@Kurzschlusskuh
You can check Your system for some garbage or trojans - with that specs You should run MGEXE without any problems. I have similar spec's as povuholo, C2D @ 3 Ghz, Radeon HD 4870 and 2 GB of RAM and I'm running newest MGEXE with all avaible shaders (of course if there's two blooms I only use 1), at 1680x1050, 4xAA and 8xAF, exp. fog, and distand land settings on high without lockups. My view distance is 20.
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As for the newest MGEXE, I've managed to do some testing and seems that all MWSE functionality is finally back

With older versions the 'Mel's Teleportation" plugin was unusable. Also, the performance difference between svn186 and newest XE is really noticeable - and there's much less CTD's, but maybe it's my subjective feeling. The sunsets are so beautifull now that I can stop & stare at them, especially in Solstheim. The menu caching seems to work, mouse responds slighty faster. What else.. everything seems to be perfect =)
I have some questions tho:
- When loading a game with Distand Land turned on on default, as soon as the load bar goes to the end, the music kicks in, but I have to wait a couple of seconds before I can actually play - when Distant Land is turned off on loading, the game starts normally. I remember that this started to occur to me in some first svn revision of the main MGE. What could possibly cause this?
- Purely theoretical now - since there is some modifications to the sky dome since recent XE releases, is there a possibility of volumetric clouds?