Hi everyone! If you're reporting errors please follow the information in the OP, I need the mgeXE log and computer information because it's impossible to fix things with just "x doesn't work" reports.
Anyway, is it normal for MW/MGE blending to be different from the "normal" MGE? The distant land seems to popping in with chunks, even with MW/MGE blending enabled. Other than that, MGE XE is awesome and should be the main version of MGE.
The draw order is different to normal MGE, those chunks are what Morrowind is drawing at the edge of the draw distance. The blending should hide them but it doesn't seem to work quite right when the distant land mesh doesn't match Morrowind's land.
Additionally, I asked this before, but back then it was nothing more than an far away idea - but can MGE's future involve rendering all the close up static (not nailed down / alive) objects instead of having Morrowind's engine render them thus producing a (presumably) massive performance boost? Considering that I don't see why MGE can't fully mimic Morrowind Linear/Quadratic lightning anymore...
This isn't possible because it ignores dynamic lighting, transparencies, bumpmaps, animation, disable flags, everything. MGE can't see the current state of the lights in the cell.
Hrnchamd, could you please correct this so that slash is implemented?
It's implemented the same way as regular MGE. I can get all three attacks without trouble here.
Hey guys, I've had a problem with Mge and XE for a while, I also asked about this somewhere else but they couldn't help me there. When I'm in-game, the textures on everything except for distant land and the sky constantly flicker bright white. Screenshots: http://img820.imageshack.us/i/flicker1.jpg/ - http://img143.imageshack.us/i/flicker2.jpg/ - http://img59.imageshack.us/i/flicker3.jpg/ (Do note that these were taken using Mge rev178, and not XE. The problem persisted when I switched to XE though). I do know that the problem has nothing to do with AA, AF, LOD bias, distant land, shaders and V-Sync, Z-, W- or Table-fog. I tried to disable those and it didn't work. Also, I can't test wether or not it has to do with MGE at all because when I disable MGE morrowind CTDs on startup. Any thoughts on what might be causing this?
That's pretty bad. What happens when you toggle distant land, statics or fog in-game?
I've finally managed to take a http://i626.photobucket.com/albums/tt346/rhymer1987/Morrowind%20bugs/e0d81136.jpg of the error I have...
Please follow the reporting guide and post the mgeXE.log. That is an out of memory error in that screenshot, though. The game has to load textures for all of distant land so it might be using up too much memory if you don't use mipmap skip when making distant land. I may add a texture memory line to the log file.