6. Edit your shader chain to use the new shaders. SSAO needs extra steps to work, open that shader and read the comments inside.
Truly brilliant looking work there. Could you please clarify on this point? The comments in that shader read as follows:
" Instructions: MGEgui will not add this to the shader chain, as it will fail validation
Uncomment the next line and save, add to the chain, then put the comment back and save
//#define MGEGUI163_WORKAROUND"
What precisely is meant by 'uncomment'? We are to delete that line and re-insert after compilation? A thousand thanks oh wise one.