[RELZ] Shezrie's Villages

Post » Fri May 27, 2011 4:51 am

I have all three. Truly amazing stuff! Cheers. Modders like you make my game. :)
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David John Hunter
 
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Post » Fri May 27, 2011 1:15 am

Thanks everyone for your understanding and support. :)

Please understand that I'm just trying to make suggestions that other might benefit from. I certainly don't want to quelch creativity.


Understood. :)

It is good to discuss the compatibility issues as it helps me clarify where I stand on it and take in others opinions on it and even more find others that choose to help sort out compatibility issues. I guess that questions regarding merging Pell's Gate would have come up sooner or later so it is good to get that part over and get on with the modding.

I am still working on getting the new Shezrie's Villages with the fixes out, but it will be up soon. In the meantime...a few Pell's Gate pics.....

Pell's Gate has a total of 30 buildings on ground level. The town is set on three levels, the streets on ground level, an upper level street and an underground street. This is because I wanted to expand the town but didn't dare add in more buildings.

http://i110.photobucket.com/albums/n99/Shezrie/pg5.jpg

The underground street, Elm Street (note reference to Nightmare on Elm's Street) is comprised of 13 houses. It is actually not just one street but a number of alleys. This is where the worst poverty in Pell's Gate lives.

http://i110.photobucket.com/albums/n99/Shezrie/pg2.jpg

There are two buyable player houses, an apartment on Baggot Row (the upper level street) and a town house right in the town center. The town house is entirely custom and has views of the town out of numerous windows.

http://i110.photobucket.com/albums/n99/Shezrie/pg1.jpg

There are two taverns. 'The Roaming Spirit Inn' and 'The Cloak and Dagger'. The Cloak and Dagger is located down a tiny alley and is a dive.

http://i110.photobucket.com/albums/n99/Shezrie/pg3.jpg

The most nefarious shop in all Pell's Gate is located on Elm Street and called 'The Rats Nest'.

In addition to these there is an upper class hotel, a book store, an alchemy store, a clothing shop, a general store and a armor shop.
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vicki kitterman
 
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Post » Fri May 27, 2011 2:06 pm

Pell's Gate has a total of 30 buildings on ground level. The town is set on three levels, the streets on ground level, an upper level street and an underground street. This is because I wanted to expand the town but didn't dare add in more buildings.
http://i110.photobucket.com/albums/n99/Shezrie/pg5.jpg
The underground street, Elm Street (note reference to Nightmare on Elm's Street) is comprised of 13 houses. It is actually not just one street but a number of alleys. This is where the worst poverty in Pell's Gate lives.
http://i110.photobucket.com/albums/n99/Shezrie/pg2.jpg
There are two buyable player houses, an apartment on Baggot Row (the upper level street) and a town house right in the town center. The town house is entirely custom and has views of the town out of numerous windows.
http://i110.photobucket.com/albums/n99/Shezrie/pg1.jpg
There are two taverns. 'The Roaming Spirit Inn' and 'The Cloak and Dagger'. The Cloak and Dagger is located down a tiny alley and is a dive.
http://i110.photobucket.com/albums/n99/Shezrie/pg3.jpg
The most nefarious shop in all Pell's Gate is located on Elm Street and called 'The Rats Nest'.
In addition to these there is an upper class hotel, a book store, an alchemy store, a clothing shop, a general store and a armor shop.


Wow! That is looking really impressive. I love the slummish atmosphere and all the little details you've added. You put the vanilla towns to shame!
And 30 buildings, is just enormous! Bravil, by comparison, minus its castle and cathedral only has 14!
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STEVI INQUE
 
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Post » Fri May 27, 2011 7:02 am

...
I am still working on getting the new Shezrie's Villages with the fixes out, but it will be up soon. In the meantime...a few Pell's Gate pics.....

Pell's Gate has a total of 30 buildings on ground level. The town is set on three levels, the streets on ground level, an upper level street and an underground street. This is because I wanted to expand the town but didn't dare add in more buildings.

http://i110.photobucket.com/albums/n99/Shezrie/pg5.jpg

The underground street, Elm Street (note reference to Nightmare on Elm's Street) is comprised of 13 houses. It is actually not just one street but a number of alleys. This is where the worst poverty in Pell's Gate lives.

http://i110.photobucket.com/albums/n99/Shezrie/pg2.jpg

There are two buyable player houses, an apartment on Baggot Row (the upper level street) and a town house right in the town center. The town house is entirely custom and has views of the town out of numerous windows.

http://i110.photobucket.com/albums/n99/Shezrie/pg1.jpg

There are two taverns. 'The Roaming Spirit Inn' and 'The Cloak and Dagger'. The Cloak and Dagger is located down a tiny alley and is a dive.

http://i110.photobucket.com/albums/n99/Shezrie/pg3.jpg

The most nefarious shop in all Pell's Gate is located on Elm Street and called 'The Rats Nest'.

In addition to these there is an upper class hotel, a book store, an alchemy store, a clothing shop, a general store and a armor shop.


Holy cow, that looks fantastic! Amazing work. :tops:
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Mike Plumley
 
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Post » Fri May 27, 2011 5:38 am

This looks TREMENDOUS MY FRIEND
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Rebekah Rebekah Nicole
 
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Post » Fri May 27, 2011 2:28 pm

looks like i will choose this over whatever its not compatible with... which is ? UL Cloud top? Is that the only major mod?
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Smokey
 
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Post » Fri May 27, 2011 4:30 am

looks like i will choose this over whatever its not compatible with... which is ? UL Cloud top? Is that the only major mod?

Yes, I believe it. I shut it off, and I am not missing it!
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Baylea Isaacs
 
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Post » Fri May 27, 2011 10:20 am

Yes, I believe it. I shut it off, and I am not missing it!



Yes. I will follow this mod with my life. It is the chosen one
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nath
 
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Post » Fri May 27, 2011 1:57 am

Looks great!, I can't wait till this mod is released :goodjob:
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Doniesha World
 
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Post » Fri May 27, 2011 3:49 am

looks like i will choose this over whatever its not compatible with... which is ? UL Cloud top? Is that the only major mod?


For now. It's actually not as hard as I originally thought to split the two for compatibility so in the near future look forward to seeing this issue resolved :)
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Catharine Krupinski
 
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Post » Fri May 27, 2011 9:28 am

For now. It's actually not as hard as I originally thought to split the two for compatibility so in the near future look forward to seeing this issue resolved :)



your a Godsend
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Ells
 
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Post » Fri May 27, 2011 2:00 pm

For now. It's actually not as hard as I originally thought to split the two for compatibility so in the near future look forward to seeing this issue resolved :)

Huzzah! Now that is what I want to hear!
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Harry Hearing
 
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Post » Fri May 27, 2011 1:04 pm

Thanks everyone!

That is really good news, Arthmoor.

Phaedra on the ORE forum is currently making a custom guards uniform for Pell's Gate. The thing with the guards in Pell's Gate is that they will not help you. You can be murdered in the middle of the street and they won't bat an eyelid.
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Ryan Lutz
 
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Post » Fri May 27, 2011 7:21 am

I am using the COBL version of Woodland Village in my current game. Does the current merged file incorporate the COBL version?
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Euan
 
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Post » Fri May 27, 2011 10:45 am

I am using the COBL version of Woodland Village in my current game. Does the current merged file incorporate the COBL version?


No sorry, the current version doesn't incorporate COBL.
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Jodie Bardgett
 
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Post » Fri May 27, 2011 1:53 am

I am using the COBL version of Woodland Village in my current game. Does the current merged file incorporate the COBL version?

I think Wrye and team have included stuff to switch out items in newer versions of COBL. You will need Item Interchange. I'm not sure if this includes anything other than OOO and FCOM or if the bakery items are included. I have been modding instead of playing lately so I haven't read all the new documentation. You can probably check in http://www.gamesas.com/bgsforums/index.php?showtopic=968317 or at http://wrye.ufrealms.net/Cobl.html.
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Josh Dagreat
 
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Post » Thu May 26, 2011 11:57 pm

Are you someday going to add quests into Ravenview, Woodland, and your other town?
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mike
 
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Post » Fri May 27, 2011 4:42 am

Comments on Coblization of Villages: I'll assume here an esp mastered plugin that does the coblization...

1) Water wells. Ideally Shezrie would place activator water wells (with no script/name defined) instead of static water wells. These could then be overridden in a patch esp to make them function as Cobl water wells. (For WV-Cobl, they were actually replaced with Cobl water wells.) If this is not done, then alternatively, I think that it's possible for the coblization plugin to push the original static water wells down below the ground and then replace them at the surface with Cobl water wells. I know that esps cannot delete items from other esps, but I believe that they can alter them, so I think this should work.

2) It would be nice to place some new items: Buffet plates in inns, Luggage and alchemical sorters in any acquired houses. (Current WV-Cobl does not do this.)

3) To avoid duplication from WV bakery foods, and to make foods bought from there workable with hunger mods, it would necessary to swap out all WV foods with equivalent Cobl foods. This is little complicated. To date, I'm the only one who has done this sort of thing (because doing it completely but quickly requires juggling several tools) -- but I won't be able to help with Villages. Still, it's doable by anyone with reasonable knowledge of scripting -- it's just tedious.

The most important part is a monitor quest ("monitor" because it runs in the background, monitoring stuff). It basically does nothing until player opens inventory or a container, and then once that has closed (and player is back in gamemode), it gropes through the player's inventory and swaps items for Cobl equivalents. For this sort of thing, you can take the equivalent MMM-Cobl.esp coblization script as an example.

It would also be nice (though not essential) for WV food items to in containers and lists to be swapped for Cobl equivalents. However, this is the part that requires tricky tool juggling, etc. to do quickly. For a person without the skills, it would probably be simpler to do this by hand -- or to not do it at all, since the quest script would just do the same thing at a later time.

I personally won't have the time to do a conversion patch, but the above covers the basics.

PS: Item interchange is not required.
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X(S.a.R.a.H)X
 
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Post » Thu May 26, 2011 10:27 pm

Are you someday going to add quests into Ravenview, Woodland, and your other town?


There are already quests in Woodland Village and Ravenview- fun ones, at that. So much eee-villl lurks beneath the surface of these picturesque places. :ninja:
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Amanda savory
 
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Post » Thu May 26, 2011 11:29 pm

There are already quests in Woodland Village and Ravenview- fun ones, at that. So much eee-villl lurks beneath the surface of these picturesque places. :ninja:

Groovy!

I'm just of the belief that "Quests are what makes the world go round"
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Hannah Barnard
 
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Post » Thu May 26, 2011 10:30 pm

Ah, thanks for the clarification Wrye. :)
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Lily Something
 
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Post » Fri May 27, 2011 12:36 am

A patch for Ravenview and Cloudtop is now available: http://www.tesnexus.com/downloads/file.php?id=13834

Ran through it in-game and didn't spot any additional problems to resolve. It looks pretty good and everything fits together better than I thought it would. It even sort of fixes one of Psymon's beefs with the village being so cut off from resources. There's a nice lake down the stairway from it now :)

I do not know if it will work on the separate Ravenview plugin, in order to find that out one of the ESPs parents would need to be changed and I don't know if the formIDs match anyway, so I'd recommend against trying that unless Shezrie can confirm the reference IDs will match.
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Ash
 
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Post » Fri May 27, 2011 4:21 am

Brilliant! I will check it out as soon as I can download it from Nexus. I am getting a 404 error when I try to download at the moment.
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Steph
 
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Post » Fri May 27, 2011 7:21 am

Wellwell, Arthmoor once again achieves the thing deemed impossible, thanks a million!
Now we can enjoy both these splendid mods at once.:)
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Terry
 
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Post » Fri May 27, 2011 3:02 am

Thanks alot Meek/Shezrie and Arthmoor.

The villages look great, and with an UL patch this looks even better :foodndrink:
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stevie trent
 
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