http://tes.nexusmods.com/downloads/file.php?id=41102
Brilliant work, enjoying 0.9.8 very much. I have not had opportunity to do much testing or run any numbers comparison for grass/rendering efficiency vs 0.9.7 but wanted to give some quick feedback.
- The dynamic lighting works as described, and I'd like to play with the settings a bit but the default tuning looks good. Nights in Balmora look great.
- When casting on-target spells, I notice large portions of the ground and nearby statics getting turned white as the projectile paths across/near them.
- A question about the new lighting system. With the old system, there is a limit of how many lights can affect the same objects (8, correct?) Light source quantity / spacing can be a bit tricky in terms of how lighting seams look, areas turning dark that should be lit up, etc. Does the new lighting system eliminate the limitation, and correctly account for all lights in a particular area?