» Fri May 13, 2011 2:16 pm
Bleh... I hated Deadly Reflex's block mechanic. I think it should go with a combination of Morrowind and Oblivion's techniques: A chance for a reflexive block/parry against a melee attack, as well as a button to block with the shield. (I hated how my shield "Ceased to exist" mechanically when fighting without the button pushed, similar to the problem with the orignal Mount & Blade, which was fixed for Warband)
Improving Block should also improve the ability to Parry: By timing an attack to before the enemy's makes contact, you bash their weapon aside, and deliver a strike of your own. None of this Static Edge Block garbage from Oblivion. Wielding two weapons (or weapon and shield, or weapon and unarmed strike) should permit you to parry a parry, but with only a chance of delivering an (even weaker) riposte. Holding a sword and waiting for your foe to hit it is just stupid.
And blocking when unarmed should be effective, unlike in Oblivion.
Actually... I think manual blocking should only work against unarmed strikes. However, the chance to block in melee should be higher than it was in Morrowind. To compensate, damage should still be recieved on a successful block (Due to the abstract nature of Hitpoints), and the time to recoil from a block should be reduced. Block chance should equal skill level modified by shield size, along with penalties for attacking from the side (and no chance to block an attack against the back)
Trying to block in Oblivion was way too slow, and it took too long to recover from the hit. Even staggering shouldn't quite drop the guard.