[REQ] A Shezrie's Towns Request Thread

Post » Tue Nov 23, 2010 10:15 am

I am not really up on the lore side of things. So what is the deal with Woodelves and Dark Elves?

Is there a natural animosity between the two races, or do they like each other? I ask because I have two characters, one of each race and I need to know how they would interact, whether they would respect each other or whether they would actually be suspicious and racist towards each other?

There are disposition modifiers in the race definitions, but I don't recall the setting for those two. Note that they don't have to be the same in each direction. Race A can hate race B, but race B can be neutral toward race A. Faction modifiers tend to be much higher values, so if both characters are in the same or opposed factions, then race is almost irrelevant. And of course you can set your own factions to make their reactions the way you want. After all, individuals are allowed to be individual.

What's probably more pertinent is whether others expect them to be antagonistic. Consider the Glistel/Malintus Ancrus situation in Chorrol. They have faction disposition overwhelming the racial effect, and everyone talks about it.
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Louise Dennis
 
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Post » Tue Nov 23, 2010 5:54 am

I'm super interested in this. Pell's Gate in vanilla always seemed to be in a really cool spot, but there was *so* little effort put into it. It was just a couple of wooden houses with an Inn and NPCs who had nothing to say and nothing to do.

This looks like a fix for all that and more :)

One thing, can you put something along the lines of a small underground crypt or ruin 'home' in for those of us who don't like sleeping above ground in daytime? That said I could do it myself, I suppose. But still, it's an idea.

Keep up the good work. Hope this gets finished soon!
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Danial Zachery
 
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Post » Tue Nov 23, 2010 9:34 am

There are disposition modifiers in the race definitions, but I don't recall the setting for those two. Note that they don't have to be the same in each direction. Race A can hate race B, but race B can be neutral toward race A. Faction modifiers tend to be much higher values, so if both characters are in the same or opposed factions, then race is almost irrelevant. And of course you can set your own factions to make their reactions the way you want. After all, individuals are allowed to be individual.

What's probably more pertinent is whether others expect them to be antagonistic. Consider the Glistel/Malintus Ancrus situation in Chorrol. They have faction disposition overwhelming the racial effect, and everyone talks about it.


Thanks for the help. :)

I'm super interested in this. Pell's Gate in vanilla always seemed to be in a really cool spot, but there was *so* little effort put into it. It was just a couple of wooden houses with an Inn and NPCs who had nothing to say and nothing to do.

This looks like a fix for all that and more :)

One thing, can you put something along the lines of a small underground crypt or ruin 'home' in for those of us who don't like sleeping above ground in daytime? That said I could do it myself, I suppose. But still, it's an idea.

Keep up the good work. Hope this gets finished soon!



There is a street underground called Elm Street. Actually it is not so much a street, but rather a warren of alleys, I believe there are 10 houses down there and a shop called The Rat's Nest that has a fence. This area is generally considered to be the most poverty ridden area in Pell's Gate.

Elm Street has three entrances, two of which are somewhat secret entrances. One of those secret entrances is located in the Cloak n' Dagger Tavern, a tavern that caters to the more 'undesirable' characters in Pell's Gate. The other is hidden very well down a tiny alley.

http://i110.photobucket.com/albums/n99/Shezrie/ElmSt-1.jpg


There is also a buyable player home there.

The home is not particularily comfortable. It consists of one tiny room and there is a dripping leak from rusting pipes in one corner, roots coming through cracks in the walls and no one knows what exactly happened to the last owner....but it is set at a very affordable 300 gold and it has lockable doors, a must down on Elm Street. It has one candle that can be turned on and off. It is perfect for the starter character who cannot afford a real house or for the darker character. If you don't mind the dirty, claustrophobic feeling of Elm Street. This home does have one main benefit though, it actually has a secret passage that goes right outside of the town. Perfect for the thief, assassin or even vampire. Any character that requires secrecy, but still needs a place to sleep.

http://i110.photobucket.com/albums/n99/Shezrie/ElmSthome.jpg

http://i110.photobucket.com/albums/n99/Shezrie/Elmstapt2.jpg

http://i110.photobucket.com/albums/n99/Shezrie/Elmstapt1.jpg

I would love some feedback on what should go into this tiny abode. I put in a bed, but maybe a bedroll is better? For storage there is only the drawers, but maybe something else is needed? I put in an ambiance sound effect, a continuous drip that is not too intrusive and annoying, but does set the atmosphere.


There are actually four buyable player homes in Pell's Gate:

*Amber Cottage, the townhouse with views of the center of town. (75,000 septims)

*Baggot Row Apartment, Baggot Row is an upper level street. This house has a balcony that looks across the river. (8000 septims)

*Pelll's Gate Apartments, Apt 4. Not the nicest of apartments and the neighbours are noisy, but it is a cheap 1000 septims.

*Elm Street Apartment at 300 septims.


Pell's Gate caters to every character and you will find vamps, assassins, thieves, dremora and all sorts. But obviously they are not freely roaming the streets, they keep to certain areas, in particular Elm Street as it allows passage around town without being exposed outside to daylight or guards.

I think I will also add a bedroll tucked into a corner actually on Elm Street, for the player that cannot afford or doesn't want to buy a home. That way they have a place to sleep for free.


All that aside the status of the mod right now is that I am just waiting for a custom asset that someone is very kindly making for me. Once I have that I can finish off this quest and then it is time for the third and final quest to be done for this release. :)
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Charlotte Henderson
 
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Post » Tue Nov 23, 2010 8:16 am

[Snip]

All that aside the status of the mod right now is that I am just waiting for a custom asset that someone is very kindly making for me. Once I have that I can finish off this quest and then it is time for the third and final quest to be done for this release. :)


Sweet! I look forward to it :)
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REVLUTIN
 
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Post » Tue Nov 23, 2010 1:58 pm

Did you use Shivering Isles stuff to decorate Elm Street? For instance, that one inn in the Demented side of the capital in SI always seems to me that it would look good in your mod.
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louise tagg
 
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Post » Tue Nov 23, 2010 1:38 pm

Thanks for the support, it really helps keep up my motivation. :)

Did you use Shivering Isles stuff to decorate Elm Street? For instance, that one inn in the Demented side of the capital in SI always seems to me that it would look good in your mod.


So far I have avoided Shivering Isles assets altogether. That way it is available to more people. But it is something to think about as there are some very good assets there.
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Karen anwyn Green
 
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Post » Tue Nov 23, 2010 2:36 am

Thanks for the support, it really helps keep up my motivation. :)


Just thought I'd do my fair share as a motivator, and add my support. Given the consistent quality of your previous work, I fully expect Pell's Gate to become a permanent part of my game.
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Thomas LEON
 
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Post » Tue Nov 23, 2010 5:50 pm

Thanks, sometimes motivation gets down especially when you have been working on the same project for over two years. :)

http://i110.photobucket.com/albums/n99/Shezrie/HallofMasters.jpg

http://i110.photobucket.com/albums/n99/Shezrie/Office-1.jpg

http://i110.photobucket.com/albums/n99/Shezrie/Janitor.jpg

http://i110.photobucket.com/albums/n99/Shezrie/Bronwyn.jpg

http://i110.photobucket.com/albums/n99/Shezrie/Seduced.jpg
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sharon
 
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Post » Tue Nov 23, 2010 4:39 am

Everything I read about this mod just makes it sound better and better. The care and attention to detail you put into your work is astounding. Woodland Village has been in my load order since you first released it, it's one of my favourite places in the game. I've been following this mod's progress since you first announced it; I've no doubt that it will also have a permanent place in my load order.
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Flash
 
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Post » Tue Nov 23, 2010 4:41 pm

I tell ya...after seeing all these new pics...it is going to be an ultimate pleasure to play this mod. Pell's Gate is finally going to be something that it deserves to be!
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butterfly
 
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Post » Tue Nov 23, 2010 3:56 pm

Thanks! :wub:

Yet another request, this one is pretty difficult I think.

What I need is a upstanding large shipping crate with an openable door that allows the player to go inside and close the door behind them.

Somewhat like http://jlvalin.zenfolio.com/img/v4/p844899471-3.jpg

It would need to be textured in any of the vanilla middle class crate textures so that it blends in with those. :)
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Bee Baby
 
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Post » Tue Nov 23, 2010 6:04 am

I have moved onto the final quest 'The Theft of the Gallery'. This quest can only be done after you have solved the missing crown quest. The reason being is because the Septim Crown is the most valuable piece in the Gallery. I have been thinking about this a bit and if I find a better way to do it I will.

The thing is that the quest to find the crown is more of a 'good guy' quest and this may not work so well for those playing a bad guy, having to solve the missing crown quest before the quest to rob the gallery. The quest to rob the Gallery is of course more of a 'bad guy' quest. So this is bothering me and I am looking for a solution.

Jus' rambling.
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Vera Maslar
 
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Post » Tue Nov 23, 2010 3:40 pm

Sooo...should I make the Gallery darker at night, would that make sneaking feel more realistic? Or should I just leave the lighting as it is in the daytime?
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Sun of Sammy
 
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Post » Tue Nov 23, 2010 3:04 pm

Sooo...should I make the Gallery darker at night, would that make sneaking feel more realistic? Or should I just leave the lighting as it is in the daytime?

I think making it darker (though not necessarily pitch black) would add a bit of tension to the sneaking.

Still keeping an eye on this :)
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Facebook me
 
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Post » Tue Nov 23, 2010 4:17 pm

Sooo...should I make the Gallery darker at night, would that make sneaking feel more realistic? Or should I just leave the lighting as it is in the daytime?

I think it depends on whether you have a guard. A guard needs to be able to see, so keep the lights on. Then you have to position the guard's "station" so sneaking is possible, and give him some AI to do a circuit from time to time and return to station. Just as much work as turning the lights on and off.

No guard, no lights. Needs a timer, probably in the quest script.
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Christine Pane
 
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Post » Tue Nov 23, 2010 6:15 am

I think it depends on whether you have a guard. A guard needs to be able to see, so keep the lights on. Then you have to position the guard's "station" so sneaking is possible, and give him some AI to do a circuit from time to time and return to station. Just as much work as turning the lights on and off.

No guard, no lights. Needs a timer, probably in the quest script.


I didn't even think of the guards needing light. I ran a quick test in which I snuck past a patrolling guard and thought it a bit too bright. Realistically any guard could see me crouched behind that statue or that podium and there are absolutely no shadowy corners in which to hide. Maybe if I turned down the lighting a bit at night as Leydenne suggested. But you are right the guards need light to see.

Not sure how to do periodic patrols though, so far my guards just continuously patrol adn some are continuously stationed. How do I organize my AI to periodic patrol, any tutorials specifically for that?

The idea behind this theft is that you meet someone, make a deal with them, break into the curator's quarters, steal the main key, get a copy made by the fence down on Elm St and return the key to the curator's place before she wakes up and the key is discovered missing. Then enter the Gallery during the day, hide out until closing (that was what the crate was for.) Using your copied key break into the right rooms to get the info to deactivate the alarms, get into the security rooms, deactivate the alarms, sneak past patrolling guards, grab the Royal Jewels and any other trinket you fancy and get the hell out of the Gallery alive.

Once you are carrying those jewels every guard is after you, you are a criminal on the run. Meet your partner, find the location of the 'buyer' of said goods who is located in the 'mystery town' and sell them, then blah, blah, blah...a really peed off person and an assassin. Obviously there is more to it then that, some twists to this quest as well. You need a buyer for your stolen goods because a regular fence can't afford the likes of the Septim Crown and the Empress Crown.
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willow
 
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Post » Tue Nov 23, 2010 1:38 pm

Thanks! :wub:

Yet another request, this one is pretty difficult I think.

What I need is a upstanding large shipping crate with an openable door that allows the player to go inside and close the door behind them.


Are you still needing this?, If so http://i390.photobucket.com/albums/oo346/InsanitySorrow/CrateWIP.png you :)

It's not animated and the player can't get in it yet, but it's a start.
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Brandon Wilson
 
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Post » Tue Nov 23, 2010 8:45 am

Are you still needing this?, If so http://i390.photobucket.com/albums/oo346/InsanitySorrow/CrateWIP.png you :)

It's not animated and the player can't get in it yet, but it's a start.


Looks awesome! Still very much needing it. :)
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Ally Chimienti
 
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Post » Tue Nov 23, 2010 3:37 am

Pells Gate? Is it in anyway related to the small village that Umbra lived in in Vanilla Oblivion of the same name?

A fancy some more towns actually. This looks good.
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Peter P Canning
 
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Post » Tue Nov 23, 2010 6:30 pm

Looks awesome! Still very much needing it. :)


Glad you like it, I'll keep working on it :)

I had to make new textures, the middle class ones did not fit and edited versions were low res and crappy:

http://www.invision.tesalliance.org/forums/uploads/1277609255/gallery_378_5_932768.png
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Laura Samson
 
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Post » Tue Nov 23, 2010 3:22 pm

Scheduled patrol would just be a set of "once per day" travel packages to the far point of the patrol, with a single package to go back when close to that end. E.g. at midnight he sets off to the other end, goes back when he gets there. At 2 AM the next package does the same. At 4 AM another, at 6 AM another. If you need a multiple step patrol, all the "continue" arcs are conditional on distance from a point, so that when he reaches one point, his next package makes him head for the one after. It's only the first arc that needs a schedule and has to be replicated for each start time. Below all these in his list is a wander around his guard station, so he does that if not patrolling. That package has his duty hours on it, and presumably he goes home to sleep in the daytime.

Patrols get hard to make if the path crosses itself, so make sure it's a circuit, or just out and back.
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Lakyn Ellery
 
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Post » Tue Nov 23, 2010 2:31 pm

Thanks for the info. :)

I haven't been here much because of computer troubles. But I do have my next request...... :D

A golden dragon egg.

I would think ten times the size of a regular egg would be a good size.

As you all know there is a Dragon display in the Gallery and I am very interested in doing a quest surrounding this in the second release. There is much potential. Right now I need the egg because the head of the dragon display, Donovan, has asked you to go and interview a guy who had an encounter with a real live dragon. This is one of the side jobs you are given while working in the Gallery and trying to find the stolen crown.

Donovan is obsessed with his work and has been trying to go to the Jerall Mountains to search for a live dragon. However the Gallery has not had the funds to spare to fund such anb expedition. Good motive for stealing the crown.....but did he steal it? ;) That is for you to find out.

I seem to recall a Dragon model that can be used as a resource on Nexus, can't remember where. If there is such a thing then in the future I would like to make a quest that you undertake on behalf of the Gallery to find a real live dragon in the Jerall Mountains. Just for my reference, is there a dragon resource?
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maddison
 
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Post » Tue Nov 23, 2010 11:17 am

I haven't been here much because of computer troubles. But I do have my next request...... :D

A golden dragon egg.

I would think ten times the size of a regular egg would be a good size.

[...]

I seem to recall a Dragon model that can be used as a resource on Nexus, can't remember where. If there is such a thing then in the future I would like to make a quest that you undertake on behalf of the Gallery to find a real live dragon in the Jerall Mountains. Just for my reference, is there a dragon resource?



http://www.file-upload.net/download-2673007/DragonEgg.7z.html is an egg. If it is too large you can resize it in the CS since it's most likely meant to be a unique item.

There is only one dragon and that is Akatosh Mount by Saiden Storm (there are various retextures for it as well). It is used as Wyvern in various mods (MMM and Fran's for sure). I think you need to ask for permission though before you can use it, it's not a free resource IIRC. Alternatively you could also use http://www.tesnexus.com/downloads/file.php?id=12504 by Tarnsman. Not really dragons, but somewhat similar. It's a free resource.
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Andrea Pratt
 
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Post » Tue Nov 23, 2010 9:23 am

Thanks so much for the egg! :)

And for the info. I seem to remember asking that modder a few years back to use the dragon model but was turned down. I had hoped there were more models out now, but that is okay. Maybe I will ask again, nothing ventured, nothing gained. The suggestion to use Wogs is a good one that I had not thought of and would be a good improvisation at least for some of the dragons.
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Kristian Perez
 
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Post » Tue Nov 23, 2010 8:43 pm

Thanks so much for the egg! :)

And for the info. I seem to remember asking that modder a few years back to use the dragon model but was turned down. I had hoped there were more models out now, but that is okay. Maybe I will ask again, nothing ventured, nothing gained. The suggestion to use Wogs is a good one that I had not thought of and would be a good improvisation at least for some of the dragons.

As I remember, there are supposed to be "river-dragons" in Cyrodiil according to lore... Now... where *did* I read that. My curiousity is piqued.

Vac
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Emmi Coolahan
 
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