Shield Attacks & Finishers

Post » Sun Nov 28, 2010 7:40 am

This is a thread all about blocking, which was a skill I personally hardly cared about in Oblivion, and only really needed it on some of the tougher warrior enemies. The only thing it involved was hold left trigger when they go to take a swing at you, and then attack. I know they're expanding on the whole knockback thing in Skyrim, but if all the other weapons get their own finishers and special attacks then why can't the shield? It should be primarily defensive, but as you reach some of the higher blocking levels you it should gain some rather effective offensive capabilities.

I know some people poke fun at the idea of dual-wielding shields and bashing everything in their way, but when wielding one shield it should actually be used in such a way. Although you shouldn't be able to deal the final blow with a shield, it should not only knock enemies back, but disorientate them and at least do a decent amount of damage once you reach master level. It should also work in sync with your weapons much more, because in Oblivion the two felt very disconnected. So here's my idea for some of the perks you can get at each skill gap.

Novice (1-24)
Your blocks do no damage to the enemy, and they hardly recoil when they clash with your shield.

Apprentice (25-49)
Your enemies now recoil according to their strength when they strike your shield, if your block is well-timed, leaving them briefly vulnerable to a counter-attack. No damage is done.

Journeyman (50-74)
You can now block multiple strikes from stronger enemies that won't easily recoil. Damage to the torso is now also done when an enemy recoils.

Expert (75-99)
You can now block and exit from a block much quicker, making for an easy powerful strike to the exposed enemy. More damage is also done by the initial recoil.

Master (100)
You are now a master with the shield, and can use it to strike enemies down. When performing a downward strike with a melee weapon you can hit the block button to smash your shield sideways into the enemy's head, dealing a reasonable amount of damage with a strong chance of spinning them around, making for an easy finishing blow in their confusion.



So that's just a few idea for block techniques alone, but when accompanied by a master swordsman or axeman or whatnot, you should be able to pull off some pretty amazing well-synced finishing moves. For example, when you become an expert or master in swords you should be able to choose a "Finesse Finishes" perk which lets you basically 1-hit-kill any sort of human enemies as long as they aren't masters themselves or bosses (because what warrior wants to kill a boss in one blow?). These 1-hit-kills should rely on two things; that you're already engaged in combat (so they're not assassinations of sorts), and that you "ready" them for the kill-shot. This would involve not only your swords skill to be quite high, but also your blocking skill, so when you spin them around by bashing them in the head with your shield you then have the opportunity to stab your sword into their neck (assuming they have plate armour on). Axes and maces would be the same, and still have a lot of finesse, but also barbarity at the same time, so you bring them to their knees with a blunt shot to the legs, and then a massive smash to the face.

But those are just some idea of how I think shields should be implemented alongside more orthodox weapons. But I know a couple of you do actually shield & sword combat in real life, and I have no experience other than videogames so I don't know if all of this is accurate, but even if it's kinda unrealistic it's fantasy, and I think these would be some really cool combat mechanics :)

So how would you like to see the shield implemented this time around? Agree/disagree? :homestar:
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Neliel Kudoh
 
Posts: 3348
Joined: Thu Oct 26, 2006 2:39 am

Post » Sat Nov 27, 2010 10:18 pm

This is a thread all about blocking, which was a skill I personally hardly cared about in Oblivion, and only really needed it on some of the tougher warrior enemies. The only thing it involved was hold left trigger when they go to take a swing at you, and then attack. I know they're expanding on the whole knockback thing in Skyrim, but if all the other weapons get their own finishers and special attacks then why can't the shield? It should be primarily defensive, but as you reach some of the higher blocking levels you it should gain some rather effective offensive capabilities.

I know some people poke fun at the idea of dual-wielding shields and bashing everything in their way, but when wielding one shield it should actually be used in such a way. Although you shouldn't be able to deal the final blow with a shield, it should not only knock enemies back, but disorientate them and at least do a decent amount of damage once you reach master level. It should also work in sync with your weapons much more, because in Oblivion the two felt very disconnected. So here's my idea for some of the perks you can get at each skill gap.

Novice (1-24)
Your blocks do no damage to the enemy, and they hardly recoil when they clash with your shield.

Apprentice (25-49)
Your enemies now recoil according to their strength when they strike your shield, if your block is well-timed, leaving them briefly vulnerable to a counter-attack. No damage is done.

Journeyman (50-74)
You can now block multiple strikes from stronger enemies that won't easily recoil. Damage to the torso is now also done when an enemy recoils.

Expert (75-99)
You can now block and exit from a block much quicker, making for an easy powerful strike to the exposed enemy. More damage is also done by the initial recoil.

Master (100)
You are now a master with the shield, and can use it to strike enemies down. When performing a downward strike with a melee weapon you can hit the block button to smash your shield sideways into the enemy's head, dealing a reasonable amount of damage with a strong chance of spinning them around, making for an easy finishing blow in their confusion.



So that's just a few idea for block techniques alone, but when accompanied by a master swordsman or axeman or whatnot, you should be able to pull off some pretty amazing well-synced finishing moves. For example, when you become an expert or master in swords you should be able to choose a "Finesse Finishes" perk which lets you basically 1-hit-kill any sort of human enemies as long as they aren't masters themselves or bosses (because what warrior wants to kill a boss in one blow?). These 1-hit-kills should rely on two things; that you're already engaged in combat (so they're not assassinations of sorts), and that you "ready" them for the kill-shot. This would involve not only your swords skill to be quite high, but also your blocking skill, so when you spin them around by bashing them in the head with your shield you then have the opportunity to stab your sword into their neck (assuming they have plate armour on). Axes and maces would be the same, and still have a lot of finesse, but also barbarity at the same time, so you bring them to their knees with a blunt shot to the legs, and then a massive smash to the face.

But those are just some idea of how I think shields should be implemented alongside more orthodox weapons. But I know a couple of you do actually shield & sword combat in real life, and I have no experience other than videogames so I don't know if all of this is accurate, but even if it's kinda unrealistic it's fantasy, and I think these would be some really cool combat mechanics :)

So how would you like to see the shield implemented this time around? Agree/disagree? :homestar:

I totally agree with you on these points. But one thing though, why not use your shield to bash right in their face against a wall? :toughninja:
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Marie
 
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Post » Sat Nov 27, 2010 10:14 pm

I totally agree with you on these points. But one thing though, why not use your shield to bash right in their face against a wall? :toughninja:

Sure, as long as they've got their backs to a wall at the time xD Leave your mark in the form of a bloody face-shaped mess.
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Pixie
 
Posts: 3430
Joined: Sat Oct 07, 2006 4:50 am

Post » Sat Nov 27, 2010 8:23 pm

This is a thread all about blocking, which was a skill I personally hardly cared about in Oblivion, and only really needed it on some of the tougher warrior enemies. The only thing it involved was hold left trigger when they go to take a swing at you, and then attack. I know they're expanding on the whole knockback thing in Skyrim, but if all the other weapons get their own finishers and special attacks then why can't the shield? It should be primarily defensive, but as you reach some of the higher blocking levels you it should gain some rather effective offensive capabilities.

I know some people poke fun at the idea of dual-wielding shields and bashing everything in their way, but when wielding one shield it should actually be used in such a way. Although you shouldn't be able to deal the final blow with a shield, it should not only knock enemies back, but disorientate them and at least do a decent amount of damage once you reach master level. It should also work in sync with your weapons much more, because in Oblivion the two felt very disconnected. So here's my idea for some of the perks you can get at each skill gap.

Novice (1-24)
Your blocks do no damage to the enemy, and they hardly recoil when they clash with your shield.

Apprentice (25-49)
Your enemies now recoil according to their strength when they strike your shield, if your block is well-timed, leaving them briefly vulnerable to a counter-attack. No damage is done.

Journeyman (50-74)
You can now block multiple strikes from stronger enemies that won't easily recoil. Damage to the torso is now also done when an enemy recoils.

Expert (75-99)
You can now block and exit from a block much quicker, making for an easy powerful strike to the exposed enemy. More damage is also done by the initial recoil.

Master (100)
You are now a master with the shield, and can use it to strike enemies down. When performing a downward strike with a melee weapon you can hit the block button to smash your shield sideways into the enemy's head, dealing a reasonable amount of damage with a strong chance of spinning them around, making for an easy finishing blow in their confusion.



So that's just a few idea for block techniques alone, but when accompanied by a master swordsman or axeman or whatnot, you should be able to pull off some pretty amazing well-synced finishing moves. For example, when you become an expert or master in swords you should be able to choose a "Finesse Finishes" perk which lets you basically 1-hit-kill any sort of human enemies as long as they aren't masters themselves or bosses (because what warrior wants to kill a boss in one blow?). These 1-hit-kills should rely on two things; that you're already engaged in combat (so they're not assassinations of sorts), and that you "ready" them for the kill-shot. This would involve not only your swords skill to be quite high, but also your blocking skill, so when you spin them around by bashing them in the head with your shield you then have the opportunity to stab your sword into their neck (assuming they have plate armour on). Axes and maces would be the same, and still have a lot of finesse, but also barbarity at the same time, so you bring them to their knees with a blunt shot to the legs, and then a massive smash to the face.

But those are just some idea of how I think shields should be implemented alongside more orthodox weapons. But I know a couple of you do actually shield & sword combat in real life, and I have no experience other than videogames so I don't know if all of this is accurate, but even if it's kinda unrealistic it's fantasy, and I think these would be some really cool combat mechanics :)

So how would you like to see the shield implemented this time around? Agree/disagree? :homestar:




I think from what they said counter attacks are easy to do now. I am expecting to go from pushing people back and doing a shield bash to (once higher) going all 300 on their ass
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Miranda Taylor
 
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Post » Sun Nov 28, 2010 6:52 am

This is a thread all about blocking, which was a skill I personally hardly cared about in Oblivion, and only really needed it on some of the tougher warrior enemies. The only thing it involved was hold left trigger when they go to take a swing at you, and then attack. I know they're expanding on the whole knockback thing in Skyrim, but if all the other weapons get their own finishers and special attacks then why can't the shield? It should be primarily defensive, but as you reach some of the higher blocking levels you it should gain some rather effective offensive capabilities.

I know some people poke fun at the idea of dual-wielding shields and bashing everything in their way, but when wielding one shield it should actually be used in such a way. Although you shouldn't be able to deal the final blow with a shield, it should not only knock enemies back, but disorientate them and at least do a decent amount of damage once you reach master level. It should also work in sync with your weapons much more, because in Oblivion the two felt very disconnected. So here's my idea for some of the perks you can get at each skill gap.

Novice (1-24)
Your blocks do no damage to the enemy, and they hardly recoil when they clash with your shield.

Apprentice (25-49)
Your enemies now recoil according to their strength when they strike your shield, if your block is well-timed, leaving them briefly vulnerable to a counter-attack. No damage is done.

Journeyman (50-74)
You can now block multiple strikes from stronger enemies that won't easily recoil. Damage to the torso is now also done when an enemy recoils.

Expert (75-99)
You can now block and exit from a block much quicker, making for an easy powerful strike to the exposed enemy. More damage is also done by the initial recoil.

Master (100)
You are now a master with the shield, and can use it to strike enemies down. When performing a downward strike with a melee weapon you can hit the block button to smash your shield sideways into the enemy's head, dealing a reasonable amount of damage with a strong chance of spinning them around, making for an easy finishing blow in their confusion.



So that's just a few idea for block techniques alone, but when accompanied by a master swordsman or axeman or whatnot, you should be able to pull off some pretty amazing well-synced finishing moves. For example, when you become an expert or master in swords you should be able to choose a "Finesse Finishes" perk which lets you basically 1-hit-kill any sort of human enemies as long as they aren't masters themselves or bosses (because what warrior wants to kill a boss in one blow?). These 1-hit-kills should rely on two things; that you're already engaged in combat (so they're not assassinations of sorts), and that you "ready" them for the kill-shot. This would involve not only your swords skill to be quite high, but also your blocking skill, so when you spin them around by bashing them in the head with your shield you then have the opportunity to stab your sword into their neck (assuming they have plate armour on). Axes and maces would be the same, and still have a lot of finesse, but also barbarity at the same time, so you bring them to their knees with a blunt shot to the legs, and then a massive smash to the face.

But those are just some idea of how I think shields should be implemented alongside more orthodox weapons. But I know a couple of you do actually shield & sword combat in real life, and I have no experience other than videogames so I don't know if all of this is accurate, but even if it's kinda unrealistic it's fantasy, and I think these would be some really cool combat mechanics :)

So how would you like to see the shield implemented this time around? Agree/disagree? :homestar:


Killing moves are for weapons. if you want to knock back an enemy and do a finisher...then just knock them back and do a power attack (or whatever triggers finishing moves).
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yermom
 
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Post » Sun Nov 28, 2010 2:05 am

Love the idea but I was thinking more offense. Maybe instead of recoiling doing ther damage you hit them with the shield. Maybe learn a sort of push at 50 in blocking. (Sort of a swing your sword then push them in the chest with shield, only if your sword connects, it will do a small amount of damage but knock them off balance. Then at 75 you can hit them in the face/gut/kidney with the bottom/side of the shield. Then at master you can swiftly put your shield up after being blocked yourself. Example: Your enemy is a nord of high level, maybe a boss. You swing your sword downward, he times the block perfectly and sends you recoiling back, but you are a master of the shield, when you recoil back your instinct kicks in. You raise your shield just barely knock his attack to the side, not making him recoil but slightly off balance, purely defensive. (this will be HARD to time, must be perfect)

Good ? Bad?
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Amy Siebenhaar
 
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Post » Sat Nov 27, 2010 8:07 pm

I juste realised the fun I'm gonna have pushng my enemy off a cliff with a shield bash. now I hope they don't just go lower fast, I hope they FALL. Would be epic
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Alexander Horton
 
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Joined: Thu Oct 11, 2007 9:19 pm

Post » Sat Nov 27, 2010 6:40 pm

Slightly Rotated i like all of your ideas. I think that actually being able to attack with a shield will probably be a high level perk, probably multiple perks.

Hopefully different shields will do different things, like a spiked shield not blocking well but great piercing damage, or say a round shield good for stunning to the torso or face, or a tower shield good for foot smashes, that sort of thing.
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NAtIVe GOddess
 
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Joined: Tue Aug 15, 2006 6:46 am

Post » Sat Nov 27, 2010 7:10 pm

Dude, I want a finisher that like shoves a shield right up under someone's chin and kills them.
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jodie
 
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