[RELZ] THE LAKEWOOD EXPANSION
This is the newest expansion to the mod. Lakewood Village has been overhauled. I uploaded the ESP separately, this is because it took 4 hours to upload the main files and it is much easier to make any necessary fixes and upload just the ESP, rather then the whole file. Here are the changes:
*The town has been retextured.
*An Inn - You can rent a room for yourself, or a room for your companions. Even a room for yourself and another room for your companion.
*Bakery - self explanatory really.
*The Tavern has had a heck of an overhaul. It is now full of folks, with musicians, music and dancers.At it's full time of day it can have up to 14 NPCs in there. Which may affect FPS, although I run a medium machine and have no problem.
The tavern is definitely the most atmospheric I have built and the only tavern where I felt I got the atmosphere and character I wanted for so long in a tavern.
*Guards - Lakewood now has guards. They are currently in regular armor. They were going to get new armor, unfortunately the person making it has not been online.
*Willow Hall - This is the largest player home in the town. There are two versions of it. One is the original Willow Hall and the other is revamped version.
The new version is an exterior home like Seaview House in Haven Bay. The windows are openable and there are views over the town and lake. To buy either house talk to Darla in the Tavern and then go to Tamrin in the General Store.
http://www.youtube.com/watch?v=1d0olrn_CN0.
*Lakewood Cottage - there are five different colour schemes for this house. You can choose which one you want when you buy the house.
http://www.youtube.com/watch?v=237e0KELQQE&feature=related to see the different schemes. This is important as you have only one chance to buy which house you want, so you need to know which house before you buy it.
Talk to Levitaus Pompious in the Bakery to buy the house.
*The Quest - This is a short quest. I got burn't out and cut it short. Things you need to know are...
- You start the quest by talking to Old Tomas. It will come up in his random dialog, when he talks about 'Reban'.
- There are many specially chosen sound effects and music for the quest and mod in general. I you want to get the full effect play with your ingame music off so you can hear them.
- 'Lukren' is pronounced 'Luke-wren' Sorry for his voice acting. I did it and then altered my female voice into his. I hope to replace it with much better voice acting.
- Yes you can return to the 'location' and yes you can buy drinks from the barkeeper.
- There is an issue with 'ghosting'. Some doors take on the ghost effect after the quest. This is temporary, I haven't overwritten any vanilla doors. This is some strange game quirk and should be gone when the cell reloads.
*Dialog - There is lots of new dialog, a heck of a lot. I took a different approach to dialog and tried using the random system. So it works like this:
Each NPC in the town (except the two street merchants and the 2 musicians), has an opening line and then it goes to a random list of dialog that is exclusively theirs. Each NPC has 5-10 conversations in their random dialog. These incorporate life stories or general stories and can be quite long...okay for very long....okay so they do waffle on rather a lot, but they have some interesting things to say.
In an effort to make it more personal, dialog can reflect...
- What house you own.
- Whether your clothes are suitable for the location.
- An item you are carrying.
- What six you are.
- What race you are. (not many of these though)
Overall there is approx 300 lines of dialog. I should probably count that though. That is just a rough estimate.
You may find lines repeated in an NPCs random dialog, which can frustrate a wee bit. But hopefully this system works well in creating slightly more dynamic NPCs in the town. I would be interested to hear your views on it after checking it out. Keep pressing NPCs for info, you may be surprised what you hear next. Also you may think you have heard it all only to hear something completely new.
Anyway, that is all I can remember for now. I will add anything else that comes to me. meantime...
Other updates:
Seaview House in Haven Bay has been revamped with far more realistic views and environmental sounds. http://www.youtube.com/watch?v=3v9UUYYSmtw
Small fixes in Pell's Gate Gallery Quest
Mayor Edmon from Pell's Gate is now voiced.
[RELZ] RELEASED VERSION OF SHEZRIE'S TOWNS
In this mod there are five towns....
LAKEWOOD VILLAGE - This is the town that has been revamped.
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A 19 building town near Mackamentain. There is an inn, a tavern, a bakery, a general store and 7 buyable player houses. This town has one short quest. There is loads of new dialog for every NPC in the town.
RAVENVIEW VILLAGE
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This town has 14 buildings with an inn, a general store and two towns. There are two player houses, one buyable and one obtained through quest. No new dialog in this town.
WOODLAND VILLAGE
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This town has 27 buildings with an inn, a clothes store, an armor store, a bakery, a town hall and a buyable player home. One quest and other areas to explore. No new dialog in this town.
HAVEN BAY
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This small town is located in Valenwood, it contains a shop, an inn (with music, musicians and dancers), street merchants and a very unique buyable player home. No new dialog in this town.
PELL'S GATE
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This is the largest town in this mod and has the most to do and see. This is a town created for thieves with enterable windows, hidden safes, stealable paintings, openable chests, dark alleys. You will have to search carefully though as Pell's Gate residents hide their valuables
carefully.
In the town there is...
A Town Hall
A Gallery
4 buyable player homes (3 apartments and a town house)
A clothing Store
An Armor Store
A Book Store
A General Store
Alchemy Shop
A Fence
Street merchants that close up at night.
A posh Hotel
Two further inns
A completely new custom creature
New dialog for almost every NPC
Some voiced dialog.
Lots of new meshes.
Houses with exterior views.
Named streets.
Music in taverns.
Much to explore and uncover.
Every NPC house in Pell's Gate is decorated uniquely.
Six quests.
http://www.tesnexus.com/downloads/file.php?id=35908