Reporting on 1.8.6.
Fixed button labels in macro editor/remapper due to text rendering change. Macro'd keys are now a pleasant black text on light blue instead of black text on darker green.
Much better.
Screenshot enable checkbox now works like others since the screenshot code is patched.
Perfect and much faster than before. It makes sense to edit the tooltip for "Allow screenshots", though.
Shaders
Bloom Soft finally fixed not to bloom fog. I actually read all of the code this time.
Extensively tested. Confirmed.
Water bugging out should be fixed. Water is now drawn when Morrowind water is pattern matched. This also makes water show in the local map again.
Confirmed, works pefectly.
Underwater refraction of above surface increased.
Underwater transition is moved to match the centre of the viewport instead of when water reaches the top of it.
Just excellent.
Please check if water is bugging out any more, if Bloom Soft works properly, and if there are no quirks in menu mode. The scene is fully updated when you click, but I don't know if that becomes a problem.
I can't say anything about menu mode, as it never lagged for me.
Some random observations.
1. New underwater effect speeds up while swimming, which looks unnatural.
2. The "Enable alt combat controls" option doesn't work in XE. I don't know if it's intentional.
3. Distant Land generation crashes with OutOfMemoryException whenever I choose relatively high settings. It never happened before, and I'm quite sure I haven't installed any new plugins or replacers recently.
4. SSAO HQ isn't strong enough for my tastes. 48 samples and 1.8 overall strength seem to improve it somewhat, though it still feels different from the non-XE version.