However I am have difficulty making the sun appear smaller. I'v tried adjusting all the variables, and disabling bloom and just can't get it smaller. I can get it bigger though. I know I did this a while ago but nothing seems to make any difference now...
You only need to do
#define sundiscradius 0.01 . Is it getting bigger when you look directly at it? You may need to turn off the sun glare fader, in morrowind.ini set
Sun Glare Fader Max=0.0 .
ps: Is it easy to make the sky un-affected by a shader like you did with the atmospheric effects? If so how? I would like to do it with my colour adjustment shader.
How good are you at writing shaders? You need to read the depth texture, then return the original colour if depth > 1e6 in your function. Doing this with colour adjustment is likely to make a weird colour contrast, you may need to do further work.
I know what it is now, i think. It's crossfire that for some strange reason turns off when i save or go into the console. I tried turning catalyst AI to off (i get 20-22 FPS) catalyst AI on fullest (46-50 FPS) until i go in / out of the console then i get exactly the FPS i get as when i turn off Catalyst AI.. If it's turned off the FPS doesnt change if i go into the console (it doesnt drop to 10 heh).. I guess i'll have to try another driver. I hate crossfire.
Ok, MGE XE caches the current frame in menu mode to make the mouse respond better. I read the ATI paper on Crossfire modes, it's not totally specific but it seems like caching textures across frames should cause it to switch to another Crossfire mode, but not turn off the other GPU. I'm going to blame the autodetection. What I can offer is a way to turn off the menu mode caching, see if that makes it better.
Just bumping this in case you missed it on accident. I'm still messing with this trying to fix it, for some reason I didn't see it before.
Could you isolate what tree textures they are? I need to see how they're compressed and mipped.
i had some testing with 0.8.10:
Auto-hide crosshair - i have no crosshair when firing on target spells which is not so good i think
MWSE - iam trying to get this mod http://adul.net/?p=dl_mwmods_third_person_crosshair to work but still no joy
Good point about the crosshair, it could be turned on while the target spell casting animation is playing, giving you a moment to aim. As a note all HUD mods aren't working because they use MGE-MWSE specific features, which aren't implemented yet. I'm not going to implement MGEpipe because it's a mess, just the MWSE opcodes which should remain compatible with mainline MGE.
here some bugs i noticed and some suggestions:
Thanks, this is very helpful.
enchantment effect for restoration missing, anyone else having this? might be my misstake
Bethesda shipped the ebony cuirass with a reflect map by default. It's normally overridden by the enchant glow, but when used with MCP reflect maps on skinned characters the reflect map is preserved and you see no effect. At least I think is what is happening, you'd have to test without MGE to confirm.
- very visible transition from morrowind viewdistance to mge viewdistance on water and ground
- is it possible to fade in distant statics like creatures?
- what about the changing underwater fog depending on depth will it come? also it would be nice to have darker underwaterfog at nighttime
Huh, sounds like you have MW/MGE blending turned off. Check distant land options and bind a toggle key to it. You can adjust how weather affects water fog colour in the ini, try
UnderwaterColorWeight=0.8.