This is gonna be an odd report. I tried the new version out with all shaders and distant land disabled; interior loaded, exterior crashed. This is the crash report.
Problem signature: Problem Event Name: APPCRASH Application Name: Morrowind.exe Application Version: 1.6.0.1820 Application Timestamp: 3ef35891 Fault Module Name: Morrowind.exe Fault Module Version: 1.6.0.1820 Fault Module Timestamp: 3ef35891 Exception Code: c0000005 Exception Offset: 000e5467 OS Version: 6.1.7600.2.0.0.256.1 Locale ID: 1033 Additional Information 1: 0a9e Additional Information 2: 0a9e372d3b4ad19135b953a78882e789 Additional Information 3: 0a9e Additional Information 4: 0a9e372d3b4ad19135b953a78882e789
I then switched shaders on and loading even an interior cell crashed the game. Then I turned shaders off and distant land on. It crashed again. I forgot to get a copy of the report, so I went and reloaded the same save without changing any settings to get a copy of the crash report, but... it worked! And how. The shadows look incredible and don't casue ANY fps drop on my system (the game's already quite sluggish outdoors, but I was expecting it to turn to a slideshow).
I just now went back and switched shaders back on, and that works too. They look pretty great - from some of the screens I've seen I was expecting the bloom and HDR to be far too aggressive but they're not. I'll have to do some more testing to give specific feedback on the HDR shader. I'm actually a little confused on what it does because I was under the impression HDR used seperate texture maps (or channels) along with a fullscreen shader to give the impression of a wider range of color. The stock shaders supplied with the game do look great though.
So in sum I have no idea what caused the crashes the first several times I tried this out, as I haven't changed anything on my system. I've run Morrowind 7 times since I got 0.8.3, it crashed the first 3, and worked the last 4, so it doesn't seem to be random. I'll keep you updated on whether / to what extent I have further issues though.
Personally I think the shadows are a much bigger deal than all the shaders combined however. It's a huge addition to the world's believability.
Some minor things I noticed -
- The file and in-game popup still say it's version 0.8.2
- I can't get screenshots enabled, even if I set it in the .ini myself. The screen flickers when I hit the button (with MGE's rendering stuff dropping out, then back in) but I always get that stock screen shots are not enabled message.
All right, now to play with shader settings some more...