A custom MGE build with shadows and a handful of performance improvements, hopefully with similar or better performance than regular MGE. Have a look at these screenshots.
Galleries
Charm of the West (recent)
http://www.tesnexus.com/downloads/images/26348-1-1304178167.jpg http://www.tesnexus.com/downloads/images/26348-1-1304178158.jpg http://www.tesnexus.com/downloads/images/26348-1-1304178150.jpg http://www.tesnexus.com/downloads/images/26348-1-1304178143.jpg http://www.tesnexus.com/downloads/images/26348-1-1304178135.jpg http://www.tesnexus.com/downloads/images/26348-1-1304178128.jpg http://www.tesnexus.com/downloads/images/26348-1-1304178119.jpg http://www.tesnexus.com/downloads/images/26348-1-1304178111.jpg http://www.tesnexus.com/downloads/images/26348-1-1304178099.jpg http://www.tesnexus.com/downloads/images/26348-1-1304178092.jpg http://www.tesnexus.com/downloads/images/26348-1-1304178082.jpg http://www.tesnexus.com/downloads/images/26348-1-1304178071.jpg http://www.tesnexus.com/downloads/images/26348-1-1304178064.jpg http://www.tesnexus.com/downloads/images/26348-1-1304178057.jpg http://www.tesnexus.com/downloads/images/26348-1-1304178049.jpg http://www.tesnexus.com/downloads/images/26348-1-1304178041.jpg http://www.tesnexus.com/downloads/images/26348-1-1304178033.jpg http://www.tesnexus.com/downloads/images/26348-1-1304178024.jpg http://www.tesnexus.com/downloads/images/26348-1-1304178013.jpg http://www.tesnexus.com/downloads/images/26348-1-1304178004.jpg http://www.tesnexus.com/downloads/images/26348-1-1304177939.jpg
To the South
http://www.tesnexus.com/downloads/images/26348-1-1293153914.jpg http://www.tesnexus.com/downloads/images/26348-1-1293153894.jpg http://www.tesnexus.com/downloads/images/26348-1-1293153886.jpg http://www.tesnexus.com/downloads/images/26348-1-1293153876.jpg http://www.tesnexus.com/downloads/images/26348-1-1293153867.jpg http://www.tesnexus.com/downloads/images/26348-1-1293153857.jpg http://www.tesnexus.com/downloads/images/26348-1-1293153849.jpg http://www.tesnexus.com/downloads/images/26348-1-1293153838.jpg http://www.tesnexus.com/downloads/images/26348-1-1293153830.jpg http://www.tesnexus.com/downloads/images/26348-1-1293153821.jpg http://www.tesnexus.com/downloads/images/26348-1-1293153810.jpg http://www.tesnexus.com/downloads/images/26348-1-1293153799.jpg http://www.tesnexus.com/downloads/images/26348-1-1293153790.jpg http://www.tesnexus.com/downloads/images/26348-1-1293153781.jpg
Weight of Light
http://www.tesnexus.com/downloads/images/26348-1-1293046108.jpg http://www.tesnexus.com/downloads/images/26348-1-1293046097.jpg http://www.tesnexus.com/downloads/images/26348-1-1293046089.jpg http://www.tesnexus.com/downloads/images/26348-1-1293046079.jpg http://www.tesnexus.com/downloads/images/26348-1-1293046071.jpg http://www.tesnexus.com/downloads/images/26348-1-1293046060.jpg http://www.tesnexus.com/downloads/images/26348-1-1293046048.jpg http://www.tesnexus.com/downloads/images/26348-1-1293046009.jpg http://www.tesnexus.com/downloads/images/26348-1-1293045995.jpg http://www.tesnexus.com/downloads/images/26348-1-1293045981.jpg http://www.tesnexus.com/downloads/images/26348-1-1293045961.jpg http://www.tesnexus.com/downloads/images/26348-1-1293045952.jpg http://www.tesnexus.com/downloads/images/26348-1-1293045601.jpg http://www.tesnexus.com/downloads/images/26348-1-1293045593.jpg http://www.tesnexus.com/downloads/images/26348-1-1293045583.jpg http://www.tesnexus.com/downloads/images/26348-1-1293045571.jpg
Ascadian Afternoon
http://www.tesnexus.com/downloads/images/26348-4-1278628508.jpg http://www.tesnexus.com/downloads/images/26348-3-1278628508.jpg http://www.tesnexus.com/downloads/images/26348-2-1278628507.jpg http://www.tesnexus.com/downloads/images/26348-1-1278628507.jpg
Coastal
http://www.tesnexus.com/downloads/images/26348-3-1281023163.jpg http://www.tesnexus.com/downloads/images/26348-2-1281023162.jpg http://www.tesnexus.com/downloads/images/26348-1-1281023162.jpg http://www.tesnexus.com/downloads/images/26348-3-1281023122.jpg http://www.tesnexus.com/downloads/images/26348-2-1281023122.jpg http://www.tesnexus.com/downloads/images/26348-1-1281023121.jpg
Solar Dipole
http://www.tesnexus.com/downloads/images/26348-5-1278457500.jpg http://www.tesnexus.com/downloads/images/26348-4-1278457499.jpg http://www.tesnexus.com/downloads/images/26348-3-1278457499.jpg http://www.tesnexus.com/downloads/images/26348-2-1278457499.jpg http://www.tesnexus.com/downloads/images/26348-1-1278457498.jpg http://www.tesnexus.com/downloads/images/26348-5-1278457584.jpg http://www.tesnexus.com/downloads/images/26348-4-1278457584.jpg http://www.tesnexus.com/downloads/images/26348-3-1278457584.jpg http://www.tesnexus.com/downloads/images/26348-2-1278457583.jpg http://www.tesnexus.com/downloads/images/26348-1-1278457583.jpg http://www.tesnexus.com/downloads/images/26348-5-1278457655.jpg http://www.tesnexus.com/downloads/images/26348-4-1278457655.jpg http://www.tesnexus.com/downloads/images/26348-3-1278457655.jpg http://www.tesnexus.com/downloads/images/26348-2-1278457654.jpg http://www.tesnexus.com/downloads/images/26348-1-1278457654.jpg
It works by utilising the distant land objects to cast shadows, so it only works outside. It is real-time and speed that Morrowind time passes makes the passage of the sun quite noticeable. There are some limitations, and some optimizations compared to standard MGE. There are several features from MGE that have been cut too; some MGE-specific MWSE commands, dynamic water, texture hooks, and MGE-drawn animated tree statics.
If you want to run MGE XE, you will have to regenerate distant land. As statics cast shadows, you will need a low minimum static size; I recommend 150. You can use 100 if you have a higher performance setup. Use the standard static override list included. Shaders need updating as well, as the HDR and shader chain setup has been changed slightly, so MGE XE comes with a selection of high quality shaders. You will also need to update your drivers and DirectX 9 to the June 2010 or later release, it fixes serious issues with the shader compiler from earlier versions. Unmodified shaders for standard MGE will not be loaded to avoid crashes or incorrect operation.
Install Instructions (updated)
http://www.tesnexus.com/downloads/file.php?id=26348
0. You need http://sourceforge.net/projects/morrgraphext/files/Beta%20Releases/MGE%203.8%2B%20SVN%20builds/ installed and working already, and a Shader Model 3.0 card.
1. Update to http://www.microsoft.com/downloads/details.aspx?displaylang=en&FamilyID=3b170b25-abab-4bc3-ae91-50ceb6d8fa8d. (This won't conflict with DX10+.)
2. Install MGE XE to the Morrowind directory.
3. Deselect mods from your load order that are made for MGE. (Standard MWSE mods will work, HUD mods will not.)
4. Run the new MGEXEgui. Generate distant land with 150 minimum static size. Use the provided XE static exceptions list.
5. Edit your shader chain to use the new shaders. The XE shaders are separate settings from regular MGE.
6. Bind "toggle distant statics" key in macro editor. This currently toggles shadows instead.
7. If you use Crossfire/SLI, turn off "Responsive menu caching" in the In-game tab, to avoid performance reductions as caching is SLI unfriendly.
Note that view distance in-game is set to maximum when you first load a game.
Recommended shader ordering: SSAO, DoF, Sunshafts, (Underwater effects), Bloom, HDR.
Also recommended: set timescale to 10 or 15 (or 1000) in the console to slow down the day cycle. The movement of the sun is very visible.
You may want to set transparency/adaptive anti-aliasing in your graphics drivers, if you want high quality grass/tree edges.
Don't expect everything to cast a shadow, remember that it's only distant land objects. Small objects will cast weaker shadows for their size.
There are some beta HUD mods for use with MGE XE available from the same download page, mostly upgrades of Yacoby's mods. HUD mods for previous versions of MGE are unlikely to work.
Reporting problems
All errors are logged to mgeXE.log in the Morrowind directory. Check there first if it crashes or white screens, it may explain why.
When reporting errors, always post mgeXE.log (in a spoiler tag to avoid clutter) and OS, video card details, and driver version.
Please report rendering errors with detailed information and a screenshot.
Known issues
MGE XE may crash more than usual. Please report what leads up to the crash, and the crash log from the more details link in the crash report window.
Reducing Morrowind options draw distance slider below maximum causes drawing errors.
Standard HUD mods don't currently function, along with other mods designed for MGE. There are upgraded HUD mods in development.
Uninstalling
MGE XE and MGE svn 178 are designed to be easily substitutable.
1. Replace d3d8.dll with the one from the the MGE svn 178 package.
2. (Optionally) Regenerate distant land, setting the distant static size back to its previous value.
Changes from SVN 178
- All objects in Morrowind view distance receive shadows.
- Distant land and grass culling is not delayed by a frame any more. Pop-in at the screen periphery no longer occurs.
- Grass lighting changed. All grass was effectively shaded by a single ambient light; it was pretty flat. There is some directional lighting now, as well as grass receiving shadows.
- Grass animation is somewhat different. Grass parts when the player is nearby.
- Shaders no longer affect the crosshair, nor spill over the screen during cell loading, nor screw with cutscenes.
- HDR resolve is now asynchronous and should cause less fps loss. Also uses less video memory.
- Shader chain double buffers instead of copying. clip no longer works, shaders must use flow control.
- thisframe and lastframe are no longer available in shaders. Use lastshader.
- tickcount is removed, there is a time variable instead with in-game seconds passed.
- There is no alpha-to-coverage. Personal opinion; alpha stipple is too noticeable.
- MW/MGE blending modifications. Allows for seamless water.
- Screen is no longer slightly blurred by half a pixel when MW/MGE blending is disabled.
- Windowed mode snaps to the screen edge to act like fullscreen, allowing Alt-Tab to work.
- New underwater surface effects, total internal reflection.
- InGame.fx has been replaced by a set of effect files that should be more easily substitutable.
- Redesigned GUI for simpler setup and use.
- Shader chain is separate from regular MGE as the shader interface is different.
- High quality selection of default shaders included.
- Minor shoreline turbulence animation.
- Screenshot enable checkbox now works like others since the screenshot code is patched. Just use PrintScreen, no macro required.
- Water shows up in the local map again, previous MGE versions did not allow it to render in the map.
- Scattering exponential fog, thanks to phal.
- Water wobble shader, also thanks to phal.
- Better sunsets, a modification of phal's sunshaft shader.