn removed the hook texture function from XE
2. Sounds like the only reason reflection works so easy on water is because we know it will always be a perfect horizontal plain, at least that is what I gathered from what Mireneye said
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Auguste Bartholdi
 
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Post » Fri May 04, 2012 5:21 am

Yes He have removed the Hook texture option, but now MGE XE support a video in place of the main menu texture of Morrowind. ^^
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Vincent Joe
 
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Post » Fri May 04, 2012 8:45 am

The hook texture feature had far more applications than that, papill6n. It's just that no one ever used it.
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Myles
 
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Post » Fri May 04, 2012 1:39 pm

@Mireneye
Already mentioned it to Peachy, actually. Just wanted more people to weigh in.

Thanks for the input, Mireneye. Should have asked you when I originally considered it!

@TheHolyWraith
1. Hrn removed the hook texture function from XE
2. Sounds like the only reason reflection works so easy on water is because we know it will always be a perfect horizontal plain, at least that is what I gathered from what Mireneye said

I meant would that be possible in MGE if not in XE??
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Austin Suggs
 
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Post » Fri May 04, 2012 8:08 am

Almost certainly yes, the question is how difficult
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Nick Pryce
 
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Post » Fri May 04, 2012 5:21 am

Is it possible to get XE to not draw shadows without the key bind? I'd like to have the shadows off by default eveytime I play Morrowind. Thanks.
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maria Dwyer
 
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Post » Fri May 04, 2012 1:08 pm

Could probably be done by replacing the .fx files for the shadow shader with a non-shader. I don't know if just blank .fx files for the relevant shaders would work or if you'd need to modify them to not do any work or draw any shadows.
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cosmo valerga
 
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Post » Fri May 04, 2012 2:37 pm

Hmmm... I'd like to request a "don't draw shadows" checkbox in MGE XE GUI then. Hope it's not too hard to add.
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Mariana
 
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Post » Fri May 04, 2012 12:14 pm

I have a texture problem:

http://imgur.com/3AN0P

In the left shot, the leaves texture appears to the more thick and dense than usual. As I move forward, it snaps back to normal.

All MGE XE settings at default with Distand Land. This only happens with Distand Land; doesn't happened when DL is disabled.

Same problem with old MGE 3.8.2 r178 too.
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Megan Stabler
 
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Post » Fri May 04, 2012 2:06 pm

Yeah, flashing in and out of existence. Seems like nobody else is having the problem.

I am having the same issue i think that is related to the 7000 AMD gpu's

Here is a video I found that illustrates the problem

http://youtu.be/yERUiZ_eZQI
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мistrєss
 
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Post » Fri May 04, 2012 2:15 pm

I have a texture problem:

http://imgur.com/3AN0P

In the left shot, the leaves texture appears to the more thick and dense than usual. As I move forward, it snaps back to normal.

All MGE XE settings at default with Distand Land. This only happens with Distand Land; doesn't happened when DL is disabled.

Same problem with old MGE 3.8.2 r178 too.

I've seen this before, no idea what causes it. I thought it was just Vurt's trees being a little strange with Distant Land and ignored it.
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butterfly
 
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Post » Fri May 04, 2012 11:45 am

I'm loving MGE, but I'm having a problem. I'm using windowed mode and I'd like to drag MW off to the side of my screen, but playing with MGE removes the window title bar and whatnot and places MW smack-dab in the middle of my screen. I can't find any way to move it from there.
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Kathryn Medows
 
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Post » Fri May 04, 2012 9:47 am

>MGE removes the window title bar... I can't find any way to move [the window]

I'm guessing it might work to press Alt-Space and the M followed by arrow keys. This usually works in Windows.
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Sammygirl
 
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Post » Fri May 04, 2012 7:30 am

I just installed Morrowind and MGE XE on my new desktop but for some reason i cant get MGE XE to work. As soon as Im in an exterior the water from the horizon bleeds through everything. As in, If im looking at a rock and there is water beyond it I can see the water line go right through it. Anybody know why this would be?


Edit: I shouldnt say it doesnt work, it does, theres just an error with it.
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Austin Suggs
 
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Post » Fri May 04, 2012 7:52 pm

Couldn't you maybe provide a screenshot, zackg? I find it a bit hard to follow you (meaning I probably can't help you anyway)
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Wayne Cole
 
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Post » Fri May 04, 2012 10:58 am

hi, i didn't fallow mge-x quite some time now, but with older versions i had with interiors behaving like exteriors with snow some problems, but i still have the http://www7.pic-upload.de/27.03.12/o7binm4t6p5.jpg

just in case this isn't fixed yet, didn't have time yet to check it with the latest version...
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victoria gillis
 
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Post » Fri May 04, 2012 9:59 am

Hello F.I.M. Maybe the problem is the replacement of snowflakes are you using?. Have you tried if it happens with the original snowflakes?.
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Connor Wing
 
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Post » Fri May 04, 2012 10:03 am

I am having the same issue i think that is related to the 7000 AMD gpu's

Here is a video I found that illustrates the problem

http://youtu.be/yERUiZ_eZQI

I have the same issue as you do, also have a HD7000 series GPU (HD7970). Definitely seems to be the culprit.

http://www.youtube.com/watch?v=cFSIyLWfZlY
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Taylrea Teodor
 
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Post » Fri May 04, 2012 2:15 pm

Hi,

thanks for MGEXE. I can say in any words, how much I appreciated this!

Now my questions:
- Latest version is 0.9.8, but properties of MGEXEgui.exe says it's version 0.9.0.0. Is something wrong?
- HDR Eye Adaptation shader unfortunately kill my FPS too much (7-10 FPS). Is there any alternatives (like ENB) to get Morrowind a little bit more contrasted?
- I know... MGEXE is not very optimalised, but during playing Morrowind my CPU and GPU is used only about 50-80%. No way to force the maximum possible clock? (i5 M 460 @ 2,8 GHz (quad core), GeForce 420M (1GB), 4GB RAM)
- Any detailed tips for creating distant land? What hits FPS more/less, how it change in visual, etc.?

Thanks & GL with work!
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Eddie Howe
 
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Post » Fri May 04, 2012 8:52 pm

Hi,

thanks for MGEXE. I can say in any words, how much I appreciated this!

Now my questions:
- Latest version is 0.9.8, but properties of MGEXEgui.exe says it's version 0.9.0.0. Is something wrong?
- HDR Eye Adaptation shader unfortunately kill my FPS too much (7-10 FPS). Is there any alternatives (like ENB) to get Morrowind a little bit more contrasted?
- I know... MGEXE is not very optimalised, but during playing Morrowind my CPU and GPU is used only about 50-80%. No way to force the maximum possible clock? (i5 M 460 @ 2,8 GHz (quad core), GeForce 420M (1GB), 4GB RAM)
- Any detailed tips for creating distant land? What hits FPS more/less, how it change in visual, etc.?

Thanks & GL with work!

1. If in doubt, redownload MGEXE and overwrite, it can't hurt...
2. frankly, ENB would be a far bigger performance hog than MGEXE, and I'm not even sure if it's compatible with Morrowind.
3. Morrowind doesn't use multiple CPU cores all that well since the game was made in a time when there were only single cores, so that may explain your problem. It's just that Morrowind.exe wants to use only one core...
4. Model Quality, exponential lighting/atmospheric scattering, min model size, world texture size, and reflections are the heavy hitters when it comes to distant land... I use a 512mb card and render 10 cells away at 75% model quality with grass at 70% density, all reflections, and a min model size of 150, and I get an fps of 20, so that may be a good base line for you...
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Stephani Silva
 
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Post » Fri May 04, 2012 7:25 am

1. If in doubt, redownload MGEXE and overwrite, it can't hurt...
2. frankly, ENB would be a far bigger performance hog than MGEXE, and I'm not even sure if it's compatible with Morrowind.
3. Morrowind doesn't use multiple CPU cores all that well since the game was made in a time when there were only single cores, so that may explain your problem. It's just that Morrowind.exe wants to use only one core...
4. Model Quality, exponential lighting/atmospheric scattering, min model size, world texture size, and reflections are the heavy hitters when it comes to distant land... I use a 512mb card and render 10 cells away at 75% model quality with grass at 70% density, all reflections, and a min model size of 150, and I get an fps of 20, so that may be a good base line for you...
2. I don't like ENB anyway, that was just propsal. So... Can someone write a simple shader to make Morrowind visual a little bit more contrasted? MGE had some shaders for that, but its not compatible with MGEXE unfortunately.
3. Ya, I know. So only way to make Morrowind.exe using all cores in rewrite holy code / engine...
4. Is that 20 FPS in Balmora or Vivec?=)
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Andrew Perry
 
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Post » Fri May 04, 2012 1:21 pm

2. I don't like ENB anyway, that was just propsal. So... Can someone write a simple shader to make Morrowind visual a little bit more contrasted? MGE had some shaders for that, but its not compatible with MGEXE unfortunately.
3. Ya, I know. So only way to make Morrowind.exe using all cores in rewrite holy code / engine...
4. Is that 20 FPS in Balmora or Vivec?=)
2. The basic HDR is not as power hungry, if my memory serves me right...
4. Weirdly enough, that FPS is fairly constant, and my biggest slowdown is in the Bitter Coast Region, a drop of ~4 fps. Balmora doesn't really slow my computer down all that much...
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naana
 
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Post » Fri May 04, 2012 1:47 pm

Any idea's what might cause this?

http://i251.photobucket.com/albums/gg282/MrKWMonk/MGEXEScreenshot068.jpg
http://i251.photobucket.com/albums/gg282/MrKWMonk/MGEXEScreenshot070.jpg

My distant land works fine in other regions of MW but on the island of the new Tel Meskoa & Tel Matouigius mod it does this.

Any idea's?

Thanks.
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sarah
 
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Post » Fri May 04, 2012 11:31 am

Any idea's what might cause this?

http://i251.photobucket.com/albums/gg282/MrKWMonk/MGEXEScreenshot068.jpg
http://i251.photobucket.com/albums/gg282/MrKWMonk/MGEXEScreenshot070.jpg

My distant land works fine in other regions of MW but on the island of the new Tel Meskoa & Tel Matouigius mod it does this.

Any idea's?

Thanks.

did you regenerate distant land with this mod activated? If not, that could be the problem.
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Latisha Fry
 
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