OwnershipIndicator and ThirdPersonCrosshair HUD mods had a start script conflict, I have updated the download so they work together.
unfortunately i have the following problems with this beta:
"Some updated HUD mods are available ..."only compatible with english version? i get the usual error message telling something like "plugin created on different version of the game ..." with my german version.
here some feedback on how the mods are working on my system:
- TimeDisplay = working -do you plan to improve visual quality? font and the dots look like not same fonttype)
- OwnershipIndicator = not working
- ThirdPersonCrosshair = not working
- CompanionHealthbar = not tested
The video link doesn't download anything, only opens ads for hot Frauen.
Okay, I didn't make any of these textures, it's Yacoby's mods, but I know the time display needs a lot of work. Check the third person crosshair mode is what you expect, it only appears for ranged weapons and magic stance by default. I will try to eliminate the morrowind.esm dependencies later on.
2. There is a new problem - when I walk around Hla Oad I can see huge chunks of grass flicker on and off. MGEXE.log complains "Too many grass instances.": The problem persists after I turn Ownership Indicator.esp off.
That is a lot of grass, it's trying to draw >4096 models per frame which would normally be bad for performance, which grass mods are you using in that area?
About the crashing - how hard would it be to implement a PCB (purge cell buffer)? It would be incredible to get SkyRanger-1 to port OSR/FSR (Oblivion Stutter Remover) to MW, but that would require a rewrite of MWSE at the very least. Ah, dream, dream, dream.....
There's cell buffer limits in the ini that you should be able to reduce, otherwise it's not really what MGE is supposed to do.
Hmm... having a bit of a problem with MGE (XE)...
I was originally running Distant Land and everything was running fine. However I wanted to improve FPS, taking it down to 1 cell and eventually turning it off completely (which I reversed because the water was awful without reflections). So I turned it on again set it to 20 cells but it still has the same distance as when it was set to off. I tried fiddling with the ingame distance settings, and regular MGE settings but to no avail.
Does Config tab > Reset settings, then restarting MGEXEgui do anything for you?