[WIPz] Sheogorad - Forsaken Isles

Post » Mon Dec 13, 2010 9:39 am

Phitt, will you also include the updated Daedric armor set by McMuffin:
http://s242.photobucket.com/albums/ff285/mcmuffinizor/Daedric%20WIPz/
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Mike Plumley
 
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Post » Mon Dec 13, 2010 9:04 pm

Oh, wow. They're not released yet, are they... the updates, I mean... for the armour...
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Alisha Clarke
 
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Post » Mon Dec 13, 2010 8:05 pm

No, he hasn't yet released his second version. I believe his plan is to have the second release to be the final one, and it will include the armour plus shields and weapons.
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Emma Louise Adams
 
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Post » Mon Dec 13, 2010 4:35 pm

I can hold off doing anything until an esm update if thats the case. From that screen, it really looks like the whole of the northern ashlands is done (I'm not counting the Foyadas). Were any dungeons ever completed for the Ashlands?


Only Bthuand, and that one is only a recreation of the original MW dungeon (= tiny).

Phitt, will you also include the updated Daedric armor set by McMuffin:
http://s242.photobucket.com/albums/ff285/mcmuffinizor/Daedric%20WIPz/


If I get permission I'll certainly include everything McMuffin releases, don't even need to see screenshots anymore. His meshes are awesome, probably better then any Beth modeler would do.
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Cagla Cali
 
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Post » Mon Dec 13, 2010 12:08 pm

I'd love to help with textures or anything else (not models) that need attention too. Im pretty handy with textures, interiors, and landscaping. Thats if your still looking for help

Although I wouldn't count on me for quests and scripts either.
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Kristina Campbell
 
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Post » Mon Dec 13, 2010 4:39 pm

send phitt a PM ampolX. I'm sure he'd appreciate whatever help you can offer. But I haven't been able to get a hold of him lately. I too would like to continue helping with Forsaken Isles, but the project seems to be grinding to a standstill.
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JUDY FIGHTS
 
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Post » Mon Dec 13, 2010 3:00 pm

I'd love to help with textures or anything else (not models) that need attention too. Im pretty handy with textures, interiors, and landscaping. Thats if your still looking for help

Although I wouldn't count on me for quests and scripts either.

I'd suggest going to: http://phittmodforum.proboards.com/index.cgi... you will need to sign up.
Pacific Morrowind
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Kill Bill
 
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Post » Mon Dec 13, 2010 5:06 pm

Nah, the project is doing fine. I made a lot of progress, including a 100% finished Velothi tileset, two tombs and good progress on landscaping. I guess I'll make a Velothi video during the next days to show the outcome of my efforts.
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City Swagga
 
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Post » Tue Dec 14, 2010 12:31 am

Ok. Great! It just looked a little standstillish for a few weeks on your forums. But, I'm glad you've been working on it.
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Ebou Suso
 
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Post » Mon Dec 13, 2010 1:48 pm

Velothi video is up on Youtube (though currently only in low quality, guess in a few minutes it will also be available as HQ). http://www.youtube.com/watch?v=e1aweGB2mQo

Sorry for the stupid music, was the best free scary music I could find quickly.
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Agnieszka Bak
 
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Post » Mon Dec 13, 2010 7:55 pm

Stupid music or not, the tomb looks great! :thumbsup:
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JD FROM HELL
 
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Post » Mon Dec 13, 2010 7:20 pm

Great scott, lookin' good!

Keep up the good work Phitt :)
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Beth Belcher
 
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Post » Mon Dec 13, 2010 1:41 pm

Awesome! Great improvements on the original stuff!
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Czar Kahchi
 
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Post » Mon Dec 13, 2010 12:50 pm

A couple of days ago I remember having a dream where I dreamt this project was finished and I was downloading to go exploring. Do I play Oblivion a little too much maybe....

Looking good - if I hadn't so much left to do in Oblivion I would install Morrowind again and play that.

Cheers!
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Naughty not Nice
 
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Post » Mon Dec 13, 2010 6:22 pm

Velothi video is up on Youtube (though currently only in low quality, guess in a few minutes it will also be available as HQ). http://www.youtube.com/watch?v=e1aweGB2mQo

Sorry for the stupid music, was the best free scary music I could find quickly.

Nice work, thanks for the trailer. :)
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Sami Blackburn
 
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Post » Mon Dec 13, 2010 11:28 pm

Looks fantastic.
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Ricky Rayner
 
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Post » Mon Dec 13, 2010 1:04 pm

This looks amazing. I'm going to use this when it's done, no doubt about that.
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dav
 
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Post » Mon Dec 13, 2010 1:41 pm

Any updates?
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Alyce Argabright
 
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Post » Tue Dec 14, 2010 2:53 am

While I'm going around bumping threads that I like, I'll do this one and say "I'm rooting for you!"
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Matthew Barrows
 
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Post » Tue Dec 14, 2010 5:10 am

Hmm...not much activity lately :(
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Steve Fallon
 
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Post » Mon Dec 13, 2010 10:17 pm

Any new updates on this yet?
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Philip Rua
 
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Post » Mon Dec 13, 2010 4:00 pm

BUMP...

still eagerly awaiting this. Any news to share?
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Racheal Robertson
 
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Post » Tue Dec 14, 2010 4:34 am

I've made a decision. Sheogorad will go open source. That means I will release what I have now so others can use the assets in their mods and have a look at all the new stuff in game. It was a tough decision, but I simply have far less time then I used to have. I don't see how I can finish what I have in mind in less then at least another year, which is too long. Before anyone asks, that doesn't mean the project is dead. It only means I will make the assets and the work done so far available to the public. I will still keep working on it and hopefully have a full-blown mod someday.

I will put everything together and get permissions if needed during the next days. Then I'll upload to Nexus.
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Amie Mccubbing
 
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Post » Mon Dec 13, 2010 7:50 pm

I don't know to cheer or cry :unsure: I am going to enjoy walking in the Forsaken Isles but miss your ideal of a total experience. This has felt to be a mod that was being worked into perfection. Time is thee most important commodity we have as humans, so I understand about the time restraint.

Hope to see this finished in the state you want it to be one day Phitt.

Cheers!
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:)Colleenn
 
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Post » Tue Dec 14, 2010 12:44 am

I'll probably end up waiting for the real deal, anyway. I can wait as long as it takes. :)
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keri seymour
 
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