SCREENSHOTS! (tell me what you think)
Vanilla Morrowind with this mod:
http://i36.tinypic.com/119yyq8.jpg
http://i34.tinypic.com/dqjfae.jpg
http://i38.tinypic.com/4l5a0x.jpg
http://i34.tinypic.com/az8apy.jpg
http://i34.tinypic.com/10440ls.jpg
http://i34.tinypic.com/2po9oxe.jpg
http://i37.tinypic.com/j17pdz.jpg
http://i33.tinypic.com/oabrbn.jpg
http://i35.tinypic.com/33kylag.jpg
http://i34.tinypic.com/312d5qa.jpg
http://i33.tinypic.com/21kkpxf.jpg
http://i36.tinypic.com/1z4ehs8.jpg
http://i38.tinypic.com/2q0m3nr.jpg
This mod + Vality7's (Animated) Grass + Morrowind Visual Pack
http://i34.tinypic.com/2j0h0nc.jpg
http://i34.tinypic.com/14k9u6g.jpg
http://i35.tinypic.com/rc3n8i.jpg
Video: http://www.youtube.com/watch?v=u7ClCnD7XAw
The computer these were taken on:
OS: Windows 7 Ultimate (64 bit)
CPU: AMD Athlon 64X2 4400+
RAM: 4 GB (4x1) 670MHz DDR2
GPU: Geforce 9600GT
Not a monster system, but the GPU is decent.
I get about 15 to 25 frames per second when outside.
Here are the steps that I took. Im not sure if everything is necessary; but it works (very well)!
1. Download and install DirectX 9.0c or later.http://www.microsoft.com/downloads/details.aspx?displaylang=en&FamilyID=3b170b25-abab-4bc3-ae91-50ceb6d8fa8d2. Download and install MGE Beta 178 or later.http://sourceforge.net/projects/morrgraphext/files/Beta%20Releases/MGE%203.8%2B%20SVN%20builds/3. Open MGEgui.exe (make sure Morrowind.ini exists or it will fail. Open the Morrowind Lanucher and change resolution to create the file).-Render State: check "Hardware Shader".4. Generate Distant land. Make surethat Minimum Static Size is 150 or less!!! Start morrowind to confirm that it works.5. Rename 'Data Files\shaders\default' to BACKUP_default.6. Rename d3d8.dll to BACKUP_d3d8.dll7. Download MGE XE and extract to 'Morrowind'.http://www.tesnexus.com/downloads/file.php?id=263488. Rename 'Data Files\shaders\XEshaders' to 'default'.9. Open MGEgui.exe and open the Shader editor tool.10. Edit active chain and add the shaders except for the SSAO ones.(ColorTemp, GIMP_HDRBloom_v1_3, knx_DoF_v12_pk, sunshaft_v002a, truBloom_g6_i6, zHDR_v2)11. Open either knx_SSAO_v09_fast or knx_SSAO_v09_hq (located in 'Data Files\shaders\default') in text editor. Uncomment (remove //) the line that says "//#define MGEGUI163_WORKAROUND". Save. Add to active chain. Re-comment the line. Save.12. Open the macro editor in MGE (under Input) and set a key to Function, Toggle distant Statics. (for testing purposes).13. Start the game. Make sure that view distance in game is set to maximum. You should have beautiful shadows.