There are disposition modifiers in the race definitions, but I don't recall the setting for those two. Note that they don't have to be the same in each direction. Race A can hate race B, but race B can be neutral toward race A. Faction modifiers tend to be much higher values, so if both characters are in the same or opposed factions, then race is almost irrelevant. And of course you can set your own factions to make their reactions the way you want. After all, individuals are allowed to be individual.
What's probably more pertinent is whether others expect them to be antagonistic. Consider the Glistel/Malintus Ancrus situation in Chorrol. They have faction disposition overwhelming the racial effect, and everyone talks about it.
Thanks for the help.
I'm super interested in this. Pell's Gate in vanilla always seemed to be in a really cool spot, but there was *so* little effort put into it. It was just a couple of wooden houses with an Inn and NPCs who had nothing to say and nothing to do.
This looks like a fix for all that and more
One thing, can you put something along the lines of a small underground crypt or ruin 'home' in for those of us who don't like sleeping above ground in daytime? That said I could do it myself, I suppose. But still, it's an idea.
Keep up the good work. Hope this gets finished soon!
There is a street underground called Elm Street. Actually it is not so much a street, but rather a warren of alleys, I believe there are 10 houses down there and a shop called The Rat's Nest that has a fence. This area is generally considered to be the most poverty ridden area in Pell's Gate.
Elm Street has three entrances, two of which are somewhat secret entrances. One of those secret entrances is located in the Cloak n' Dagger Tavern, a tavern that caters to the more 'undesirable' characters in Pell's Gate. The other is hidden very well down a tiny alley.
http://i110.photobucket.com/albums/n99/Shezrie/ElmSt-1.jpg
There is also a buyable player home there.
The home is not particularily comfortable. It consists of one tiny room and there is a dripping leak from rusting pipes in one corner, roots coming through cracks in the walls and no one knows what exactly happened to the last owner....but it is set at a very affordable 300 gold and it has lockable doors, a must down on Elm Street. It has one candle that can be turned on and off. It is perfect for the starter character who cannot afford a real house or for the darker character. If you don't mind the dirty, claustrophobic feeling of Elm Street. This home does have one main benefit though, it actually has a secret passage that goes right outside of the town. Perfect for the thief, assassin or even vampire. Any character that requires secrecy, but still needs a place to sleep.
http://i110.photobucket.com/albums/n99/Shezrie/ElmSthome.jpg
http://i110.photobucket.com/albums/n99/Shezrie/Elmstapt2.jpg
http://i110.photobucket.com/albums/n99/Shezrie/Elmstapt1.jpg
I would love some feedback on what should go into this tiny abode. I put in a bed, but maybe a bedroll is better? For storage there is only the drawers, but maybe something else is needed? I put in an ambiance sound effect, a continuous drip that is not too intrusive and annoying, but does set the atmosphere.
There are actually four buyable player homes in Pell's Gate:
*Amber Cottage, the townhouse with views of the center of town. (75,000 septims)
*Baggot Row Apartment, Baggot Row is an upper level street. This house has a balcony that looks across the river. (8000 septims)
*Pelll's Gate Apartments, Apt 4. Not the nicest of apartments and the neighbours are noisy, but it is a cheap 1000 septims.
*Elm Street Apartment at 300 septims.
Pell's Gate caters to every character and you will find vamps, assassins, thieves, dremora and all sorts. But obviously they are not freely roaming the streets, they keep to certain areas, in particular Elm Street as it allows passage around town without being exposed outside to daylight or guards.
I think I will also add a bedroll tucked into a corner actually on Elm Street, for the player that cannot afford or doesn't want to buy a home. That way they have a place to sleep for free.
All that aside the status of the mod right now is that I am just waiting for a custom asset that someone is very kindly making for me. Once I have that I can finish off this quest and then it is time for the third and final quest to be done for this release.