Using the latest XE Beta 2, I have found three issues.
- I can not change my resolution with MGE XE. It does save the values to the registry, but the resolution stays the same. Morrowind's launcher works, but only up to 1280x960.
- The soft bloom shader causes my screen to stay solid blue. The game runs, but I just can not see a thing. I could care less as the other bloom still works, but something is fishy here.
- If I enable Pixel Shading in the Morrowind Launcher, I get a few warnings on running Morrowind, but I can play the game as usual. I know that MGE replaces MW's shading, but these warnings had never occured before even with Pixel Shading enabled.
Warnings.txt Spoiler
Failed to create shader Shaders\TexCoord_4_Offset_A.vso
Failed to create shader Shaders\TexCoord_4_Offset_A.vso
Failed to create shader Shaders\WC_TexCoordGen.vso
Failed to create shader Shaders\FauxEMBM_Displace_2.pso
Unable to load pixelshader file: FauxEMBM_Displace_2.pso
Failed to create shader Shaders\FauxEMBM_Displace.vso
Unable to load vertexshader file: FauxEMBM_Displace.vso
Texture "Textures\_land_default.tga" count 3.
Texture "Textures\menu_thick_border_bottom_right_corner.dds" count 2.
Here is my log, I was not able to find something unusual in it though.
mgeXE.log Spoiler
MGE XE 0.9.8
MWSE dll injected
>> CreateD3DWrapper
-- CreateD3DWrapper calling Direct3DCreate9
<< CreateD3DWrapper
>> D3D Proxy CreateDevice
-- D3D Proxy Factory OK
<< D3D Proxy CreateDevice
>> CreateInputWrapper
<< CreateInputWrapper
-- Proxy Keyboard OK
-- Proxy Mouse OK
>> HUD init
<< HUD init
>> Distant Land init
>> Distant Land init BSAs
>> Distant Land init shader
-- Shader compiled OK
-- Shadow map shader compiled OK
-- Depth shader compiled OK
>> Distant Land init fixed function emu
>> Distant Land init post shaders
>> Post Process shader init
-- Post shader Data Files\shaders\XEshaders\SSAO HQ.fx loaded
-- Post shader Data Files\shaders\XEshaders\Underwater Effects.fx loaded
-- Post shader Data Files\shaders\XEshaders\Underwater Interior Effects.fx loaded
-- Post shader Data Files\shaders\XEshaders\Sunshafts.fx loaded
-- Post shader Data Files\shaders\XEshaders\Bloom Soft.fx loaded
-- Post shader Data Files\shaders\XEshaders\Eye Adaptation (HDR).fx loaded
-- Shader chain indicates HDR On
-- Shader chain replaces standard Morrowind sun glare
<< Post Process shader init
>> Distant Land init depth
>> Distant Land init shadow
>> Distant Land init water
-- Distant Land init dynamic water
>> Distant Land init world
>> Landscape Load
-- Landscape textures loaded
<< Landscape Load
>> Distant Land init statics
-- Distant static textures loaded, 1235 textures
-- Distant static texture memory use: 41 MB
-- Distant Land finished loading distant statics
>> Distant Land init grass
<< Distant Land init
>> Distant Land release
<< Distant Land release
-- HUD release
I have tried googling, but the suggestions didn't help at all. Any help is appreciated, thanks.
Also, some additional info:
Win7 64-Bit
Nvidia GTX 580 1.5GB
Morrowind is
not installed in 'C:\Program Files (x86)\' to avoid UAC.
Don't hesitate to ask if you need any further information.