[WIPz] Sheogorad - Forsaken Isles

Post » Tue Dec 14, 2010 5:05 pm

Great looking...I swear with this, and all the other continental mods that are out there, you literally could play Oblivion for many years without even needing to purchase Skyrim. WAIT...WHAT DID I SAY?
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Mark Hepworth
 
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Post » Tue Dec 14, 2010 1:50 pm

WAIT...WHAT DID I SAY?


SHAME. SHAME. SHAME. :nono:

:frog:
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Melung Chan
 
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Post » Tue Dec 14, 2010 9:36 pm

Finished a new creature I had started a few...years?...ago. It's a rather simple mesh edit, but I think it looks cool.

http://s66.photobucket.com/albums/h271/Phittte/Bonelich.jpg

Obviously this is supposed to look similar to the Bonelord from Morrowind. But since it doesn't look exactly like the Bonelord I'll simply call it Bonelich. Uses Lich animations anyway. I might change the robe texture a bit to make it look even more similar to the Bonelord.

Before anyone asks - a 'real' Bonelord will not be possible for me since it would require a new skeleton and a new set of animations, which is quite complicated to do. Especially for a creature with 4 arms and hands.
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Lawrence Armijo
 
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Post » Wed Dec 15, 2010 1:17 am

The bonelich looks very good. I like it! :foodndrink:
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Crystal Birch
 
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Post » Tue Dec 14, 2010 6:09 pm

http://s66.photobucket.com/albums/h271/Phittte/Bonelich.jpg
That looks cool. It would look even cooler with some, I dunno, smoke or something emanating from it... Just to make it look a little more "magical".

Or am I just obsessed with particle effects? :sweat:

Vac
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Fanny Rouyé
 
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Post » Tue Dec 14, 2010 6:24 pm

Or am I just obsessed with particle effects? :sweat:
Vac

probably both :D
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kennedy
 
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Post » Tue Dec 14, 2010 7:16 pm

Looking awesome indeed.:)
I like the raggedness of it, planning on more 'versions'of the critter?
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Annika Marziniak
 
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Post » Tue Dec 14, 2010 10:19 pm

I love the bonelo-- er, lich. I would suggest giving him unique attacks though that are similar to the bonelord instead of the lich fighting style we're all bored with by now. And they definitely shouldn't have staves. If they must carry one maybe it could be an invisible mesh that is impossible to pick up or is disabled once it falls to the ground. It's a shame there's no way to "fake" the four arms effect that I can think of. Since the bonelord's arms were so close together maybe you could have added them to the existing mesh but the arms wouldn't move indepentently, and with the lich's animations that could look pretty silly. Ultimately what's important though is approximating the "feel" of the tombs and having enemies that are similar in aesthetic and battle behavior to those in Morrowind, not to re-create them exactly. This leads me to brainstorm on how one might create something like a bonewalker. Goblin and zombie skeletons have already been done to death (pun intended and I regret nothing)... maybe if someone rigged it to a daedroth or scalon skeleton, leaving out certain animations which would be either unneeded or dead giveaways... and ancestor ghosts could just be retextured wraiths with different attacks and without those annoying sound effects. This isn't to suggest that you redirect your efforts to a new creature project Phitt but hopefully some talented individual could try it down the line.
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Anthony Diaz
 
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Post » Tue Dec 14, 2010 8:46 pm

Before anyone asks - a 'real' Bonelord will not be possible for me since it would require a new skeleton and a new set of animations, which is quite complicated to do. Especially for a creature with 4 arms and hands.


What about the Mehrunes Dagon creature? Doesn't it have a four-armed skeleton?

Either way, I think the Bone Lich is darn cool. And I'm kinda with Vacuity on this one...it might be awesome to see a "smoke" like effect radiating from him (her? it?) perhaps combined with some heat distortion effects... :D < dreaming
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Petr Jordy Zugar
 
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Post » Tue Dec 14, 2010 4:12 pm

That looks cool. It would look even cooler with some, I dunno, smoke or something emanating from it... Just to make it look a little more "magical".

Or am I just obsessed with particle effects? :sweat:

Vac


Why not, an effect shader like on the Ghost for example is easy to do (as you know).


Looking awesome indeed.:)
I like the raggedness of it, planning on more 'versions'of the critter?


Since the amount of creatures I have is limited and since I don't want to use vanilla creatures that don't fit (imo, like zombies or regular wraiths) I will make at least two versions for each critter. For the Bonelich I've planned to make a lesser type with regular clothes and a greater type with more ornamented clothes, slightly glowing eyes and a slightly larger size.

I love the bonelo-- er, lich. I would suggest giving him unique attacks though that are similar to the bonelord instead of the lich fighting style we're all bored with by now. And they definitely shouldn't have staves. If they must carry one maybe it could be an invisible mesh that is impossible to pick up or is disabled once it falls to the ground. It's a shame there's no way to "fake" the four arms effect that I can think of. Since the bonelord's arms were so close together maybe you could have added them to the existing mesh but the arms wouldn't move indepentently, and with the lich's animations that could look pretty silly. Ultimately what's important though is approximating the "feel" of the tombs and having enemies that are similar in aesthetic and battle behavior to those in Morrowind, not to re-create them exactly. This leads me to brainstorm on how one might create something like a bonewalker. Goblin and zombie skeletons have already been done to death (pun intended and I regret nothing)... maybe if someone rigged it to a daedroth or scalon skeleton, leaving out certain animations which would be either unneeded or dead giveaways... and ancestor ghosts could just be retextured wraiths with different attacks and without those annoying sound effects. This isn't to suggest that you redirect your efforts to a new creature project Phitt but hopefully some talented individual could try it down the line.


I guess I can make an attack animation or two for the lich. Shouldn't be that hard to do. By default they have no h2h attack animations. If it turns out I can make these animations then the staves will go, otherwise I don't think it's that bad since they're not the real deal (Bonliches not Bonelords). Adding another set of arms to the mesh without making new animations and a new skeleton is out of question, it would either not work at all or look silly.

Bonewalkers are a bit harder to do...I guess the Xivilai would be the best option for a re-mesh. For a new mesh you could use just about any skeleton...can't remember how they moved around in MW.

I've made a quick ancestor ghost test (http://s66.photobucket.com/albums/h271/Phittte/Ancestor.jpg). The texture needs some tweaking (the ornaments/runes are missing), but other than that it already looks pretty close imo - close enough at least. The wraith sound effects definitely need to be replaced, I agree.

What about the Mehrunes Dagon creature? Doesn't it have a four-armed skeleton?

Either way, I think the Bone Lich is darn cool. And I'm kinda with Vacuity on this one...it might be awesome to see a "smoke" like effect radiating from him (her? it?) perhaps combined with some heat distortion effects... :D < dreaming


Mehrunes Dagon has four arms, but only a few animations. So most would need to be done from scratch, probably a bit too much work for now. I want to add some new creatures if time allows, but I don't want to spend 100 hours only to get a special creature into the game. Completing the worldspace and dungeons is more important now.
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Neil
 
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Post » Tue Dec 14, 2010 6:31 pm

This mod is really breathtaking! I am in unison with what richardrocket009 said above, this will lengthen the shelf life of this game even more!

Congratulations to the modding team behind this, and my encouragement and best wishes on your outstanding items for this excellent mod! :)
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michael danso
 
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Post » Wed Dec 15, 2010 5:14 am

This mod is really breathtaking! I am in unison with what richardrocket009 said above, this will lengthen the shelf life of this game even more!

Congratulations to the modding team behind this, and my encouragement and best wishes on your outstanding items for this excellent mod! :)


Thanks!

Made the texture for the Ancestor Ghost. I think it looks ok now.

http://www.uesp.net/wiki/File:MWCreature-AncestorGhost.jpg

http://s66.photobucket.com/albums/h271/Phittte/AncestorFinal.jpg
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Riky Carrasco
 
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Post » Wed Dec 15, 2010 12:57 am

Thanks!

Made the texture for the Ancestor Ghost. I think it looks ok now.

http://www.uesp.net/wiki/File:MWCreature-AncestorGhost.jpg

http://s66.photobucket.com/albums/h271/Phittte/AncestorFinal.jpg

dude that looks amazing! great job!
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Etta Hargrave
 
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Post » Tue Dec 14, 2010 11:54 pm

Looks perfect!
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Chrissie Pillinger
 
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Post » Tue Dec 14, 2010 7:18 pm

That ghost looks fantastic, great texture work Phitt. :goodjob:
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Ellie English
 
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Post » Wed Dec 15, 2010 5:18 am

Any news on this Phitt?
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Colton Idonthavealastna
 
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Post » Wed Dec 15, 2010 6:31 am

Roughly coinciding the alpha release of this with Abacean Isles would be awesome.... :disco:
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Rinceoir
 
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Post » Wed Dec 15, 2010 12:37 am

Loving those new screenshots Phitt :P
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willow
 
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Post » Tue Dec 14, 2010 9:27 pm

Post limit.
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Hairul Hafis
 
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