The only thing that bothered me (but likely wouldn't have stopped an install) is that as one who always plays a more-or-less honest law-abiding character I had sort of figured I'd have little to do in Pell's Gate. Good to see that isn't necessarily so.
-Decrepit-
Definitely not the case.
One of the three quests that will be available on release, is geared towards the good character, although it has the odd option of being 'less then merciful'. One of the other quests is neither way and the third is geared towards the bad character.
I removed one quest that was 50% done in order to shorten the time to release. That quest is again not aimed at a specific type of character, but will contain the opportunity to be good or bad. That quest will be in the second release of this mod.
As I work I discover the difficulty in trying to design a place that provides for all sorts of characters, in terms of interaction with the residents of Pell's Gate and quests. Everyone plays a different character in their game, some play a throughly bad, some good, some play neither good nor bad and varying levels inbetween. When I am designing the dialog I can appreciate the difficulty in creating an atmosphere that allows for everyone to role play their characters, it is not easy.