I do see where you are all coming from, I do. But at this point it is pretty impossible not to conflict with a UL. I have obtained a map to put on ORE of all the completed UL mods. The problem with doing UL compatibility on ORE is this,
*There is only me working on ORE. I don't and cannot download the UL mods because I have to keep a very unmodded game in order to test out houses for ORE. I have only a few select personal choice mods. Although where a UL conflict is stated on the author's description is is added to the notes on ORE in that description.
*Almost every single house will have a UL conflict. Given the speed the talented UL team are working at there will soon be no land left for modders to place houses or villages.
*So I will put up the map and leave it at that.
Understood. And despite being part of the UL team, I do sympathize, considering I've got other projects that run into the same problems. I was really only trying to bounce some ideas around.
At this state in the game it is very difficult to make a mod that is OOO, UL, Better Cities, FCOM etc compatible without comprimising creativity. So this goes for Pell's Gate, it sits on a spot designated for a new UL project AND and it conflicts with the Archeology Guild in Lost Spires. You can bet it sits on OOO spawning spots and maybe more. I am going to talk to the Lost Spires author and see if I can make a patch with their agreement, that pushes the guild back so that it sits right behind the town as opposed to right in it. I cannot do anything about the new UL that will go right over Pell's Gate though.
Two things right off the bat that I don't even consider when messing around in a location: OOO and FCOM. If you think the ULs are bad for spreading all over everywhere, those spread even farther. However you may be interested to note that on our latest UL map, the White Rose River mod has been removed from the WIP list. Apparently it didn't look likely that any work was going to get done on it. The Lost Spires thing is obviously a bit more of a concern, and if you'd like some help with working out a compatibility solution I'm willing to lend a hand there. The FAQ over on the Lost Spires homepage already gives permission for extensions and modifications - just no alterations of the official ESP file. So a patch is already covered by that.
Oblivion modding is now into it's fourth year and locations are harder to find. My view on it is that mod users are going to have to pick and choose more as was the case in Morrowind where it was easy to find 6 houses all in the exact same spot. For me, I have to disregard the other mods out there when choosing location otherwise it limits my creativity and enthusiam for modding. If people choose other mods over mine that is their perogative. :shrug: I mod because I love the creative process and bringing a vision to life not for download numbers.
I never really took to mods when I played Morrowind, so I guess I haven't seen what it ended up like but I can imagine that after all this time even a landscape as vast as that is filling up fast. Cyrodiil being smaller isn't helping. Usable land is indeed becoming more scarce. There are portions of Cyrodiil though that seem to get modded more than others. With the coming of some of the large province mods though that may start to change. Some folks have also begun moving beyond the game borders to find space. Even the UL team is finding that things need to go outside the borders.
With regard to the villages being merged. I am sorry but given all my troubles with people ripping off my work this was the only solution I felt comfortable with and what got me back modding. I had quit modding for quite some months as I had lost my enthusiasm for it and for releasing mods. In one neat package it is much harder to rip off a part and much less likely for this to occur. I am sure many don't agree but this was the solution that made me feel comfortable about releasing mods and regain my enthusiasm. So Pell's Gate will be in with all the other villages and it will not be a pick or choose each village situation. It is a shame for the UL conflict with Ravenview, but in the future there will be more UL conflicts and there is nothing I can do about it and I will not limit my creativty because of it. So people will have to pick and choose or do what Richard is doing and play one without the other then switch back.
Fully understood. Your situation was quite an extreme that I don't think too many people have had to deal with. Believe me, I'm glad you've found new enthusiasm and I am definitely looking forward to Pell's Gate. Nobody is asking to limit your creativity, or, at least I hope not. I know I wasn't attempting to do that. Just bouncing ideas around to see what would work and what wouldn't. I can see just as many pitfalls with a modular set of ESPs centered around a common master as I can see with everything in one bunch. My Open Cities project has gone through both sides of that.
I am sorry if people think I am being obstructive and or an 'isolationist' (I really hate stereotyping labels) but from my perspective it is either; do it in a way I feel most comfortable or not at all. So while I know that keeping the towns all in one esp will mean lots don't download it, that is fine. There are still many who will enjoy it and at least the option to download it there period. I do not want to spend another year taking abusive emails and dealing with the situtation I had to deal with. I am not here to get stressed or take abuse I am here to have fun.
No, I certainly don't think you're being obstructive or isolationist. You've got to do what you think is best. If that means ignoring pleas for compatibility, then so be it. I've been known to do the same too. We all have. More often than not, these things have a tendency to work themselves out one way or another. Ravenview is an exceptional condition, and even though it looks impossible to resolve, it may not be. More work than your average patch, but I think I can probably come up with something given enough time - provided you've no objection to my looking into that? It would most likely involve shifting the UL content since the village has a lot more on the same location.