Dec 25th - I have uploaded a new ESP as promised. There are only two changes to this ESP:
1) The spider that was causing crashes in the Egyptian secret area has been removed. Hopefully this will resolve the last of the crashes there.
2) The ESP has been renamed to 'ShezriesTownsMaster.esp' to ensure compatibity with the patches created by other people.
Replace the ESP in the Main File download with this new ESP.
Please do not post spoilers.
People keep asking me what exactly isn't lore in the mod so I thought I had better elaborate. All of the towns exteriors are completely lore friendly. What isn't lore friendly is in interior cells and is....
*The Gallery interior as a whole, in particuar the Egyptian Exhibit.
*The secret Asylum area does not follow lore having electric lights.
*The gramaphone.
*Many player buyable homes have working toilets, sinks, light switches, even plumbing.
THIS FILE HAS BEEN CLEANED WITH tes4eDIT.
In this mod there are five towns....
LAKEWOOD VILLAGE
================
Previously released in Shezrie's Villages. 10 building town near Mackamentain. There is an inn, a general store and two buyable player houses. There are some asthetic changes to this town including vertex shading, a new balcony, new signs.You can now rent a room at the inn.
RAVENVIEW VILLAGE
=================
Previously released in Shezrie's Villages. Some small fixes and asthetic changes including vertex shading and new signs. This town has 14 buildings with an inn, a general store and two towns. There are two player houses, one buyable and one obtained through quest.
WOODLAND VILLAGE
================
Previously released in Shezrie's Villages. Some small fixes. This town has 27 buildings with an inn, a clothes store, an armor store, a bakery, a town hall and a buyable player home. One quest and other areas to explore.
Haven Bay
=========
This small town is located in Valenwood, it contains a shop, an inn, street merchants and a very unique buyable player home.
PELL'S GATE
===========
This is the largest town in this mod and has the most to do and see. This is a town created for thieves with enterable windows, hidden safes, stealable paintings, openable chests, dark alleys. You will have to search carefully though as Pell's Gate residents hide their valuables
carefully.
In the town there is...
A Town Hall
A Gallery
4 buyable player homes (3 apartments and a town house)
A clothing Store
An Armor Store
A Book Store
A General Store
Alchemy Shop
A Fence
Street merchants that close up at night.
A posh Hotel
Two further inns
A completely new custom creature
New dialog for almost every NPC
Lots of new meshes.
Houses with exterior views.
Named streets.
Music in taverns.
Much to explore and uncover.
Every NPC house in Pell's Gate is decorated uniquely.
Six quests.
Some Important Info
===================
You MUST be out of the Gallery by 7 pm, as the receptionist and the curator will tell you. After the theft security was heightened and the guards will attack on sight and not stop to ask why you are there.
You cannot access the security room in the Gallery during the Quest to Find the Septim Crown. This is to prevent you from robbing the Gallery while you work there.
You cannot access the security room during the day until 7 pm. This is to ensure you have to do your robbing the hard way.
Quest to find the Septim Crown
==============================
This quest takes place within the Gallery. The septims crown has been stolen and you have a chance to help find it. To start this quest you need to read the latest newsletter about the theft. This can be found in the newspaper holder right outside the General Store. Once you have read that you can go to the Gallery and speak to the Curator, she will be in the main Atrium in the afternoons. She needs to like and trust you before she will offer you a position on the Gallery staff, as her secretary. Once you have the job she will give you a key and you can access the staff areas of the Gallery,including your own office. On the desk of your office you will find further instructions and also instructions on where to find a complete ingame
walkthrough if you are having trouble. PLEASE NOTE, this quest has no journal updates. This is a 'whodunnit' quest to find the thief.
Suggestion - When you get a new note in your office pigeonhole, remove it. Otherwise it can get confusing as the notes build up.
Quest to Rob the Gallery
========================
PLEASE NOTE, you cannot start this quest unless you have completed the previous quest, 'Quest to Find the Septim Crown'. You found the crown and saw the goodies in the Gallery and would like some of those for yourself. Go to the Cloak n' Dagger Tavern and speak to Gramak, the barman. Follow the dialog and after go speak to that grey hooded man sitting in the corner beckoning you over. He has a proposition for you.
NOTE - You need a very high sneak skill to do this quest.
Hints
=====
There is so much in this mod that even I have forgotten. Search everything very carefully or you will miss things. Activate everything.
*SAVE OFTEN! You can die in some unconventional ways in this mod.
*Toilets are flushable and sinks useable.
*Check the news bill boards outside the General Store often. When the news changes check the news stand and grab the newest Black Horse Courier.
*If you buy a house with curtains, there is a pull rope to one side to open and close them.
*The windows in Seaview House are openable.
*Very rarely in the houses with exterior views, it may be snowing. Just leave and then reenter the cell.
*All front doors on the player's houses are lockable and unlockable.
*Examine paintings very carefully.
*NPCs hide their money as safely as they can, be on the look out for purses of money hidden in houses.
*In the Egyptian Display in the Gallery, be sure to read the book in the display case as it contains answers to some important questions.
*At the end of an 'important event' characters dialog can change to reflect it.
*Be sure to read books as there are quite a few.
*There is some three way dialog.
*The ELm Street Apartment is bigger the you think. Take a very close look around it.
*Some windows can be entered.
REQUIREMENTS
============
This mod requires OBSE and ELy's Silent Dialog
Shivering Isles is NOT required
CONFLICTS
=========
There are compatibility patches for....
*The Lost Spires
http://www.tesnexus.com/downloads/file.php?id=34010
*Unique Landscapes for Aspen Wood & Cloudtop Mountains
http://www.tesnexus.com/downloads/file.php?id=13834
*Patch for Shezries Towns and Guards of Cyrodiil
http://www.tesnexus.com/downloads/file.php?id=35979
*Patch for compatibility with 'See You Sleep' mod
http://www.tesnexus.com/downloads/file.php?id=36212
INSTALLATION
============
If you have Shezrie's Villages installed, you need to remove it before using this mod.
You need the main file AND the sound files. I had to split the file up as it is too large.
At this time the files are not in packaged in a BSA. This is because it is easier for me to upload, change, fix etc
A never fail method I now use is:
Download to Desktop. Now unzip to Desktop (Download ZipGenius for free off the net if you don't
have a program to unzip)
Open My Computer/Local Disk (C:)/ Program Files/Bethesda Softworks/Oblivion
Then click once on Data Files to highlight it
Minimize size of screen to allow you to see the extracted files on Desktop
Drag each extracted file (ESP, Meshes, Textures, Sound) and "Drop" onto "DataFiles"
A message will come up for each one, just click "yes to all"
Start up Oblivion
Go into Data Files
Click the box to the side of "Shezries Towns" to activate this
And off you go.
Personal Thanks
===============
In addition to the credits this is a list of people I would like to personally thank and credit for other mods that inspired and provided me with many resources.
I would like to thank Jbvw for all the amazing resources in his house mod. I really went to town with all of the new animations, meshes and textures.
Arthmoor, for fixing the Dervera Romalen dialog.
Displaynameisalreadyinuse for fixing Shezrie's Villages.
Kalikut, without your resources I would never have had my favorite feature in this mod.
MightyJoeYoung, for all his resources.
To all the amazing people on the Oblivion's Real Estate forums. You are all amazing and I feel honored to know you all and privileged to enjoy your company.
To Emma for teaching me about dialog.
Tantrivaylia, for showing me how dialog can make such a difference and inspiring me to finally learn about dialog.
To all the amazing people that fulfilled my endless requests for resources on the Official Forums and helped me solve many problems...Phitt, Vacuity, Washington, JDFan, Ghastley,
To Ruikuli who made some really brilliant secret resources.
Meo, I would have been stuck at the first gate without your resources.
Ghastley, for the custom creature that will shock the heck out of people. Hehe!
Again to Phitt, who secretly created some resources.