0.8.5 ReportIssues
- There seems to be an intruding plane that only appears while looking directly at the center of something.. can't tell what, the water plane? Even though it's behind land + objects. It also seems to add some foilage on top of everything else. I'm not sure shaders are the problem but: HDR, SSAO Fast, Sunshafts, Underwater Effects, Bloom Fine.
Video: http://www.youtube.com/watch?v=TKD9_no_wok
- There seems to be a compatibility problem with MGE XE's d3d8.dll and the my tree leaf textures? With or without shaders, with or without generating distance lands. mge3.8.2-rev.0178 works fine. I think mge3.8.0b did this as well, but I can't remember. Perhaps somebody can recommend a compatible tree texture? I think I'm using Vurt's.
Video: http://www.youtube.com/watch?v=ybzIIB5EUsA
Comparison: http://www.youtube.com/watch?v=vpjDRRiWD_4
- My log still says 0.8.4
Quality
- MGE XE is most definitely faster. However, it seems to have a much lower, to the point of unnoticeable, object shadows (SSAO). With MGE shaders I can easily see shadows inbetween models of buildings that result in much better quality.
MGE Shaders: knx_SSAO_v09, DX9 HLSL HDR 4, sunshaft_v002a
MGE XE Shaders: HDR, SSAO Fast, Sunshafts, Bloom Fine
Comparison: http://www.youtube.com/watch?v=vpjDRRiWD_4
Note: These are HD videos, but do not do in-game justice. Notably, everything is blurred/anti-aliased in the video, but is not in-game, and the issues are much more extreme.
The previously mentioned dark grass seems to have stopped after a reboot. I'll see if I can reproduce it, if it happens again.
So, those are the trade-offs effecting me. Thanks for all your hard work! Would you be able to throw the fork up on SVN (or Git preferably) so I can help?
Log:MGE XE 0.8.4
MWSE dll injected
>> CreateD3DWrapper
-- CreateD3DWrapper calling Direct3DCreate9
<< CreateD3DWrapper
>> D3D Proxy CreateDevice
-- D3D Proxy Factory OK
<< D3D Proxy CreateDevice
>> CreateInputWrapper
<< CreateInputWrapper
-- Proxy Keyboard OK
-- Proxy Mouse OK
-- Proxy Mouse OK
-- Proxy Mouse OK
-- Proxy Mouse OK
-- Proxy Mouse OK
>> Distant Land init
>> Distant Land init shader
-- Shader compiled OK
-- Shadow map shader compiled OK
-- Depth shader compiled OK
>> Distant Land init post shaders
>> Post Process shader init
-- Post shader Data Files\shaders\XEshaders\HDR.fx loaded
-- Post shader Data Files\shaders\XEshaders\SSAO Fast.fx loaded
-- Post shader Data Files\shaders\XEshaders\Sunshafts.fx loaded
-- Post shader Data Files\shaders\XEshaders\Underwater Effects.fx loaded
-- Post shader Data Files\shaders\XEshaders\Bloom Fine.fx loaded
-- Shader chain indicates HDR On
<< Post Process shader init
>> Distant Land init depth
>> Distant Land init shadow
>> Distant Land init water
>> Distant Land init world
>> Landscape Load
-- Landscape textures loaded
<< Landscape Load
>> Distant Land init statics
-- Distant Land finished loading distant statics
>> Distant Land init fog
<< Distant Land init
>> Distant Land release
<< Distant Land release