Great work Phitt - landscaping is a pain, and I would know as I'm doing it now! (Well not right now, as I'm taking a break on the forums
) I find the best way to keep motivated/engaged with it is to add miscellaneous little interesting details, but unfortunately this makes it more time consuming. :shrug: It is looking fantastic now though - keep it up! :thumbsup:
That is the problem. I try to add as many details as possible, but with ~600 cells to landscape from scratch I simply can't spend 1+ hour per cell. I started landscaping about three years ago (obviously with a lot of breaks in between) and I'm still not done yet.
Very cool stuff. Is that a cliff racer I see up there? Juib missed one!
There are quite a few cliff racers, but they're just for decoration purposes circling high above in the sky. The Jiub rumor was more an 'inside joke' anyway and not a full-blown lore fact I'd say
.
Maybe... why not use this parasol's texture? => http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8807
:lightbulb:
and possibly the parasol's trunk of this mod (only the 'Vurt_HiRes_Shrooms.rar' file) => http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8190
There is examples with these textures (above) =>
http://img3.imageshack.us/img3/536/sanstitre1qfh.jpg
http://img17.imageshack.us/img17/60/sanstitre2ti.jpg
http://img153.imageshack.us/img153/8177/sanstitre3dlq.jpg
http://img826.imageshack.us/img826/2703/sanstitre4u.jpg
http://img703.imageshack.us/img703/4629/sanstitre5j.jpg
http://img52.imageshack.us/img52/880/sanstitre6fk.jpg
We already have a custom texture made from scratch for the parasols (made by our very talented texture artist Kzinistzerg) that looks like the original texture, only in highres. An tbh I think it looks way better (and obviously much more similar to the 'real' MW texture) than the one from the replacer you linked to, which looks more like a random googled mushroom top texture. I even have a highres version of the parasol texture on my hd, so if people hate seeing their 2gb of vram unused I can give them all they need. But for the initial release I aim for a texture size similar to what would be used in vanilla Oblivion.