Shelter from Magnus' Blaze 5

Post » Tue May 17, 2011 8:38 am

Hi guys,

I've just downloaded the Directx 9 redistributable but I don't know where to 'place' the files. Any help?

Thanks in advance!


Extract the redist file to a temporary directory, and run DXSETUP.exe. Afterward, you can delete the temporary folder. Good luck!


Hrnchamd hasn't posted since late-Feb. Unless someone has had private communication with him, there's no way to know when (or even if) there will be additional features until he comes back.

I'd have to say be patient and assume he's working still. That's what I'm doing.


This is pretty typical, for anyone who has followed the development of MCP over its lifetime. I'm sure he'll be back when he has time, no worries.
User avatar
Stephanie Nieves
 
Posts: 3407
Joined: Mon Apr 02, 2007 10:52 pm

Post » Tue May 17, 2011 12:42 pm

Extract the redist file to a temporary directory, and run DXSETUP.exe. Afterward, you can delete the temporary folder. Good luck!

Cheers!
User avatar
Louise Andrew
 
Posts: 3333
Joined: Mon Nov 27, 2006 8:01 am

Post » Tue May 17, 2011 7:21 am

I'm just curious. Say someone were to do a mod similar to http://www.tesnexus.com/downloads/file.php?id=34199 but for Morrowind. How would shadows in an interior look?

I suspect we'd need special "exterior interiors" that have textures on both sides of their walls for it to work right just like we needed Mournhold walls with both sides.



I've just tried to do the test interior. It works perfectly with lighting changes - it is dark at night and bright in the day. Also I can look out from the window due to the meshes I've modified. Though there is a strange problem - a strange plane hiding everything beyond it appears on a certain distance. Also after resting for a while a rat emerged in the room and forced me to flee... I hope it likes its new house...

The problem is that I don't know how to avoid the appearing of the intruders...
User avatar
I love YOu
 
Posts: 3505
Joined: Wed Aug 09, 2006 12:05 pm

Post » Tue May 17, 2011 12:25 am

Wow, so beautiful!!!! :D :D :D

Thanks to everyone who made this mod possible. I had to turn down the draw distance down to 15 cells to keep it at a playable FPS but that's a more than worthy sacrifice for what I get in return
User avatar
Matt Gammond
 
Posts: 3410
Joined: Mon Jul 02, 2007 2:38 pm

Post » Tue May 17, 2011 8:02 am

Interior water is completely flat, textureless and opaque on my setup. Is this a known problem?
User avatar
Milagros Osorio
 
Posts: 3426
Joined: Fri Aug 25, 2006 4:33 pm

Post » Tue May 17, 2011 4:41 am

Interior water is completely flat, textureless and opaque on my setup. Is this a known problem?


Hmmm, I don't think so. I tried to find a quick place to use as an example, and I hope these help, but does your interior water look like these shots?

http://i282.photobucket.com/albums/kk280/KenClean-AirSystem/Morrowind/MGEScreenshot3.jpg
http://i282.photobucket.com/albums/kk280/KenClean-AirSystem/Morrowind/MGEScreenshot2.jpg
http://i282.photobucket.com/albums/kk280/KenClean-AirSystem/Morrowind/MGEScreenshot4.jpg
User avatar
Lillian Cawfield
 
Posts: 3387
Joined: Thu Nov 30, 2006 6:22 pm

Post » Tue May 17, 2011 6:30 am

Interior water is completely flat, textureless and opaque on my setup. Is this a known problem?


This happens when I don't check "Interior Water (heavy)" while generating statics. I don't think it's checked by default.
User avatar
Nikki Hype
 
Posts: 3429
Joined: Mon Jan 01, 2007 12:38 pm

Post » Tue May 17, 2011 4:39 am

The screenshots I posted are with that option checked during static generation. You are correct that it is unchecked by default.
User avatar
Josephine Gowing
 
Posts: 3545
Joined: Fri Jun 30, 2006 12:41 pm

Post » Tue May 17, 2011 3:15 pm

The screenshots I posted are with that option checked during static generation. You are correct that it is unchecked by default.


Ah, well I had that same exact problem, but then when I rebuilt my distant land textures, this time with the setting checked, it went away. So dunno what to tell ya.
User avatar
Astargoth Rockin' Design
 
Posts: 3450
Joined: Mon Apr 02, 2007 2:51 pm

Post » Tue May 17, 2011 12:49 pm

Hmm, now I'm confused ... I thought my interior water looked fine. If it shouldn't look like what it does in the screenshots I posted, then what should it look like?
User avatar
Enie van Bied
 
Posts: 3350
Joined: Sun Apr 22, 2007 11:47 pm

Post » Tue May 17, 2011 1:28 pm

I have a realy strange problem: after some minutes playing I've got a great FPS hit and water turns out to be absolutely flat though still reflective. While trying to take a screenshot, I get a message "DR3DX error..." and no chance to take a shot...
User avatar
Kayla Keizer
 
Posts: 3357
Joined: Tue Dec 12, 2006 4:31 pm

Post » Tue May 17, 2011 8:21 am

I have a realy strange problem: after some minutes playing I've got a great FPS hit and water turns out to be absolutely flat though still reflective. While trying to take a screenshot, I get a message "DR3DX error..." and no chance to take a shot...


Did it happen just once, or all the time? Try updating DirectX and your graphics drivers. If the problem persists, install a utility to monitor your GPU temperature (like RivaTuner). It might be because of the video card overheating.
User avatar
Jack Walker
 
Posts: 3457
Joined: Wed Jun 06, 2007 6:25 pm

Post » Tue May 17, 2011 1:37 pm

Hmmm, strangest problem, I've tried turning things on and off and to no avail.

If I just look at a certain point, everything becomes instantly brighter. Everything else is working fine, HDR, Bloom, DOF, SSAO etc. It doesn't seem to be consistent, just a random point in space depending on where I am in the world. The sky will go from being nice to instantly 100% brighter. There is no transition, but as I stated before, HDR is working fine and so is bloom.

What's going on?
User avatar
Brad Johnson
 
Posts: 3361
Joined: Thu May 24, 2007 7:19 pm

Post » Tue May 17, 2011 3:45 am

I have a realy strange problem: after some minutes playing I've got a great FPS hit and water turns out to be absolutely flat though still reflective. While trying to take a screenshot, I get a message "DR3DX error..." and no chance to take a shot...



Try to take a screenshot before the frame rate hit, just to make sure it's not unrelated.

I remember getting fps hit when I played on a laptop for too long. I don't think Morrowind has any memory recycling and that was the cause of my problem. The more cells you load the more memory you start using, so check your memory in task manager to see if you are running out RAM.
User avatar
Janeth Valenzuela Castelo
 
Posts: 3411
Joined: Wed Jun 21, 2006 3:03 am

Post » Tue May 17, 2011 11:34 am

Hmm, now I'm confused ... I thought my interior water looked fine. If it shouldn't look like what it does in the screenshots I posted, then what should it look like?


I'm talking about Mouseplay's problem.
User avatar
Ana Torrecilla Cabeza
 
Posts: 3427
Joined: Wed Jun 28, 2006 6:15 pm

Post » Tue May 17, 2011 11:32 am

Hmmm, strangest problem, I've tried turning things on and off and to no avail.

If I just look at a certain point, everything becomes instantly brighter. Everything else is working fine, HDR, Bloom, DOF, SSAO etc. It doesn't seem to be consistent, just a random point in space depending on where I am in the world. The sky will go from being nice to instantly 100% brighter. There is no transition, but as I stated before, HDR is working fine and so is bloom.

What's going on?


Fixed this, don't know what I did, cleared all shaders and loaded them again in the exact same order, seemed to work :\
User avatar
Amy Cooper
 
Posts: 3400
Joined: Thu Feb 01, 2007 2:38 am

Post » Tue May 17, 2011 3:08 am

Try to take a screenshot before the frame rate hit, just to make sure it's not unrelated.

I remember getting fps hit when I played on a laptop for too long. I don't think Morrowind has any memory recycling and that was the cause of my problem. The more cells you load the more memory you start using, so check your memory in task manager to see if you are running out RAM.


The problem is that I'm unable to take screenshots - when I try doing it the message DR3DX error appears. Reinstalling DirectX, video drivers and MGE XE do not help...
User avatar
Breautiful
 
Posts: 3539
Joined: Tue Jan 16, 2007 6:51 am

Post » Tue May 17, 2011 10:51 am

The problem is that I'm unable to take screenshots - when I try doing it the message DR3DX error appears. Reinstalling DirectX, video drivers and MGE XE do not help...


Disable XE, try then. Try to isolate the problem as much as possible. Does the message appear in game or in a separate window? Does the game crash when you try?
User avatar
Danny Blight
 
Posts: 3400
Joined: Wed Jun 27, 2007 11:30 am

Post » Tue May 17, 2011 12:49 am

The alternate combat control don't seem to work as intended for me - for instance, even if I move the mouse diagonally or left-right I still get the bash kind of attack with any weapon.

Seconded.


Hrnchamd, could you please correct this so that slash is implemented?
User avatar
Britney Lopez
 
Posts: 3469
Joined: Fri Feb 09, 2007 5:22 pm

Post » Tue May 17, 2011 2:11 pm

There are several features from MGE that have been cut too; MGE-specific MWSE commands, dynamic water, texture hooks, and MGE-drawn animated tree statics. I require some compatibility and performance testing.


I thought I saw somewhere in one of these threads that these features, most importantly the crucial MGE functions would be added in some future version. Is that still the intention? Unfortunately this release of MGE is completely unusable. Shadows are nice but the on-screen clock and companion health bars are far more important.
User avatar
Aliish Sheldonn
 
Posts: 3487
Joined: Fri Feb 16, 2007 3:19 am

Post » Tue May 17, 2011 12:27 am

Unfortunately this release of MGE is completely unusable.

:blink: hope you're NOT seriously!!??
Shadows are nice but the on-screen clock and companion health bars are far more important.

I'd certainly agree if you'd included 'Necessities Of Morrowind' to the list or Vurt's plugins for example, but THIS?
Are those features so indispensable and immersive, really?
Hope you're not seriously.. :ermm:
User avatar
Shelby Huffman
 
Posts: 3454
Joined: Wed Aug 08, 2007 11:06 am

Post » Tue May 17, 2011 12:45 am

Huh? Is Necessities of Morrowind somehow incompatible with MGE XE?
User avatar
Nicole Elocin
 
Posts: 3390
Joined: Sun Apr 15, 2007 9:12 am

Post » Tue May 17, 2011 2:33 pm

I'm not implying it's incompatible :).
With that simple comparison I'm just trying to estimate the importance of plugins Nich had mentioned for gameplay immersion. Is it really so indispensable that he's ready to abandon MGE XE in all its glory?
What is more important, I think that Hrnchamd's efforts at MGE development are invaluable, he's definitely a genius.. while such a negative comments bring only demotivation and disappointment.
Just an opinion, meant no harm..

P.S. :facepalm: It's really hard to express your thoughts and emotions the right way when english is not your first language.. and not even a second.
User avatar
Nitol Ahmed
 
Posts: 3321
Joined: Thu May 03, 2007 7:35 am

Post » Tue May 17, 2011 4:20 pm

Hey guys, I've had a problem with Mge and XE for a while, I also asked about this somewhere else but they couldn't help me there. When I'm in-game, the textures on everything except for distant land and the sky constantly flicker bright white. Screenshots: http://img820.imageshack.us/i/flicker1.jpg/ - http://img143.imageshack.us/i/flicker2.jpg/ - http://img59.imageshack.us/i/flicker3.jpg/ (Do note that these were taken using Mge rev178, and not XE. The problem persisted when I switched to XE though). I do know that the problem has nothing to do with AA, AF, LOD bias, distant land, shaders and V-Sync, Z-, W- or Table-fog. I tried to disable those and it didn't work. Also, I can't test wether or not it has to do with MGE at all because when I disable MGE morrowind CTDs on startup. Any thoughts on what might be causing this?

P.S. I have an ATI Radeon HD 2900 Pro with the latest drivers and Ati Tray Tools enabled.
User avatar
DeeD
 
Posts: 3439
Joined: Sat Jul 14, 2007 6:50 pm

Post » Tue May 17, 2011 5:35 am

I'm not implying it's incompatible :).
With that simple comparison I'm just trying to estimate the importance of plugins Nich had mentioned for gameplay immersion. Is it really so indispensable that he's ready to abandon MGE XE in all its glory?
What is more important, I think that Hrnchamd's efforts at MGE development are invaluable, he's definitely a genius.. while such a negative comments bring only demotivation and disappointment.
Just an opinion, meant no harm..


Yeah, I heartily agree. Especially because, aside from shadows, I had a noticeable increase in stability with MGE XE.

I just didn't understand the remark about the incompatibility with NOM - but now I see it wasn't meant as such :tongue:

Also, I can't test wether or not it has to do with MGE at all because when I disable MGE morrowind CTDs on startup


You probably have some mods that are MGE-dependant (that is, they're dependant on MWSE functions which are specific for MGE), so try to identify and disable them. It'd definately help if you could see wether the problem is still there with MGE - are you absolutely sure it's not caused by shaders?
User avatar
Spencey!
 
Posts: 3221
Joined: Thu Aug 17, 2006 12:18 am

PreviousNext

Return to III - Morrowind