Whoa, this is HUGE news!!! As much as I share the heartbreak at there being no quest (dialog? NPCs?), I have to agree that a release will generate a lot more attention, including from modders, if the response to the Anequina mod is any indication. I wonder if the entirety of Mzulet will even be accessible without using the console, or whether the Cyrodiil dungeon that takes the player to Sheogorad will be implemented? I suppose I'll find out soon because I'm definitely downloading the instant it becomes available.
Don't expect too much from the actual gameplay. There will be no NPCs except for a few placeholder bandits in some of the dungeons. There aren't even pathgrids in the exteriors since the landscape isn't finished yet. I may generate some placeholder LOD, but not sure about that. Mzuleft is very unfinished, but can be entered. Only two dungeons are complete yet (one small Velothi and a relatively large Daedric), but they don't have any 'real' enemies or loot yet. The release is mainly a resource for other modders, but I hope it will still be nice to walk around a bit and have a look.
But I decided that I want to make at least the starter dungeon with the train ride before I release it. That means one small Dwemer dungeon will be complete as well and you'll have the train (which I remade from scratch during the last days) as well as a tiny quest to repair the train and get to Sheogorad.
I am sorry to hear that you have needed to make such a decision.
I will however feel like a kid in a candy store with all these incredible resources that will undoutably be used both in Pell's Gate and in my next town mod. :drool:
PS..... :mellow: any bubble streams in there?
Sorry, haven't seen any bubble streams in Sheogorad.