Wow! *drool* MGE XE is more and more better and interesting after every updates, the features introduced are just stunning! Congrats for the amazing work done on this project! :foodndrink:
Firstly, I would report some visual glitches I've noticed while testing the latest release, MGE XE 0.8.9, in a new and -almost- fresh install of Morrowind...
~ 1. Using the Underwater Wobble, Depth Of Field, Bloom Soft, Sunshafts and SSAO HQ shaders while using the most recent release of Vurt's Bitter Coast trees, I've noticed a http://twitpic.com/3te452 in game with the small fishing ships; the SSAO effect applied of the trees are visible behind the sail cloth .
~ 2. Also, as reported by some people, the water transition between the standard Morrowind view distance and the MGE XE's distand land is noticeable, resulting in a http://twitpic.com/3te50l, without underwater depth, and instead the water surface seem 'opaque' (i.e. without transparency...)
Well, except these bugs, I admit I'm really amazed by the graphic enhancements added by MGE XE in game (these shadows are just wonderful! A very great enhancement of the game experience!), and the general performances, without a very huge impact on the framerate (I can now run Morrowind with a static size of 1 for the near meshes, 150 for far ones, and 350 for very far at a view distance of 24 cells with exponential fog without making the game crashing at the loading! ^^ ).
Ah, I've also noticed the changes done of the sky and horizon rendering in the latest release. About the suggestions...
~ 1. Do you think if it will be possible to add a cloudy sky horizon, as seen in some recent games, similar to S.T.A.L.K.E.R. Shadow Of Chernobyl/Call Of Pripyat or Fallout 3?
Someone in these forums (starwarsguy, if my memory is exact...) has already tried to create a modified skybox and using some skies textures from S.T.A.L.K.E.R., as demonstrated in a screenshots-related topic many months ago...
Here's a very quick and fast example I've done (sorry for this ugly photoshopped picture! |D ):
http://twitpic.com/3te5kh~ 2. Sorry for asking you again this question (and also thanks a lot for your reply some days ago! ; ) ), but I tried to add the water foams and chromatic aberration from the SVN186's
ingame.fx to MGE XE 0.8.9
XE Water.fx for my personal use, but I can't find the entries related to these specific water-based features in the SVN186 (the ingame.fx file is messy and too complex to search specifics elements, without any sections with simple and clear descriptions! Ouch!).
Anyone know what each sections of the SVN186 (or SVN178) ingame.fx does, and indicate the code lines of these features? : (
~ 3. Another water-related question (again!): will you add blur reflections in a future development release?
~ 4. I've heard that vtastek was working on clouds shadows projected in the landscapes... Available as native feature in MGE XE in the future?
~ 5. And the latest suggestion (finally!): will the Texture hook generator will be available again soon?
As usual, I wish you good luck, and congratulations for the development of this fork based on the MGE source code! Don't give up! :bowdown: :bowdown: :bowdown: