Someone pointed out some of the leading gallery screens looked a bit overdone with DoF, I think the low-light pupil adapation coefficient made it blur twice as much as usual in dark areas. I chopped a few pics off the gallery because they don't look so hot in retrospect. How do people find the DoF in interiors at the moment?
static float blur_radius = 0.25;
static float blur_falloff = 1.5;
The DoF you guys have been including by default is far too strong imo, these values are much more subtle.