at least I'm a member of his forum so hopefully he won't have sharp teeth like other monkeys
Pacific Morrowind
15. July
'Dome' tiles are done (more or less, need a few variations etc). That means the Velothi tileset is done completely, except for the tower pieces. And when I have those tower pieces all tilesets are done. Omg...yay!
http://image-upload.de/file/z6znvm/dbf337f61a.jpg
08. July
Computer working again, some more work done on Velothi tombs. Started making some 'real' tombs in the CS that will be in the mod.
http://s66.photobucket.com/albums/h271/Phittte/Senim01.jpg
http://s66.photobucket.com/albums/h271/Phittte/Senim02.jpg
15. June
http://1.bp.blogspot.com/_tfGC7tOlrdk/SFYjktze_hI/AAAAAAAADaY/d4dix3l7NR8/s400/computer-destroyed-in-fire.png
06. June
Large rooms are done.
http://s66.photobucket.com/albums/h271/Phittte/V6.jpg
03. June
Reworked Velothi tileset, basics are done.
http://s66.photobucket.com/albums/h271/Phittte/V2.jpg
http://s66.photobucket.com/albums/h271/Phittte/V1.jpg
http://s66.photobucket.com/albums/h271/Phittte/V3.jpg
http://s66.photobucket.com/albums/h271/Phittte/V4.jpg
30. April
Made a low poly cliffracer mesh. Will be animated and then be used as decoration (floating in the sky high above the player).
http://s66.photobucket.com/albums/h271/Phittte/Cliffracer.jpg
And animated it.
http://www.youtube.com/watch?v=ppvPFvVLYf4
29. April
Dagon Fel meshes are done completely, most of the CS work as well.
http://www.youtube.com/watch?v=zIvTZJrLZT4
Sheogorad - Forsaken Isles (working title, didn't find a better one yet )
A first note to moderators, Bethesda employees and all other people: All meshes you see on the screenshots/videos are done 100% from scratch. 98% of the textures are either altered Oblivion/SI textures or also done from scratch. The remaining 2% will be replaced before release. Other content (like sound effects, animations etc) is also done from scratch. No Morrowind assets will be redistributed or converted with this mod.
A second note to modders: I'm currently looking for a few skilled team members to speed things up, get new ideas and add even more content to this mod. Please take a look at the description and the screenshots/videos. If you like what you see I would appreciate if you'd consider to join this project. I have a 'jobs' section at the very end of this post, if you are interested in helping out/becoming a team member please tell me (via PM or directly in the thread). Thanks.
1. Description
2. Goal
3. Progress
4. Media
5. FAQ
6. Team[b/]
7. Jobs
1. Description
This is what I've been doing for the past months. A recreation of the Sheogorad region from Morrowind with all needed assets done from scratch in a (hopefully) better quality. In case you haven't played Morrowind or can't remember, http://s66.photobucket.com/albums/h271/Phittte/Sheogorad.jpg is a map showing the region. You can find a description of the region at the UESP Wiki http://www.uesp.net/wiki/Morrowind:Sheogorad.
The main quest will be an archeological adventure in the spirit of the 'Indiana Jones' films (and no, I had this idea long before Lost Spires came out). It's about 'things' the Dwemer did shortly before they vanished (different from the known story about the Numidium and creating their own god). The player will find out the hard way what they did and it will give another possible reason why they got extincted.
The quest starts in Cyrodiil and the player will travel to the Sheogorad region in a very special way while examining the remains of a well hidden Dwemer ruin near the border of Morrowind. In Sheogorad he finds more information and needs to take a closer look at the ruins of Mzuleft. There is more inside that ruin than it seems to be.
This mod will require Shivering Isles and the latest patch, but nothing else.
2. Goal
The final goal is to create a small expansion pack similar to Shivering Isles. The accessible worldspace is about 50% the size of SI. The region has 35 dungeons and two villages - Dagon Fel and Ald Redaynia, which was not in Morrowind originally. But I've been told that it was planned by Bethesda, so it's not against lore. We redo the region as accurate as possible, but only placement of buildings and the heightmap will be exactly like in Morrowind. Landscape object placement, dungeon interiors will be done differently and better. Quests will be new ones as well of course. Regarding models my aim is to accurately remake the Morrowind meshes with more smoothness, highres textures and normal maps. When that is done I'll make a lot of additional stuff that either was missing in Morrowind or that I'd simply like to see. New traps, new tiles, new objects, more variation in general.
3. Progress
I will update this section from time to time, but don't expect me to do this every few days or even weeks. If you want to follow progress just follow the thread and look at the WIP screenhots.
Landscaping is almost complete now, exterior meshes are complete. Daedric tileset, Dwemer tileset and many of the house interiors are complete as well. Velothi and moldcave tileset are still missing.
I decided not to make a list of all the stuff that needs to be done like
██████████ Velothi 50%
because it's annoying to keep it updated. Just check the thread from time to time if you want to know what's going on.
4. Media
Please keep in mind that this mod is still WIP. The landscaping is not finished yet and LOD regions aren't generated at all. The LOD textures are low quality placeholders. The dungeon screenshots are taken from test esps I made for testing my meshes. They might look a little bit bland since I just dropped stuff randomly in the render window. No leveled lists, NPCs or enemies have been created yet to keep things ordered. The few creatures you see on the screenshots are just placed to give you a better feeling for the final product.
http://jagnot.deviantart.com/art/Sheogorad-Forsaken-Isles-Wall-80416190
Landscape
http://www.youtube.com/watch?v=PGvQDlKWaYk
http://www.savefile.com/files/1448872
http://s66.photobucket.com/albums/h271/Phittte/MshrmGuyNight.jpg
http://s66.photobucket.com/albums/h271/Phittte/MshrmBeach.jpg
http://s66.photobucket.com/albums/h271/Phittte/MshrmFogFireFlies.jpg
http://s66.photobucket.com/albums/h271/Phittte/AldRedTower.jpg
http://s66.photobucket.com/albums/h271/Phittte/MshrmRainGloom.jpg
http://s66.photobucket.com/albums/h271/Phittte/Gragu.jpg
http://s66.photobucket.com/albums/h271/Phittte/MshrmHunger.jpg
http://s66.photobucket.com/albums/h271/Phittte/Shipwreck.jpg
Dagon Fel
http://s66.photobucket.com/albums/h271/Phittte/DagonOverview.jpg
http://s66.photobucket.com/albums/h271/Phittte/DagonShip.jpg
http://s66.photobucket.com/albums/h271/Phittte/DagonTower.jpg
http://s66.photobucket.com/albums/h271/Phittte/DagonDawn.jpg
http://s66.photobucket.com/albums/h271/Phittte/DagonHouses.jpg
http://s66.photobucket.com/albums/h271/Phittte/ShackMedium01.jpg
Ald Redaynia
http://s66.photobucket.com/albums/h271/Phittte/AldRedNight.jpg
http://s66.photobucket.com/albums/h271/Phittte/AldRedDusk.jpg
http://s66.photobucket.com/albums/h271/Phittte/AldRedFog.jpg
http://s66.photobucket.com/albums/h271/Phittte/AldRedNight2.jpg
Dwemer
http://www.youtube.com/watch?v=_VUybVapd94
http://www.savefile.com/files/1448901
http://www.youtube.com/watch?v=bwNUacwMv9E
http://www.youtube.com/watch?v=E4faL4ICDrg
http://s66.photobucket.com/albums/h271/Phittte/DwemerMzuleftView.jpg
http://s66.photobucket.com/albums/h271/Phittte/Nchardahrk2.jpg
http://s66.photobucket.com/albums/h271/Phittte/MzuleftFin01.jpg
http://s66.photobucket.com/albums/h271/Phittte/DwemerIntFlame.jpg
http://s66.photobucket.com/albums/h271/Phittte/DwemerIntHall01.jpg
http://s66.photobucket.com/albums/h271/Phittte/GratesCor-1.jpg
http://s66.photobucket.com/albums/h271/Phittte/DwemerIntBeltdrive.jpg
http://s66.photobucket.com/albums/h271/Phittte/DwemerIntShaft.jpg
http://s66.photobucket.com/albums/h271/Phittte/DwemerIntSneak.jpg
http://s66.photobucket.com/albums/h271/Phittte/DwemerIntSpider.jpg
http://s66.photobucket.com/albums/h271/Phittte/DwemerIntHall02.jpg
http://s66.photobucket.com/albums/h271/Phittte/DwemerIntForge.jpg
Velothi
Velothi interiors are still WIP, I currently don't like how boring they look. Problem is on the original tileset there is only one texture for the walls, floor and ceiling. I need something to break the monotony, maybe I'll re-UVmap all the tiles.
http://s66.photobucket.com/albums/h271/Phittte/VelothiExt01.jpg
http://s66.photobucket.com/albums/h271/Phittte/VelothiBasic.jpg
http://s66.photobucket.com/albums/h271/Phittte/Velothihups.jpg
Moldcaves
Moldcaves were done by Razorwing from Silgrad Tower and not by me. Check out their website for more information about their mod, which recreates the Morrowind mainland. http://oblivion.silgrad.com/
http://s66.photobucket.com/albums/h271/Phittte/Moldcaves.jpg
http://s66.photobucket.com/albums/h271/Phittte/Moldcaves2.jpg
http://s66.photobucket.com/albums/h271/Phittte/Moldcaves3.jpg
Dunmer Stronghold
http://s66.photobucket.com/albums/h271/Phittte/RotheranFinal.jpg
http://s66.photobucket.com/albums/h271/Phittte/Rotheran2-1.jpg
Daedric
See WIP
WIP screenshots
Screenshots from WIP meshes not finished yet. They might look ugly and bland. Discuss what you like/don't like and what you'd like to see. I might do it.
http://www.youtube.com/watch?v=yIDFgBV2l3U is a video that shows some of the things I did lately
http://www.youtube.com/watch?v=Vl_Ui-36x0M
http://s66.photobucket.com/albums/h271/Phittte/D01.jpg
http://s66.photobucket.com/albums/h271/Phittte/DRooms01.jpg
http://s66.photobucket.com/albums/h271/Phittte/DShrine01.jpg
http://s66.photobucket.com/albums/h271/Phittte/DRooms03.jpg
http://s66.photobucket.com/albums/h271/Phittte/DRuin02.jpg
Daedric textures done by Storm Falcon
http://s66.photobucket.com/albums/h271/Phittte/DwemerRich.jpg
http://s66.photobucket.com/albums/h271/Phittte/RichStairs.jpg
http://www.youtube.com/watch?v=a6NXy51sxjU
http://www.youtube.com/watch?v=Szszm2_WIzo
http://s66.photobucket.com/albums/h271/Phittte/VeloLarge01.jpg
5. FAQ
Why Sheogorad? I like the Ascadian Isles better!
Sheogorad is the only remote region with natural borders in Vvardenfell. It has all the landscape features that I liked in Morrowind (Mushroom forests, strange flora and landscape in general) and there are no large towns (which is easier to accomplish in the quality I have in mind, especially regarding performance).
Will you make the rest of Vvardenfell once you're done with this mod?
No. It took half a year to get this far and will take even longer to finish this mod completely. I have a lot of things on my mind I want to implement and when I'm done with that I'm most likely done with Oblivion modding too. Don't want to spend my whole life slaving away at a mod for a computer game.
Will the mod have Morrowind gameplay? No fast travel for example?
No. There are other mods you can use if you don't like how Oblivion handles these kind of things. There will be a transportation system between Ald Redaynia and Dagon Fel though, so even with fast travel disabled you won't have to walk all the time. The leveling mechanics for creatures/items however will be a mixture between OOO (static) and Frans (intelligent leveling with the possiblity to meet stronger/weaker enemies and get high-/low-level equipment at all levels).
I want to use your meshes/textures/whatever in my own mod. Can I?
Not now. Once I have a complete version (and no beta) I will make a modders resource package that includes all my custom assets with free permission for anyone. It will happen, but I can't say when. Hopefully in 2009.
But I've seen that Silgrad Tower already uses your Dwemer tileset! Either you are a liar or the Silgrad folks are thieves!
Neither nor, we have a deal. I can use their moldcave tileset and they can use my Dwemer tileset. That's fair, because both tilesets took hundreds of hours to make. If you happen to have a complete Daedric shrines tileset on your HD tell me and we can make a deal as well.
I think aspect xxx of your mod is against lore! I hate you!
I want to make this mod as lore accurate as possible, even though I'm not a big fan of TES lore. I appreciate if lore masters told me if something obviously contradicts lore, but I will also enhance lore on my own if it's plausible (like the Dwemer story in the main quest). If you don't like that you can't use my mod. :shrug:
Is this a total conversion/stand-alone mod?
No. It will be implemented seamlessly into the world of TES4: Oblivion. You can travel between Sheogorad and Cyrodiil as you see fit.
Do you use Morrowind assets for this mod?
No. All meshes are 100% done from scratch, textures are 98% done by me or altered Oblivion textures. The few textures (a dozen or so) that are from Morrowind right now will be replaced before release, they are only placeholders so I could go on with modeling. Sounds, animations etc are 100% custom as well. I will not redistribute a single vertex or pixel from Morrowind.
So did you start this project because of the trouble with Morrobli...the tool that must not be named?
No. I started this project in late August 2007. I don't know when you know what came out, but I installed it for the first time quite a bit later when I had already done a lot of stuff. And the trouble began even much, much later. Even if things were not like they are I would make my mod the way I do for quality and other reasons. So please don't discuss this issue in the thread, it has nothing to do with my mod.
I don't have Shivering Isles! Will you make a version that doesn't require SI?
No. It would require an enormous effort to remove all SI content from the mod only to make it worse. SI is not expensive and is worth its money (and is included in the GOTY edition). If you like TES games as much as I do there is no reason not to buy it.
So when is it done?
When it's done. I plan to release a first beta version without Daedric shrines and Dunmer stronghold interiors, but at least the rest needs to be playable in a fun way. So it will certainly take a few months.
What happened to your polished plate armor?
The armor will be included in this mod, at least the best of it. You can see it on two of the Dwemer screenshots (non-shiny version). If I decide not to put everything in this mod I'll release the rest as a stand-alone.
6. Team
Phitt - Models, Textures, a bit of everything else
Seigfried (still don't know wether it's a misspelling) - Landscaping, Interior design
Storm Falcon - Daedric textures and more
The Architect - Scripting, Modeling, Interior design
Raven777 - Interior design
Rowan - Interior design
Credits will be added once I start implementing resources from other modders.
7. Jobs
Basically I'm looking for almost any category of modder available. You don't need to become a full-blown team member if you don't want to. Small contributions are greatly appreciated as well and I certainly don't want to push people or put pressure on them. All I'm asking for is one thing: reliability. If you say that you can only model a few pieces of furniture and that it will take a month to do that, fine. Or do one medium sized dungeon in a month or two. But please do it. And don't vanish without saying a word. I want to get this thing done and it's really hard to keep work in order if you wait for things that will never happen. So please think about how much work you can handle, everything you do counts.
Modeler
Well, you make models just like me. There is a lot of stuff to do and if you like Morrowind this is your chance to put your skills to a good use. You can do what you like, there is something for everyone. If you feel like making the Daedric Shrines that's awesome. If you want to make a Dunmer chair, fine as well. You don't even need to remake a Morrowind model, if you decide to to some additional meshes it's great too. The possiblities are endless.
Texturer
My texturing skills are limited. Very limited. Some textures are still placeholders from Morrowind. Others aren't as good as I wish they'd be. So if you are a talented artists - there is more than enough work to do. You can chose what you'd like to do of course. Every texture counts and will give you a cosy place in the credits list.
Quest maker
Did you ever have a PM? No, I don't mean personal message. I mean a personal modeler. If you join as a quest maker you'll have one. I'll concentrate all my efforts to supply you with needed meshes to make your quest(s) as good as possible. We have a few ideas already and the rough story for the main quest, but basically you can do what you like and bring in your own ideas.
Landscaper
There is still a bit of landscaping to do. It's not the huge mess it was in the beginning anymore, so this should be a nice little job. A few small islands that need to be decorated, maybe 40-50 cells all in all.
[b]Interior designer
Currently not needed as there aren't enough meshes yet for more than three people to work on it (my team members and me). But that will hopefully change soon when I have the mines meshes and finished the Velothi tileset.